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Chibi-Nya

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Posts posted by Chibi-Nya


  1. 16 minutes ago, BadMotivator said:

    Ummm no. The Aggressor and Bomber bear almost no resemblance to each other. Dials aren't even close. Bomber has a lot of red moves. Aggressor has 1, and lots of greens and whites.

    That dial is extremely sexy.

    2 Turn is white instead of red and K-turn is 4 instead of 5. Only differences betwen their dials. Identical greens too!


  2. 5 minutes ago, ficklegreendice said:

    If the next imp expac introduces another unguided rockets, only 5 dice and range 1 only, then the gressor will get a pretty big new lease on life

     

    Can run TIE Bombers instead for this kinda thing. Some nice Gamma Vets or just cheaper Scimitars.... Or Rhymer.


  3. 3 minutes ago, Stoneface said:

    I think your impressions on its uselessness may be premature. Officially it's been out a week and I don't think that's enough time to fully appreciate it's abilities. 

    It may not be the shining star or nightmare that the JumpMaster became out of the box but surely it's not as bad or worthless as some commenters would have you believe.

    Not useless, but I do think it has nothing to offer except just a turret slot. It's the only redeeming quality it has (And only thing that really sets it apart from the Bomber) and can't even do any interesting combos with it due to boring upgrade slots.


  4. 2 minutes ago, Vineheart01 said:

    I can totally understand the PS2 not having an EPT. Both because its the lowest skill of 2 generics and that would allow 0pt EPTs on the 4TLT list.
    But i dont get the PS5 one. What would be so broken about that one with an EPT? At best its 3TLTs, and missiles arent that amazing since its paying full price for both missiles (taking a single cruise is definitely worth it since IF you get it off right boy does it hurt, 2 is being too optimistic). If they had torp/missile then LRS would be an option and that could lead to some issues but its double missile.

    3TLTs w/ Trickshot could be a problem but its still -1TLT and the 4TLT list is already a make-or-break type of thing (if one of them gets alpha'd down quick its in some trouble but can bounce back, however if 2 are killed faster than you took one of theirs down youre done for). Yeah, Deadeye w/ Cruise missiles could be deadly but we literally can already do triple cruise alphas and on better dogfighter platforms

    Imperials make the most sense to have an EPT-using generic since they have the whole academy training thing and all. Yet they keep giving it to the Scum. Worse yet, giving it to the scum on a platform where its actually viable (Striker/SF have one but like anybody is going to use them since its the abilities that make those ships nuts not the platform)

    Woooo Lok Revenant....


  5. 37 minutes ago, RogueLeader42 said:

    Honestly I'd prefer some mostly anonymous callsign. Why does every main character has to be a ace pilot? We have Chewie, Luke, Lando, etc. They are all good pilots but their strength lies somewere else. And this is portrayed in their pilot skill.
    in the original trilogy we have three real aces: Vader, Wedge and Han.

    And thats what I like about Wedge and Fel beeing PS9. They are the one in a quadrillion people who are talented as nobody else. A main character doesn't need to be an ace pilot.

    And as long as Kylo isn't shown to be one it would be sad if he goes the cartoonish villian way and becomes the main-boss-best-in-everything-antagonist.

    Yeah, Rey is somehow godlike PS8 and she had never flown out of atmosphere. Sure, she trained a lot in a simulator but Academy graduates have to do the same. It's just JEDI SHENANIGANS!


  6. Just now, RogueLeader42 said:

    Obscure? Comic books?
    Dengar, Corran, Bossk, Zuckus and Soontir had very prominent roles in some of the most known Star Wars novels.

    I've mostly seen the Bounty Hunters in action in comics. I guess Soontir is mostly novels.

    Don't know if any is really "well-known".


  7. 4 minutes ago, RogueLeader42 said:

    I don't think Kylo is a fighter ace.

    And just make him PS9 because he is an important character is kinda dull :/

    X-Wing did more for Dengar, Corran, Jake, Bossk, Zuckuss, Soontir, etc. (Making people interested in them) Than any of those obscure comic books ever could.


  8. ^^^ Isn't it worthwhile to take the bomb? If Nym bumps you at R1 and drops a bomblet with "Genius" your guys will probably survive, but that means you get about 5 range 1 modified shots on him, which has a pretty good chance of destroying him right then and there. THat's like 40-ish points gained and less than that lost in worst case scenario.


  9. what about this?

    Overwhelm

    Elite Talent - 1 point (or 2)

    When attacking, remove any number of focus or evade tokens from friendly ships at range 1. For every token removed this way, the defender must remove 1 token of the same type.

    Howl attacks first with unmodded crap, still can screw that Overclocked Dengar and Attani token turtling.

    Edit: Probably can be abused even worse by Attani lists with Manaroo by giving a billion tokens to the user of this EPT.


  10. 9 minutes ago, ficklegreendice said:

    Honestly, i feel all the TIE/ag is missing is a title that is literally just deadeye

    It's supposed to be an advanced combined arms sorta ship flown by skilled pilots but sadly the design does not reflect that

    A Deadeye title would imo go a long way to giving the gressor a unique identity and way to leverage the potent combo of turret + cruise missiles as well as ketsal's ability 

    Think the intended interaction was to use Intensity to get BR + Focus, which then lets you fire Rockets or some sorta decent shot with TLT. Would have been decent with EPT Generics.


  11. If it really is an Imperial Y-Wing, we need a card like this:

    TIE/AG Automated Protocols

    Title - 1 point

    After you perform a primary weapon attack, you may immediately perform an attack with a Turret secondary weapon against a target OUTSIDE your firing arc.

     

    Maybe not very creative, but the Aggressor's turret is supposed to be rear-pointing weapon unmanned by the pilot, who instead focused on flying and shooting in front. I mean, just look at Double-Edge's artwork where he's destroying 2 ships simultaneously!


  12. I just looked carefully at this ship's chassis and compared it to the closest stuff I could find and noticed some depressing stuff that will probably surprise nobody.

    The ship is pretty much a TIE bomber with a bit different upgrade slots. It trades torpedoes, bomb and possibility of crew for a turret slot. It has pretty much the same dial and survirvability, bit with way worse pilot abilities, no EPT Generic, less versatility (No Extra Muns) and costing slightly more (about 1 point roughly). Essentially, this ship is practically worthless if it doesn't have a turret equipped. In this era of super aggressively costed new ships, it could have even afforded to be 15 or 16 points (Around Rebel Operative/Bomber cost) for the PS2, or it should have been PS1.

    If you put the TIE bomber together with a TIE Aggressor you pretty much get a Scurrg Bomber, which has the same and better upgrade slots, better dial, more power, tons of shields and cool pilots.

    I was kinda hyped for this ship since it looked pretty unique, but now just realizing how lame it is, not a happy day for a loyal Imperial Player.

    Sorry if just crying with info everyone already knows, I just wanted to vent a bit.


  13. Just now, Effenhoog said:

    I'll have to check it out.

     


    going on like 20 minutes of this already, 10/10 gaming experience

    I've never played anything else on TTS, there's an iPod? How do you spawn it? I NEED MUSIX!


  14. I know it's extremely new, but what is your preliminary opinion on the TIE Aggressor (more specifically, the basic Sienar specialist), @MajorJuggler? I think it's at least 1 point overcosted by current-day standards. Might be even more on your end since I'm using some bad ships like TIE Bomber, TIE Fighter, and Y-Wing as reference.


  15. 2 minutes ago, Effenhoog said:

    Is there any type of support in Vassal or Tabletop Simulator for Heroes of the Aturi Cluster?

    There is a mod to play it in TTS, I've been looking into it recently.


  16. 36 minutes ago, CasoPrime said:

    A friend of mine came up with this. 

     

    I've got the perfect fix for the t-65 (hint*hint, share this on those ffg forums!):

    "Rogue Sqdrn. Pilot"
    Title, Xwing only
    Cost 2 points
    Your action bar gains the Barrel Roll action icon. 
    Your maneuver dial gains the 2, white, Segnor's loop icons. 

    This would put t-65 back in the dogfighting race, and still allow for use of Integrated Astromech in the mod slot (as opposed to having to use "vectored thrusters" to get that 2 point barrel roll. 

    Except it's not possible to change a Maneuver Dial since it is a physical object...

    Also, 2 white Sloops is broken. We know this because 1 white Sloop is already broken.


  17. To update on the RAC math from earlier. The first 3 dice have an expected Damage of 1.5 . Then 1 of the dice is also allowed to land on focus, which increases it's damage from 0.5 to 0.75. Added up, expected average damage is 2.25, same as with Focus or TL, except that there's higher odds of a crit.

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