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Grungyape

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Posts posted by Grungyape


  1. 1 hour ago, iseir said:

    sorry for slow response, im rarely on the forum.

    I have written up some parts, and some have been worked out along with players, so i would consider it incomplete and not fully tested, but here is what i got:

    Genesys  (Web view)

    Iron Kingdoms  (Web view)

    Awesome, and thanks.  Just to ask, these links... they go to a (one drive) login page, and nothing appears to be there.


  2. On 1/4/2018 at 10:12 AM, iseir said:

    yes, already running a game of IK using Genesys.

    Races have been made, careers i started making but i think i will backtrack on that and create a simpler way to handle it (basicly the same as the twilight imperium conversion)

    gear and magic is being handled as it comes up.

    but, the game im running, is not written down in a way that makes it easy to share, also my way of converting the setting, does not mean direct convertion of system, and thus ive taken some liberties with adapting the game to fit the lore of iron kingdoms, rather than the system. (like Iosans having trait that reflect their isolationism, rather than getting additional talents)

    Has any additional progress been made on this, love to see what you have, even if incomplete.


  3. So I'd ask you to share anything you have, as it always helps... but I'm also about to ask a really dumb question. 

    If say, I were reading Murder in Corvus, or Black River Irregulars... what version of IK am I reading about?

    I was not aware the game went through various systems.  There appears to be "unlimited" and "full metal"


  4. So as a big fan of (reading) Iron Kingdoms books, I wondered if anyone was working on an IK conversion to Genesys.

    In a quick and dirty, it seems you can almost just use both the fantasy and steampunk classes and abilities and walk away ready to go, but was hoping someone might have this started.  While not a player of the game, looking at the system, it nearly seems as if it is of "similar" design.


  5. On 12/30/2017 at 10:11 PM, DarthGM said:

    Huh, you have a point there.

    They probably are all base +100 XP...

    So we used this as a base, and it worked out perfectly for what felt right for the characters.  We also used the Genesys Talents Expanded PDF. Thanks! 


  6. Does anyone know what "level" the characters for this adventure were, or should be?

    We've played the SW side of things and want to try this adventure.  I'd like to either use legal pre-gens or put characters together of the right level to play.  I'm not sure where to start.

    I'd like to stick to the rules in the core book, so we can reference it, and that does not appear to have any talent trees like I am seeing in the one pre-gen snap I found.

    Any help is appreciated.


  7. As, I am relatively new to FFG and Star wars, I am therefore 100% unaware of NarDS.  I will look this up, thank you.

     

    EDIT: so, that gives me next to nothing (related) on Google, can you offer any tips on where I can find information?

    EDIT EDIT: Found it, Genesys.


  8. I am late to the topic, but is this still being developed?  I love what I see, and while I've started reading the PDFs, I have not made it too far.  I have two questions.

    1. Is there a bestiary?

    2. I see spells for some classes, but not all that I was expecting (cleric, etc.) am I missing something?


  9. So when it was all done I went with the Warrior career, and the Shii as my spec.  I do not have a lightsaber, nor do I have any teacher, or admittance into the Jedi Order.  I am simply a trained warrior of my tribe, that "believes" he is meant for more.  I picked this career because it clearly focuses on his melee style and the powers it gives support this with a force-like feel. 

    The GM and I agreed that my chosen weapon (force pike) will substitute for all references to lightsaber. For example Sum Djem, did the force just help him, or was it luck and some skill?

    My character knows of the rumors of the force, learns what he can, desires to be a Jedi (perhaps too much).  We are not using morality.  My obligation is to 10 family (per his race description) and "currently" 5 obsession. We are playing EotE, so the ONLY force powers I have access to are the ones in that book.

    I was cautioned that, while we are not using morality, the GM reserves the right to formulate a plan for converting excessive dark force use into increased obsession obligation.

    None of this may be as RAW intended, but I'm quite pleased with my choice.


  10. We are starting a new adventure, we have all three of these starter sets. I wish to play a force positive character that can use Force Powers but is not a Jedi. They have not been trained in the ways, and they do not have a lightsaber; but he is in touch with the force. Is there a recommended way to do this? I thought about simply making a Seeker and simply avoiding all lightsaber weapons. We play the environment where the Jedi do exist, but they are very rare and remote; however the force Power is known in the universe and some of us have contact with it.

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