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Cyphe

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Posts posted by Cyphe


  1. In my campaign, rebels were mostly offensive with damage Onar, Verena, Vinto, and support MHD.  The Rancor only wounded Verena, then died before his second activation. Every hero went into the pit since I was chasing them down with newly deployed ejet troopers. I wounded Vinto before he could get out of the pit, but I thought I had no hope of saving poor defenseless Jabba.

     

    Next round, Onar opened the door and had just got in position, melee range of Jabba. Then, the rebels made a critical mistake and decided to get a second hero in melee instead of playing safe. Meanwhile, I barely wounded MHD, the last hero in the pit, who could've double rested instead of getting Vinto up close and personal with Jabba as well. This was honestly because the rebels overlooked the timer (they had more than one full round left) and were playing too offensively. I was able to use my many remaining activations to swarm and wound Onar and take the not as satisfying victory.

     

    We simulated the Onar vs Jabba roll, and with two available attacks and Jabba rolling two defense dice from Nemesis, Onar would've killed Jabba in one attack. The mission is paced really awkwardly, the Rancor can be a huge roadblock but before and after the Rancor appears it seems to be rebels wrecking. I guess it is thematic, when Jabba runs out of minions and tricks he is taken down quite easily. I do still wish the phases were a bit more even, since the weakness of the starting units (why is an imperial officer so close to the entrance token!) Strategically promotes the imperial to save threat deployment for the harder Rancor phase.


  2. In my second go around as Imperials my group and I bought a bunch of new packs so I spent a good amount of time analyzing which Agenda sets I wanted to pick.  Just comparing the threat-generating ones, I was really disappointed with No Disintegrations.  With the addition of Jet Troopers as vehicles, Armored Division is no longer for Imperials going for tanks and AT-STs.  4 threat elite Jet Troopers are extremely strong and easy to deploy all campaign long.  High Value Target scales with the threat level, and in a 4 Rebel campaign wounding a hero usually isn't difficult.

    So all that being said, No Disintegration can almost always be achieved on round 1 so it's easier to do, but it also loses damage (and could be wasted with a miss), but it gives less threat that never scales.  I think it really should increase threat by the threat level and they would be pretty comparable.

    I've been loving Final Blast in Jabba's Realm, I've had a Rancor wound someone with it twice so far in the campaign so far.

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