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TheSapient

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  1. Fantastic! For the stance cards, how about reversing the direction of the text and graphics, so that folding in the middle creates a sign/reference you can stand up at the table?
  2. TheSapient

    Changing Schools?

    The distinction is "Seasoned". Off topic, but my current and only character in this system is a Tattooed Monk with the Seasoned distinction, re-fluffed to reflect the idea that he occasionally remembers small things from former lives.
  3. TheSapient

    Meditation and strife

    No one has ever suggested that spirits should be randomly cursing people. You are arguing against something you made up to have something to argue against. If you want your idea to leave the conversation, all you have to do is stop talking about it.
  4. TheSapient

    Meditation and strife

    Yeah. Being narrative about this is pretty important for a fun session, IMO. If my table is just saying... "I unmask" "Ok. You lose 5 honor" "Ok. I use the strike action. My dice say I miss." ...I'm not enjoying myself.
  5. TheSapient

    Meditation and strife

    Since no one here has suggested having "spirits suddenly jump out of the woods and curse you", you really don't need to keep arguing against it.
  6. TheSapient

    Meditation and strife

    All of this is perfect. But what if the scene is the character alone in the forest, gaining strife as he tries to compose a poem or something. He can unmask then, with only the forest kami as witnesses. I don't think it unreasonable for them to look down on him in the narrative. Mechanically, I think it would be reasonable to increase the TN for him to then request aid for his effort from the kami.
  7. TheSapient

    Meditation and strife

    Well, I think all the talk of "cursing", "bullying", and "jumping at" are reading things into the original idea that were not there. There is a big gap between an NPC spirit thinking an unmasked human lacks dignity and that same spirit actively trying to harm said human. If I personally see a stranger screaming and punching trees, I'm not going to attack him. But I'm also going to have a predisposition if that same person later asks me for something. And I say this from a culture that is far more tolerant of such behavior.
  8. TheSapient

    Meditation and strife

    Hmm. I didn't see anything about the spirits bullying anyone. Just that they would feel disdain. Now, I don't know the setting well enough to know if the local spirits would care about the sort of cultural breach that comes with unmasking. But I see nothing at all wrong with a table agreeing that spirits would find such a display disagreeable, and would form opinions just like any other NPC. Nor do I have a problem with a prayer being the appropriate apology to these spirits.
  9. TheSapient

    Meditation and strife

    I really don't understand the objection here. Having spirits notice your behavior, and their view of you being colored by it, is hardly some huge burden wildly inconsistent with the rest of the game.
  10. I've only played in one 7 hour session. My feeling is that the mechanics are designed to encourage the narrative. In the right head-space it works really well. Because it is in the character's best interest to always apply their highest ring to every problem, it can feel like you are always trying to game the system with your decisions. Or, it can feel like your character is being true to their nature by sticking with certain Ring-based philosophies. When a Monk is intuitively feeling out a crowd for trouble spots, is it because Void is his highest Ring? Or is it because this is how he interacts with the universe? I think that the former is true when you first start, but it drifts into the latter the longer you play.
  11. TheSapient

    Meditation and strife

    Stories is a great passion for almost any setting. If appropriate for a given character, the idea of ending the day regaling friends of strangers with the exploits of the Thunders or some new poem is very thematic.
  12. I don't disagree, but I feel this is where the mechanics break down a little (and just a little). Because the structure of Anxieties is what it is, the 3 strife is tied to specific skill checks. You are right that a Painfully Honest person can sometimes let a lie slip, but I feel that when the character acts against his/her nature in that way, the 3 strife should be applied. Otherwise, a rules lawyer type of player is simply going to ignore their Anxieties altogether until the GM brings down the hammer. I personally like playing the disadvantages in my RPG characters more than I like playing my advantages, but not every player does it. When push comes to shove, they take the "best" approach.
  13. TheSapient

    Play Crib Sheet

    Please share, if you don't mind. And if you can share an editable version, that's even better! Regardless, I appreciate anything anyone contributes to the community.
  14. TheSapient

    Play Crib Sheet

    For a discussion on using meditation to remove strife, see https://community.fantasyflightgames.com/topic/285363-meditation-and-strife/ Meditation, by RAW, offers no direct way to remove strife. There is the Enlightened passion, which removed 3 strife when doing a Meditation [Void] check. Personally, I would simply remove the meditation and tea ceremony language from the cheat sheet. Your character has to have taken some specific feature to use either to remove strife, so it is not generally applicable.
  15. I tend to agree with this interpretation. I don't think the strife penalty applies when the check involves a different Ring. This would mean it is largely up to the player to decide to take strife for either RP purposes, or to go after a Void Point. It is the sort of thing I think will be fine at some tables, while other tables will be quite calculating with the application of the mechanic. Maybe it doesn't matter, as the narrative effects are broad and clear. If you are Painfully Honest, you are going to be calling out even your companions when they try to pull a fast one. That is a significant disadvantage.
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