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Everything posted by SithArissa
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Unlimited Power -- Sourcebook for Mystics
SithArissa replied to Blackbird888's topic in Star Wars: Force and Destiny RPG
Makashi Rules, Seer drools. -
Its good to branch out. Diversification.
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You can have a warrior book.
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*pokes* I need a mystic book.
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My character already has the Fear the Shadows skill from the Sentry spec, so focusing that to become a Jereserras Influence like ability wouldn't be that farfetched. You could say the same for other similar skills like the Agressors Terrify. Im sure theres examples for Wardes.
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Some kind of bestial opponent that relies on smell and hearing would probably not care about light being redirected.
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I see it more useful for making a character with low willpower better. Example, my current character only has willpower 2 and a PC I butt heads with a lot is a Zabrak with YGG for coercion with automatic advantage from his racial. Without any kind of buff he can potentially just shout me down (GM makes us roll imitative to see who gets to use their social skill first) where as if I could use this skill I might be able to buff myself up to GGGG which has a reasonable chance of besting the roll. In the same vein my character sucks at fear checks with that 2 willpower. So while there is the option to use jerserra's to add force to the roll, having 4 green to roll is generally better.
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Unlimited Power -- Sourcebook for Mystics
SithArissa replied to Blackbird888's topic in Star Wars: Force and Destiny RPG
The Jerserra's influence post has got me thinking. Do you think any of the skill trees or Force powers will increase Presence for Force die? -
How so? I see no difference from using enhance to make you more agile.
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Trends, Statistics, and Predictions!
SithArissa replied to Absol197's topic in Star Wars: Edge of the Empire RPG
Pre orders are a near guaranteed sale for some companies. A high number is enough to keep investors happy and writing cheques. Just look at how the computer game industry pushes for them. -
Unlimited Power -- Sourcebook for Mystics
SithArissa replied to Blackbird888's topic in Star Wars: Force and Destiny RPG
Meanwhile at FFG headquarters: -
Unlimited Power -- Sourcebook for Mystics
SithArissa replied to Blackbird888's topic in Star Wars: Force and Destiny RPG
Give both 3 lightsaber specs. Heck give spies and engineers one too. Nobody gets left out. -
Unlimited Power -- Sourcebook for Mystics
SithArissa replied to Blackbird888's topic in Star Wars: Force and Destiny RPG
Magus 25xp. The twirly wurly spinning death blade move. Commit any number of force to wield an equal number of additional lightsabers to force committed. -
Unlimited Power -- Sourcebook for Mystics
SithArissa replied to Blackbird888's topic in Star Wars: Force and Destiny RPG
Worry leads to hate. Hate leads to fear. Fear leads to all 3 specs being saber trees. -
Unlimited Power -- Sourcebook for Mystics
SithArissa replied to Blackbird888's topic in Star Wars: Force and Destiny RPG
Makashi is shown dual wielding but no skills to help with that are in the tree. My guess is the artists are given a brief description of what the spec is designed to do and then draws/paints/whatever based on that. -
Trends, Statistics, and Predictions!
SithArissa replied to Absol197's topic in Star Wars: Edge of the Empire RPG
Um...... We just post we want articles in a childish tone and then wait patiently. Perhaps riot is a strong word. -
Trends, Statistics, and Predictions!
SithArissa replied to Absol197's topic in Star Wars: Edge of the Empire RPG
Mystic articles or we riot. -
Your favorite Force power
SithArissa replied to KungFuFerret's topic in Star Wars: Force and Destiny RPG
Picked up Influence as my first Force power and loved it ever since. I use it every session. On PCs, NPCs, enemies, friends and random passers-by. I used it on a crazy guy and went insane myself once well..... more insane. -
Unlimited Power -- Sourcebook for Mystics
SithArissa replied to Blackbird888's topic in Star Wars: Force and Destiny RPG
The power of the universe would make me an even better duelist! I agree Magus will be all force-powery, and its more than likely Alchemist is the saber related spec if there is one, I can see Prophet type abilities being useful for a saber spec. Just imagine a Force user who can see even a few seconds into the future. If I know where my opponent is going to strike, I just have to not be there. Like a Force based Coordination Dodge or Super-Force-Parry. And also the opposite is true. My opponent is poised to parry my overhead, so I roll Force with my Saber skill and pay 2 for them to not be able, narrativly having changed the swing to get past the move I knew they were planning. -
Some doubts on Lightsaber Mods
SithArissa replied to WickedWicks's topic in Star Wars: Force and Destiny RPG
If you feel a saber is to weak pick up a saber based specialization, you'll get more out of it than mods in the long run. You can also dual saber it up. Or do what I did and pick both options. -
Trends, Statistics, and Predictions!
SithArissa replied to Absol197's topic in Star Wars: Edge of the Empire RPG
I don't like math I like mystic books...... *sulks* -
Sorry About The Mess: Arena D
SithArissa replied to Richardbuxton's topic in Star Wars: Edge of the Empire Beginner Game
@LordBritishgetting no RP? Been waiting since last year man! -
Sorry About The Mess: Exhibition Match
SithArissa replied to SavageBob's topic in Star Wars: Edge of the Empire Beginner Game
Charm his helmet off. That phase could use context. -
Sorry About The Mess: Arena B
SithArissa replied to Richardbuxton's topic in Star Wars: Edge of the Empire Beginner Game
Because the designers had to go the most confusing way and call them manoeuvres rather than minor actions like everyone else.
