The docking tube hisses and pops as it connects with the ship and the durasteel door swishes open. At medium height fairly indescript woman is standing behind it. She has 2 duffle bags, 1 one on each shoulder. They clink and clang as she walks onto the Dock propper, obviously full of some kind of metal impliments rather than clothes or personal effects. She looks around with a slightly lost expression on her face.
Ok, @Tramp Graphics, @EliasWindrider, I have a tricky situation now. I have one ultimatum for the next gm to walk if a character is involved, and another player heavily involved in said character. This only leaves a couple of options, and you two have to make the decision. If you don't, it looks like this game will be dead in a day or so:
@Tramp Graphics, you can re-work Rei's personality, and retcon your post of her being aggressive to what basically amounts to people she does not know. I hope that @EliasWindrider would be willing to accept the character if she was not being played as a ****.
You reach a compromise where you differentiate between ic and ooc, where you two can reach and equilibrium where both players can coincide.
You make a new character that actually meshes well with the group that people can get along with.
@EliasWindrider walks, leaving no gm and effectively killing this game when I stand down at the end of the session.
@Tramp Graphics walks, meaning that chances are the game will collapse anyway, if only from lack of numbers and general interest.
Now I am going to bed, and you two need to figure this **** out. I can't do it for you. I hope everyone can act like adults and get this back together so the game can actually move on. If not, well, that's it then really. Also if you do insist on carrying on the debate on this in the public forum, take it to the misc thread, not here.
@AtariAssasin, @Jonas Shaaf, I can only apologise that this is happening.
The Selonian was sufficiently under the effects of the sample he stole. The drug would be near undetectable as a non standard strain unless you were specifically looking for it. And the subject itself was useless to her now. Dashtha took a few of the sealable vials she had to take blood samples. They would likely be to decayed before she got to any equipment worth studying them with but it was still worth her time. There was then the problem of the subject. She wasn't a thug who was willing to kill just for revenge. No. This creature was just a test subject. And probably a poor one at that. Her scalpel sliced neatly along the main artery on the left side of his neck. It was much more effective to cut the sides than the throat as the blood would drain quicker resulting in swifter death by hemorrhage. A slight sigh left her lips, she had never like disposal but it was a necessity. There had been a lot of 'disposal' during her captivity with the Duros. Perhaps she'd become desensitized to the act. Well her studies were was for the greater good. If a few of the dregs of the galaxy had to be used for the many then so be it. It was then she became aware of blaster fire. And in probably not the smartest decision she'd ever made she headed in its direction.
The OP wanted reason as to why people dislike Jedi. I gave opinions from a group of players. I wasn't trying to start an argument, just state opinions.
But since we are going down this path...
The most interesting jedi are all aberrations. Hence the reason they are interesting. However this flies in the face of the class itself. To be an interesting Jedi you need to defy what the Jedi stand for. It's not a great starting point for an RPG character. To be a good JEDI, you need to be lawful good. To be an interesting JEDI, you need to be chaotic good. This works in the structure of Ep 4-6. But it doesn't work well in the structure of Ep 1-3. It makes for good movies, but bad RPGs. I mean, if you ignore every rule that applies to Jedi in Ep1-3, then you can do some fun stuff and make an interesting character, but every adventure is broken into several comments of "well that doesn't seem very jedi-like...oh yeah, we aren't following the majority of established lore"
Qui Gon never really gambles at all. He cheats with the dice roll. If Anakin fails to win the race, then he lacks the potential that he is looking for and he's not burdened with a worthless child. He knows he'll find another way off the planet if he needs to.
You're right in that Han wasn't special...and that is what makes him cool. He had no magic, no great skill or ability that set him apart. He was a thug, that made heroic choices. He didn't have the magic powers or special weapons, he had his grit and determination.
As for Jedi not fitting the scenario, that is a problem with Jedi in an RPG. They only fit in certain eras. It doesn't really make sense to play jedi in any time period after Ep3...that's rather restrictive. Especially for a rather large element of the IP.
The Jedi are all basically the same. Kidnapped, forced to join a cult, brainwashed into a certain, very restrictive train of thought. They don't have interesting origins, backgrounds, character development, and they don't do much until the clone wars. The other characters are just that, characters. They all had stories that explained who they were. They had varied lives, experiences, etc that make them individuals. Yes, Boba Fett goes out in a pretty lackluster way that undercuts who he is, but the fact remains that prior to that incident he is a formidable bounty hunter.
Now don't get me wrong, you are perfectly fine to prefer the jedi over the rest of the galaxy full of interesting characters, but "I like Jedi because I ignore all the rules that make Jedi Jedi" isn't really a defense of the Jedi. It's just personal preference. 😜 Mysticism and moral struggles are a dime a dozen in scifi. ****, it's the basis of most scifi. Star Wars just does it in the most black and white, easy to see and understand form. And they don't even restrict it to the Jedi. The non-Jedi are also dealing with a lot of moral struggle.
Honestly, in my opinion, the force, and even the Jedi can be great characters for RPGs. But it's not hard to understand why some people dislike them due to a variety of reasons. I personally find them weighed down by too much baggage from the Star Wars universe to be really great characters however. Their defining characteristics tend to be what they are, not who they are. They are the D&D 3.5 prestige classes of the Star Wars RPG world.
Look, Stormtroopers are pretty cool. Neat armor, neat gear, intimidating, but to be a good RPG character, they need to stop being a stormtrooper. Playing an RPG where you are a stormtrooper doing stormtroopery things day in and day out wouldn't make for a very interesting game. Playing as a group of stormtroopers that decided to defect and have to struggle with the moral implications of fighting against their own friends and family in a galactic war while also trying to balance the moral implications of the stability offered by the Imperial doctrine and the freedom offered by the Republic would make for a great RPG....but then you aren't really playing as stormtroopers are you. It's the same sort of fundamental flaw of the Jedi characters. To be an interesting Jedi RPG character you have to basically buck the rules of the Jedi, and of the character class. You have to not be a Jedi to be an interesting Jedi.
The topic is 'Why do people hate the Jedi', not 'We need to convert everyone to be Jedi fan-boys'. Just trying to help you understand those that have a different opinion than you do.
A lot of people here are on the whole moustache twirling style of sith. And sure that's an option. But there's also a more subtle way. Example. Me (playing a DS character) and my group (which had 2 paragons) were tasked to find a imperial defector and get him safely to the rebels. And we did. I helped all the way. Then at the end I gave his safe house location to the local stormtroopers for credits and that entire rebel cell was destroyed. There can be common ground between a mixed group. Your players just have to be less murderhobo and get inventive.