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Legend17

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  1. Total-98 Ketsu Onyo (53) - Lancer-class Pursuit Craft Expertise (4), Dengar (3), Rigged Cargo Chute (1), Shadow Caster (3), Engine Upgrade (4) Asajj Ventress (45) - Lancer-class Pursuit Craft Push The Limit (3), Latts Razzi (2), Rigged Cargo Chute (1), Gyroscopic Targeting (2) Do you think this would hold up against fairship rebels and Nym + Dengar/Miranda?
  2. I recently flew that list, and Serissu was the first to go down. I flew against a very new player so I would like to test it against someone with a little more experience. I also flew Manaroo, Asajj, and Genesis with mindlink. Manaroo and Asajj each had RCS, which kept Expertise Dengar at bay while I focused on Nym. We went to time, but in the last round I was able to finish the job and take Dengar down.
  3. (100) Asajj Ventress (42) - Lancer-class Pursuit Craft Push The Limit (3), Latts Razzi (2) Genesis Red (29) - M3-A "Scyk" Interceptor Veteran Instincts (1), "Heavy Scyk" Interceptor (2), Heavy Laser Cannon (7) Serissu (29) - M3-A "Scyk" Interceptor Adaptability (0), "Heavy Scyk" Interceptor (2), Heavy Laser Cannon (7)
  4. I tried your suggestion of Expertise and Dengar on Kestu with Glitterstim, and I liked it a lot. I was careful not to try boosting to ensure getting into range 1. I also put Gyro on Asajj, but never needed to move my mobile arc. It's still nice to have that option though, especially to potentially play mindgames with your opponent.
  5. I've been playing with the idea of a two Shadowcaster list, and there are a couple of variants that I've come up with. I would love to get your thoughts on which one you like and any suggestions to maybe improve the lists. List #1 Total Points = (98) Ketsu Onyo (52) - Lancer-class Pursuit Craft Push The Limit (3), K4 Security Droid (3), Glitterstim (2), Shadow Caster (3), Countermeasures (3) Asajj Ventress (46) - Lancer-class Pursuit Craft Push The Limit (3), Latts Razzi (2), Rigged Cargo Chute (1), Countermeasures (3) List #2 Total Points = (99) Ketsu Onyo (52) - Lancer-class Pursuit Craft Push The Limit (3), K4 Security Droid (3), Inertial Dampeners (1), Shadow Caster (3), Engine Upgrade (4) Asajj Ventress (47) - Lancer-class Pursuit Craft Push The Limit (3), Latts Razzi (2), Inertial Dampeners (1), Engine Upgrade (4) I was toying with the idea of stealth device and scavenger crane on Asajj in an attempt to make her even more defensive, but is it really worth it?
  6. Asajj is one of my favorite pilots right now. I just love how beefy and annoying she can be. @Biggsy_boy I had actually considered a torpedo scout that can also serve as a semi-bumpmaster with Intimidation. Makes Genesis and Fenn hit just a little bit harder.
  7. I'm really enjoying flying the Scyks. This is what I've got together so far, but I can't decide on the remaining points. Does anyone have any suggestions? (61) Quinn Jast (30) - M3-A "Scyk" Interceptor Push The Limit (3), "Heavy Scyk" Interceptor (2), Pulsed Ray Shield (2), Homing Missiles (5) Genesis Red (31) - M3-A "Scyk" Interceptor Veteran Instincts (1), "Heavy Scyk" Interceptor (2), Pulsed Ray Shield (2), Heavy Laser Cannon (7) I'm not married to the idea of Pulsed Ray Shield, there's potentially another 4 points to play around with.
  8. Veteran Instincts is the clear EPT on Genesis Red, right? With that pilot ability, I think you want to move last. Then there is the problem where I can't decide who to fly alongside him. Any suggestions?
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