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SithArissa

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Posts posted by SithArissa


  1. Actually if i can use it oot and on my turn I can use 2 without a ruling on number of times by spending one at the end of @Darth Lectusturn and one on mine. So I will do that flipping 2 dark over those 2 turns to use Intense Presence to recover 8 strain (4 x2) so I will parry all 3 hits for 9 strain. Should only lose 1? leaving me at 10 strain on my turn. 

    Edit sorry I'm doing it the wrong way again - Strain 5/15

     

    The little rat was elusive and trained with the Saber better than she expected. After her initial blow was parried he struck back with a flurry of swings faster than any she had seen from the trainees and amateurs that were usually her prey. Batting (pun intended) away the strikes was however easy for her trained senses. She was made, no, BORN to duel. This failure of a jedi could not stand up to her. No one could. No one can. Her master would soon know this as well. 

    Saber Attack

    2eB+2eP+2eA+2eD+1eS: 3 successes, 2 advantage, 1 Triumph [2eB=A/A, S/A] [2eP=-, Tr] [2eA=S/A, S/S] [2eD=Th, F/Th] [1eS=F]
    b-a-a.pngb-s-a.pngp--.pngp-tr.pnga-s-a.pnga-s-s.pngd-th.pngd-f-th.pngs-f.png

    So 10 Damage, I will use the triumph to activate the Burn 1 Quality so you will take 7 minus soak at the start of your turn unless you make a 2 Difficulty Coordination check on your turn to put out the fire/burn. And the advantage will put me to 3/15 strain. I guess there's gonna be a parry @Darth Lectus


  2. Having done away with the General and disposed the body, Arissa headed for the hanger bay looking to 'acquire'  a new ship to make her way back to the temple on Koriiban where her ghostly master awaited the good news. Stepping into the large room she surveyed her surroundings looking for a familiar class of ship. She stopped suddenly walking towards a small shuttle as her well trained senses picked up another Force user in the vicinity. The individual was a Chadra-Fan. Arissa remembered she had a toy doll of the species as one of her only possessions in the slaver camp that had popped up on the hostile planet of ancient Sith Lords when the transport had crashed there. The temptation to pick up the creature and squeeze it to see if it make the same high pitched squeak as the doll was quickly pushed back inside the dark recesses of her mind where all the memories of those times were kept. This thing was a threat to her and would be disposed of just as with the General. 

    I'm gonna keep my destiny points and suffer 2 strain to add another manoeuvre drawing my weapon and moving into engaged for an immediate attack. Roll to follow. 

     

    Saber Attack 

    2eB+2eP+2eA+2eD+1eS: 2 successes, 1 advantage [2eB=A, A/A] [2eP=S, S/S] [2eA=-, A] [2eD=F, Th/Th] [1eS=Th]
    b-a.pngb-a-a.pngp-s.pngp-s-s.pnga--.pnga-a.pngd-f.pngd-th-th.pngs-th.png

    So that's 9 damage, I assume you will be parrying since you can draw your Saber as an incidental @Darth Lectus?

    I will also use my singe Advantage to gain back 1 Strain.

    Current Stats - Wounds: 0/13 Strain: 1/13

    Edit: or you can use your Destiny point. I should have waited till you had said if so or not.


  3. I would go with Niman. As you said you have a better natural stat for Lightsaber, 3 Force power lets you learn Protect/Unleash which uses Willpower, and adding those 2 extra Setback dice with the 2 Challenge dice upgrades you can get from Sense makes you quite hard to hit in melee. Plus while Niman doesn't have the Improved or Supreme versions it still has a good number of parry and reflect ranks. 


  4. Suggestions for tournament rules: 

    1) Random Equipment Caches - So you get the same Xp as the current tourny, but you roll a d100 before the match and receive a premade equipment load-out at random. 

    2) Specs - You pick one Career Specialisation and gain all the skills in that tree and NO XP for anything else and a standard credit allowance. 

    3) Non-combat trials - Anything from Charm to Coordination checks randomly rolled and RP'd in a Japanese gameshow style challenge. 

    4) Equipment Matters - Players are only allowed to take the non-career specs (like Recruit, maybe only it) But are given a large credit amount to by gear (With restrictions)   

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