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Everything posted by Khazadune
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The forms are there for flavour text and RP, no mechanical change, but a few pages of dedicated content.
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Exactly what is written in the post two above you.
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Colossus: Power from Pain has a conflict cost. Juyo Berserker: Juyo Savagery Embrace Your Hate Steel Hand Adept: None.
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What is that?
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It’s already done, read back to page 10.
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You do miss out on Supreme Precision Strike if you don’t take Martial Artist... so that undercuts some of the builds strength but more force Rating would arguably make up for it in Sunder and Pierce qualities.
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With just martial artist and Steel Hand Adept you get 4 Ranks, so you don’t actually require anymore. And my build was using a Trandoshan base so... given the reliance on high force Rating in Steel Hand it actually might be better to pair it with more F&D or Universal force specs and just use the Trandoshan claws to overcome the Crit.
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Im actually doing a build right now to see the viability. That was my thoughts as well.
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No
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No
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Only Steel Hand Adept has a Force Rating Increase Talent. All have Dedication.
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Downgrade. And I agree!
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Alternative to Initiative: Mindful Assessment check performed and PC is granted a slot in Initiative as if he rolled no success and no advantage. Choose an opponent or type of opponent and roll a Average Perception or Knowledge Check. (Skill depends on situation) Add Boost and Setback as appropriate. If skills succeeds then PC adds Boost to their combat Checks Targeting the chosen foe. In addition, may spend Adv and Triumph on table. 1 Adv or 1 Triumph: Remove 1 Setback from attacks on chosen foe. 2 Adv or 1 Triumph: Add Setback to Combat Checks the opponent uses against you. Add 2 Setback to attacks they make on your Allies. 3 Adv or 1 Triumph: Add one additional boost. 1 Triumph: Character adds +2 Dmg to 1 Hit from each successful attack against chosen foe during encounter. 2 Triumph: Add automatic 2 Advantage to all combat Checks made by characters or their allies against chosen foe during encounter.
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Seven Forms: (Form Zero description) Form I: Shii-Cho Form II: Makashi Form III: Soresu Form IV: Ataru Form V: Shien and Djem So Form VI: Niman Form VII: Juyo (Variant: Vaapad)
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Starships: AO-2 Cometsrrike-Class Orbital Assault Pod (If R2-D2 was a drop ship) H-22A “D-Wing” Heavy Attack Boat SS-54 Light Assault Gunship TIE/RP “Reaper” Attack Lander (OMFG, so cool!) Jadthu-Class Landing Ship LH75 Specialty Live-Haul Freighter (Load all the Nerfs) Braha’tok Class Gunship
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Droids: ASP-19 Battle Droid (Jedi Sparring Droid) (80,000 Creds) SR-Series Scout/Observation Droid (Rival) (13,000 Creds) WSW Mk III “Harrier” Combat Remote (Combat and Training Remote) (6,000 Creds)
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Colossus Career Skills; Brawl, Discipline, Melee, Resilience Juyo: Coercion, Discipline, Lightsaber, Melee. Steel Hand Adept: Brawl, Coordination, Discipline, Vigilance.
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Doesn’t say, the default is Brawn?
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Attachment: Reinforced Magnetic Shielding: Lose Breach 1 and gain Concussive 1, Knockdown and Pierce 1. Mods; 1 Item Quality (+1 Concussive), 2 Item Quality (Disorient +1), 1 Item Quality (Pierce +1) 1 HP Required. 4,000 Creds.
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Attachment: Flickerphase Blade: 5,000 Creds, 1 HP Required. Decrease Dmg by 2, and add inaccurate 2 (or increase existing by 1). When attacking, targets cannot use Parry. Mods; 1 Item Quality (Inaccurate -1), 1 Dmg (+1)
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Crystal: Cracked Jedha Crystal: 8,000 Creds, 3 HP required, Rarity 7. Changes to 7 Dmg, 3 Crit, gains Breach 1, Inaccurate 2, Sunder and Vicious 1. Mods; 3 Item Quality (Vicious +1), 2 Dmg (+1), 1 Item Quality (Inaccurate -1), 1 Decrease Crit by 1 to min 1.
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Armor: Ancient Battle Armor: 0 Def, 2 Soak, 3,750 Creds, 6 Enc, 1 HP. Mk 1 Katarn-Class Commando Armor: 1 Def, 2 Soak, 6,500 Creds, 4 Enc, 3 HP. Phase 1 ARC Trooper Armor: 1 Def, 2 Soak, 5,000 Creds, 4 Enc, 2 HP.
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Lightsabers: Broadsaber: 7 Dmg, 2 Crit, Engaged, 1 Enc, 2 HP, 11,000 Creds, Breach 1, Sunder, Unwieldy 3. Contained Energy Axe: +3 Dmg, 2 Crit, 4 Enc, 3 HP, 7,500 Creds, Breach 1, Cumbersome 3, Sunder, Vicious 3. Great Lightsaber: 7 Dmg, 2 Crit, 2 Enc, 3 HP, 12,000 Creds, Breach 1, Cumbersome 3, Sunder. Lightfoil: 5 Dmg, 2 Crit, 1 Enc, 1 HP, 9,850 Creds, Breach 1, Defensive 2, Sunder. (Like a shoto but designed to be used solo not in pairs)
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Some Weapons: FWG-7 Flechette Carbine: Ranged (Heavy) 5 Dmg, 3 Crit, Medium Range, 3 HP, 1,800 Creds, Blast 4, Guided 2, Pierce 3. MR-90 Proton Rifle: Ranged (Heavy) 10 Dmg, 2 Crit, Extreme Range, 2 HP, 3,100 Creds, Accurate 1, Cumbersome 3, Knockdown. Repulsor Throwing Razor: Ranged (Light) 5 Dmg, 2 Crit, Medium Range, 1 HP 850 Creds, Guided 2, Limited Ammo 1, Pierce 2, Vicious 1 Model 134a Rotary Cannon: Gunnery 12 Dmg, 3 Crit, Long Range, 4 HP, 4,500 Creds, Auto-Fire, Cumbersome 5, Pierce 3
