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Posts posted by Khazadune
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3 hours ago, Swordbreaker said:What else does Endure do?
Exactly what is written in the post two above you.
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12 hours ago, Khazadune said:Force Power: Endure
Commit Force dice to ignore Crit until stop commiting dice. (Starts at Easy Crit Only, gets better to eventually ignore result of dead)
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20 minutes ago, Swordbreaker said:Kind of. They called it Steel Hand Adept as a reference to the fighting style, but to most English speakers, the name invokes the exact meaning behind the spec, namely of a martial artist (which is already used).
Also, @Khazadune, do any of the specializations have conflict talents?
Colossus:
Power from Pain has a conflict cost.
Juyo Berserker:
Juyo Savagery
Embrace Your Hate
Steel Hand Adept:
None.
Richardbuxton reacted to this -
3 minutes ago, Asoral said:Kinda strange that they decided to translate the name of Teräs Käsi to english in this, since the original name has even been used in Solo. Other than being a grumpy Finn and thus mildly miffed at that, thanks for the infos Khazadune! ?
What is that?
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Just now, Ni Fang said:This is already available ? And no articles for it ?? Wow. Someone who gets it list crystals and hilts please

It’s already done, read back to page 10.
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6 minutes ago, Khazadune said:With just martial artist and Steel Hand Adept you get 4 Ranks, so you don’t actually require anymore. And my build was using a Trandoshan base so...
given the reliance on high force Rating in Steel Hand it actually might be better to pair it with more F&D or Universal force specs and just use the Trandoshan claws to overcome the Crit.
You do miss out on Supreme Precision Strike if you don’t take Martial Artist... so that undercuts some of the builds strength but more force Rating would arguably make up for it in Sunder and Pierce qualities.
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1 minute ago, Swordbreaker said:How many total ranks of Iron Body? Because I'd wager that Warden is almost entirely redundant in this build.
With just martial artist and Steel Hand Adept you get 4 Ranks, so you don’t actually require anymore. And my build was using a Trandoshan base so...
given the reliance on high force Rating in Steel Hand it actually might be better to pair it with more F&D or Universal force specs and just use the Trandoshan claws to overcome the Crit.
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26 minutes ago, AeroEng42 said:And Steel Hand Adept with Martial Artist or Warden is absolutely insane unarmed combatant.
Agree this book is awesome!
Im actually doing a build right now to see the viability. That was my thoughts as well.
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46 minutes ago, Shlambate said:Is Falling Avalanche in anyone of these trees?
No
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48 minutes ago, Raicheck said:Arc-170?
No
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17 minutes ago, Absol197 said:Also, @Khazadune! A previous question, reiterated: do all three of the new specs have a rank of Force Rating?
I'd expect Juyo might not, but I wanted to ask.
Only Steel Hand Adept has a Force Rating Increase Talent. All have Dedication.
Richardbuxton and Raicheck reacted to this -
3 minutes ago, Richardbuxton said:Mystic book was good, this just knocked me off my feet though, Juyo sounds amazing. Colossus took Commando and turned it up to 11! The combination of Armourer (Supreme Armour Master) and Colossus (Unstoppable) is simply the ultimate tanking ability.
Improved Toughened is such a cool idea.
Those new Sabre hilts sound awesome too.
The Vaapad ability, I just want to confirm if it says “decrease” or “downgrade”?
Thanks for everything
Downgrade. And I agree!
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Alternative to Initiative:
Mindful Assessment check performed and PC is granted a slot in Initiative as if he rolled no success and no advantage. Choose an opponent or type of opponent and roll a Average Perception or Knowledge Check. (Skill depends on situation) Add Boost and Setback as appropriate.
If skills succeeds then PC adds Boost to their combat Checks Targeting the chosen foe. In addition, may spend Adv and Triumph on table.
1 Adv or 1 Triumph: Remove 1 Setback from attacks on chosen foe.
2 Adv or 1 Triumph: Add Setback to Combat Checks the opponent uses against you. Add 2 Setback to attacks they make on your Allies.
3 Adv or 1 Triumph: Add one additional boost.
1 Triumph: Character adds +2 Dmg to 1 Hit from each successful attack against chosen foe during encounter.
2 Triumph: Add automatic 2 Advantage to all combat Checks made by characters or their allies against chosen foe during encounter.
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Seven Forms:
(Form Zero description)
Form I: Shii-Cho
Form II: Makashi
Form III: Soresu
Form IV: Ataru
Form V: Shien and Djem So
Form VI: Niman
Form VII: Juyo (Variant: Vaapad)
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Starships:
AO-2 Cometsrrike-Class Orbital Assault Pod (If R2-D2 was a drop ship)
H-22A “D-Wing” Heavy Attack Boat
SS-54 Light Assault Gunship
TIE/RP “Reaper” Attack Lander (OMFG, so cool!)
Jadthu-Class Landing Ship
LH75 Specialty Live-Haul Freighter (Load all the Nerfs)
Braha’tok Class Gunship
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1 minute ago, Shlambate said:Well the Jedha Crystal looks really good, big Crit sword.
Does Juyo use Brawn? Will?
Doesn’t say, the default is Brawn?
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Attachment:
Reinforced Magnetic Shielding: Lose Breach 1 and gain Concussive 1, Knockdown and Pierce 1.
Mods; 1 Item Quality (+1 Concussive), 2 Item Quality (Disorient +1), 1 Item Quality (Pierce +1)
1 HP Required. 4,000 Creds.
Dylan Vaughn reacted to this -
Attachment:
Flickerphase Blade: 5,000 Creds, 1 HP Required.
Decrease Dmg by 2, and add inaccurate 2 (or increase existing by 1). When attacking, targets cannot use Parry.
Mods; 1 Item Quality (Inaccurate -1), 1 Dmg (+1)
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Crystal:
Cracked Jedha Crystal: 8,000 Creds, 3 HP required, Rarity 7.
Changes to 7 Dmg, 3 Crit, gains Breach 1, Inaccurate 2, Sunder and Vicious 1.
Mods; 3 Item Quality (Vicious +1), 2 Dmg (+1), 1 Item Quality (Inaccurate -1), 1 Decrease Crit by 1 to min 1.
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Armor:
Ancient Battle Armor: 0 Def, 2 Soak, 3,750 Creds, 6 Enc, 1 HP.
Mk 1 Katarn-Class Commando Armor: 1 Def, 2 Soak, 6,500 Creds, 4 Enc, 3 HP.
Phase 1 ARC Trooper Armor: 1 Def, 2 Soak, 5,000 Creds, 4 Enc, 2 HP.
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Lightsabers:
Broadsaber: 7 Dmg, 2 Crit, Engaged, 1 Enc, 2 HP, 11,000 Creds, Breach 1, Sunder, Unwieldy 3.
Contained Energy Axe: +3 Dmg, 2 Crit, 4 Enc, 3 HP, 7,500 Creds, Breach 1, Cumbersome 3, Sunder, Vicious 3.
Great Lightsaber: 7 Dmg, 2 Crit, 2 Enc, 3 HP, 12,000 Creds, Breach 1, Cumbersome 3, Sunder.
Lightfoil: 5 Dmg, 2 Crit, 1 Enc, 1 HP, 9,850 Creds, Breach 1, Defensive 2, Sunder. (Like a shoto but designed to be used solo not in pairs)
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Some Weapons:
FWG-7 Flechette Carbine: Ranged (Heavy) 5 Dmg, 3 Crit, Medium Range, 3 HP, 1,800 Creds, Blast 4, Guided 2, Pierce 3.
MR-90 Proton Rifle: Ranged (Heavy) 10 Dmg, 2 Crit, Extreme Range, 2 HP, 3,100 Creds, Accurate 1, Cumbersome 3, Knockdown.
Repulsor Throwing Razor: Ranged (Light) 5 Dmg, 2 Crit, Medium Range, 1 HP 850 Creds, Guided 2, Limited Ammo 1, Pierce 2, Vicious 1
Model 134a Rotary Cannon: Gunnery 12 Dmg, 3 Crit, Long Range, 4 HP, 4,500 Creds, Auto-Fire, Cumbersome 5, Pierce 3

Warriors rejoice
in Star Wars: Force and Destiny RPG
Posted
The forms are there for flavour text and RP, no mechanical change, but a few pages of dedicated content.