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Posts posted by TheSapient
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I've not been playing any Genesys of late, and the Keyforge setting really does not interest. But, this is likely the last official book in a long time. Maybe ever ,unless there have been announcements I haven't heard regarding FFG's RPG future. I guess I should buy this, just to complete the collection.
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I'm not at all excited about the setting. Honestly, the announcement makes it seem like FFG isn't all that excited. But the new rules seem like they will be extremely useful. I love the idea of players getting to craft their own species.
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The Keyforge setting is so loose and undefined, it desperately needs a material to better define it. So why not write such a book framed as Genesys rules? That's some good cross-pollination.
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I'm very happy you have been enjoying the results of this project. We've talked it over some more, and are content to let GTE be a finished and final product as is. GTE was created to provide tables with a broader range of options when Genesys was new, and resources were scarce, With the large number of official FFG talents now available, and the massive amount of community created content, the need for GTE is greatly reduced.
For those looking for a complete and actively updated list of official Genesys talents, I refer you to DrainSmith's Dispensary of Everything You Need.
Thanks you for all the enthusiasm. We do appreciate it.
Richardbuxton reacted to this -
24 minutes ago, Ogulrok said:What do you mean by "the rest of the document has to be examined"? You compare the title to see if a talent already exist with the same title then validate the details or you read the whole thing searching for similarities for every talent?
Both, really, but the latter is what takes more effort. For example, when SotB gave us the Parkour! talent, it replaced Freerunning taken from Star Wars's Endless Vigil. Deep Pockets replaced Utility Belt. Etc.
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On 11/27/2019 at 7:42 AM, Cyvaris said:That is rather sad.
For what it is worth, for every Talent that gets added the rest of the document has to be examined to see if that new Talent completely replaces, or has significant overlap with, a, existing entry. The feeling was that there is so much material now available to the community that the value/effort proposition of continuing this document wasn't there.
Richardbuxton reacted to this -
Just to make sure I remember correctly, Arete in Mage tells you how many dice to roll. Ranks in Spheres tells you what effects you can accomplish. Yes?
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Using Spirit and Life, I resurrect this thread. I'd love to see an implementation of Mage in Genesys.
GnosisNoise reacted to this -
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6 minutes ago, Rationalinsanity said:The GM Screen and EPG sound great. I'm pretty bummed to hear about Keyforge being next though, zero interest in that kind of setting, not sure what it offers to me as a DM, and it likely means that a Twilight Imperium book is a long ways off.
I very much agree. I feel a little embarrassed explaining the setting when teaching people to play Keyforge. I suppose this book was motivated by a desire to advance the card game more than a desire to advance Genesys.
Rationalinsanity reacted to this -
On 7/30/2019 at 10:56 AM, ClassicalMoser said:Y-Wing and Nantex are interesting but it's not like anyone's dying for them, and people who don't play prequel factions get nothing.
There are some of us who started the game after 2.0 released, and are only buying ships as they come out in their 2.0 versions. Speaking on behalf of all one of us, I'm excited to get my Wave 5 Rebellion and Imperial ships.
But I also want card packs ASAP, and hope they can fill in the many gaps that a person like myself has in their collection.ClassicalMoser reacted to this -
36 minutes ago, thespaceinvader said:They only work during the activation phase. Any abilities taking place at other times work fine.
Ugh. Thanks. I need to learn to read!
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Still new to the game, and probably misunderstand things. Do Death Troopers prevent "spending" stress tokens, such as with Ten Numb's ability?
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As a new player who is only buying 2.0 stuff, I'd love packs of upgrades.
player2072913 and Odanan reacted to this -
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34 minutes ago, ScummyRebel said:What’s missing? Everything I’ve looked for has been there.
i do know it has incomplete wave 5 content, but that’s Wave 5 and not coming out this week.
Rebel YT 1300. The B Wing and Decimator show up in the faction lists in Collections, but I can't add them to squads. This is on the Android app.
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45 minutes ago, ScummyRebel said:Launch bay next and yasb 2.0 have the new points including wave 4 content already up.
Wave 4 stuff in LBN is incomplete and incompletely coded.
CoffeeMinion reacted to this -
1 hour ago, Darth Meanie said:Zoiks!! That'll be a lot of work.
Have you checked out YASB? Design, print and play.
That way you'll have all the neccessary details and play information (irrespective of your card collection) for a fully laden Y-Wing.
African or European.
Heh. Well, I don't know what cards exist outside of my collection. I'm just using Launch Bay Next to build squads using the cards I own. But sometimes I want one more copy. A Post-It that says "Outmaneuver" is easy enough.
Hiemfire and Vykk Draygo reacted to this -
Post-It notes it is.
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At some point, I think I'm going to want to beef up my card collection. I'm finding it hard to build two teams the way I want.
Would it be better to but another core, or one conversion kit? Or just keep buying expansions? I do hope to eventually have one of each 2.0 Rebel and Empire faction ships.
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We went out to pick up another core set. Lost control.
I can confirm that games work better now, even if neither of us can help running into obstructions, each other, and our own ships far too frequently. We also frequently forget to use all of our upgrades to the fullest.I kind of love the Decimator. The Falcon has been getting creamed (or is rolling poorly).
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Thanks for all the advice. We ended up killing or first game after destroying 2 Ties and an X Wing. It just takes too long for the for box Escalation game to get anywhere.
If we decide to invest, I think we'll get a second core box, and stick with 2.0 expansions (unless some 1.0 collection shows up on Craigslist). With the Rebel Falcoln about to be released, I suspect my wife would be happy. And I'll just play the Empire with some Tie interceptors and one or two other ships. Scum is what really attracts me, but if I already have 4 Ties.....
CoffeeMinion and Jyico reacted to this -
42 minutes ago, Dr Moneypants said:Quick question: how are there two target locks in place? The X-Wing can only hold one at a time (without an R-3 Droid) and TIE fighters can't take locks. Also is the X-Wing not spending locks for Re-rolls?
If you are doing all of this correctly then carry on, and for a fuller experience you might want to invest in a 2nd X-Wing and a TIE Advanced for a more full game.
As you say, the R3 astromech allows for two locks. It is part of the Blue Squadren Escort quick build.
Dr Moneypants reacted to this


Genesys Talents Expanded
in Genesys
Posted
We are genuinely happy to see this document continue to be used and modified for people's needs. While we claim no ownership over the content (as it is largely FFG materials, with modifications and tiers added by the document authors), we do ask that those who would share their own versions use the following guidance.
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Version naming: Please use the format "Version [versionNumberOfDocumentUsed] - [yourName] {yourNumberingConvention] - [dateOfRelease]
For example, if VeronicaSupreme were to modify GTE Version 5.0, they would label their document as "Version 5.0 - VeronicaSupreme 1.0 - May 15, 2020".
Authorship: Please do not change the author list, which reflects those individuals who came to a group consensus for each talent in the official document. Please DO add a line to the title page stating the document has been revised by you.
For example, VeronicaSupreme would add "Revised by VeronicaSupreme".
Description: Please add text to the Introduction section describing, at any level of detail, the changes you have made.
For example, VeronicaSupreme might add "VeronicaSupreme has removed all magic-related talents, and changed the tiers of several talents."
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If we do decide to update, modify, or expand GTE in the future, will continue to increment the version numbers from where we left off. Using the guidance above will allow users to release multiple branches of the document, as per their own needs and understandings, without creating confusion over what is actually contained in any.
Thanks for your understanding, and especially for using this resource!