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Trevize84

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Everything posted by Trevize84

  1. IABuilder v1.0.9 is now live! Enjoy Vassal deck file loading/saving feature! Please report any bug with a comment to this thread. In app notification for the update should be now available and you can click the DOWNLOAD button. If you are a new user or you have an old version, you can manually install/update the APK in Android using the following link: https://drive.google.com/file/d/1Vq7h0-rLu1Z7jcZTVRADhkZNUtTyGB9p/view
  2. Sure, it's not an issue. However you won't need the app to understand if the change is potentially a breaking change. There are few rules that will guarantee backward compatibility: - if you modify a card, make sure the vassal ID didn't change - if you remove a card make sure that id won't get reused in future - if you add a new card make sure it doesn't have an ID that was already used in the past If you can't guarantee these 3 rules, I may need to know. I can also figure it out myself, but perhaps it will happen only after someone reported a bug. I don't know how simple is for you providing this guarantee and how much pain is to keep me informed. Consider that the data model will be shared among IA Builder, Kensei and TTAdmiral (and anyone that wants to employ it, I will release it open source). So if it gets broken will be broken for all of us.
  3. Ok this will make my life easier. I just need to check a couple of things but I should be good with integration. For backward compatibility I'll limit the integration to latest version only. It would be great if @thereisnotry could publicly warn users when compatibility gets broken so that I can go and adjust. I based my integration on the IDs. If they change IA Builder is screwed.
  4. Hello @thereisnotry, I found a way to read/write Vassal deck files. I have a question for you. I see module v12.3.1 has IACP Season 3 cards. It seems to me we can't play official content with such version. If we want to play vanilla game I believe we need to download an old version of the module. Do you know what's the version?
  5. Boxes supported by app campaign still have some market, in following months. Ones that don't have an app campaign can potentially go out of print soon. You can take this into account to plan your purchases.
  6. My favorite is Wild Fury + To the Limit with Chewie. Most of the times opponents don't fear debts repaid from a bleeding and stunned Chewie. In that case, Rally can really mess up things...
  7. IABuilder v1.0.9 is now live! Enjoy Vassal deck file loading/saving feature! Please report any bug with a comment to this thread. In app notification for the update should be now available and you can click the DOWNLOAD button. If you are a new user or you have an old version, you can manually install/update the APK in Android using the following link: https://drive.google.com/file/d/1Vq7h0-rLu1Z7jcZTVRADhkZNUtTyGB9p/view _____________________________________________________________________________________________________________________ SCREENSHOTS:
  8. @cnemmick Unfortunately our time zones are too different. It ends 5AM my time :P
  9. You can create 2 types, ones with expiration and others that stay always available.
  10. Player 2 activating twice in a row and Player 1 wasting 1 activation sounds like someone helping the opponent to win the match...
  11. Let's assume size of miniatures was same. How do you deal with cards?
  12. Anything from Jabba's Realm and later, with the earlier exception of Greedo.
  13. A movie gives you enough content to know your hero background so that you can emphatically joy and suffer with him/her. You start an IA campaign, heroes are such just because RRG calls them that way. They have no background, unless you link them to the saga. They also don't create anything special with other team-mates or allies (excluding the fact you all win or lose together a mission). I imagine a campaign where you know where your heroes are coming from and where each of them would like to go. During mission you might find yourself alone in one part of a map with an ally or another team-mate and try to achieve something together, if you do those two guys can get something like a card or a bonus to abilities when they are adjacent or close. I imagine you can find yourself in situations where you can save or let an ally die and change the story. Imagine Diala letting Luke die to save Leia and because of that finding herself instead of Luke in front of Darth Vader for the finale. This is what I'd really expect from a great and well designed campaing. This is a strong plot, something built on top of a background that pretend you have full freedom of choice each one with proper consequences. That's what I mean. To do that you need a background different then "there're civilians taken as hostages and we are noble heroes that want to save them", this is too weak. That's why we need to link characters to the saga.
  14. From Todd: Arcing Shot must be played “before you declare an attack,” so unfortunately you cannot use it when redeclaring the target due to On the Lam. Additionally, Arcing Shot only applies to the initial declaration. Even if it was played before the attack, it does not apply to a redeclaration later during the attack.
  15. If you take any campaign (I won't tell spoilers) the plot isn't exciting. Finale is always the ending of a story that lives in the SW universe but is far from the big game. You're an anonymous squad of rebels doing great things against the bad guy. Think about Rogue One, you have new characters. They're totally unknown but what they've done is crucial for the saga. I'm not saying each campaign should end up into a finale that can have impact on the saga. I'm saying the campaign should take elements from the saga that helps you to link what you're doing with what is happening in the movies. Campaign events should be affected by events in the movie, and pretend it had effects on the saga. In example in Jabba's Realm some missions could have been somehow related to the mission for saving Han prisoner into the carbonite. It should still be compliant with the saga, but you know that Leia, Luke, Lando and the droid couldn't make it without you. This way allies would show up into mission because of mission rules to create that link with the trilogy.
  16. News from Italy. On the SWIA FB page (https://www.facebook.com/groups/assaltoimperiale.italia/permalink/2299525100323270/), AsmOPlay Italy replied to fans. I attempt a translation here, but I'm not a professional translator so this isn't a 100% correct and literal translation. Consider they are answering to several posts of people scared by weird and not very well defined rumors about FFG dropping translations and abandoning the game. Hello guys! Few replies to your posts: There's no will to abandon the game. We've always translated paper components on time for official releases and we'll keep doing it as soon as we'll get new content. As Filippo pointed out in the previous post, silence doesn't mean FFG isn't looking for a way to finally bring Yoda into Imperial Assault. 🤩 For what concerns kits for OP, we keep producing them and asking more than what stores pre-ordered, so that we are ready in case a new store or community wants to joing this game. For what concerns the app, our initial plans were to release it years ago. We had delays because of workload (digital content has no deadlines, for this reason it has lower priority than paper unless mandatory for playing the game, like in Mansion of Madness or The Lord of the Rings: Journeys in Middle-earth mentioned by other posts above), also FFG didn't take into account gender and number (those don't exist in english language, but unfortunately they do in italian and other languages) and code was changed only a couple of months ago, forcing us to edit again what we had already translated. We're working on this and we've never said we don't translate the app. It's not priority right now, but we can't wait the time we'll ship the app finally translated in Italian 😎 Thanks as always to everyone for your patience and the passion you put into this game. 🚀
  17. There was a time, I was supervising people playing one random mission as introduction to the game. The purpose was to create campaign groups and have a stable community of players in town. I wasn't imperial or rebel, so other than rules most of the effort was to prevent the alpha gamers to destroy game experience to everyone. Well, when an alpha gamer was at the table I knew already someone else in the party would have refused to join a campaign group. In most of the cases motivation was "I believe the game isn't enough fun" or similar reason. I believe a game that opens to such situations can be improved to consider the issue and prevent/attenuate it. Now going back to the rule. Having the chance of asking advice to 1-2 people is great, having 1-2 people discussing every possible choice that isn't inline with their opinion is bad. A rule that says "rebels can cooperate, if the owner of the current activation asks for it" makes a huge difference. Do you want to be a lone wolf? You can. Do you want help? You ask. Are you an alpha-guy? You shut up until someone asks you and if you talk the imperial will get a bonus or something. Not saying this is the way to go. Just saying that not taking into account alpha gaming into mechanics design is as bad as ignoring color-blind people into design of game components. In both cases you lost part of the audience.
  18. I'm saying my group is just fine. Problem is all the people that got this game spoiled because someone was dictating what to do. Those people left the game with the idea it's a bad game. I'm not saying my solution is THE solution, just saying you have 1 or 2 leaders around, you ask them advice. Which is like we all do in our life, we all ask advice to people we trust. You can get leader by election, by trait, by merit or whatever mechanism you prefer.
  19. I think alternatives are possible without copying Gloomhaven. The problem is during rebels turn. Among them, rebels play a fully-cooperative game. You just need to make it semi-cooperative. Solutions may vary, one simple solution that would also introduce some role playing is the following. First of all you need a clear and evident distinction among heroes giving them a "Trait" like Skirmish, but it also has to affect hero's builds. Regardless of what traits are available, the "leader" trait is the only one who can help decisional process of other rebels in the game. This way you don't have a "many-to-many" type of communication between rebels. It would be 1-1 because only one leader can lead the group. Ruling can specify a way to select a leader based on adjacency/distance from other heroes of the party. This would avoid alpha gaming and time wasted from "excessive" cooperation.
  20. Pandemic is the most known full-coop game. Everyone likes it and when I publicly say it's garbage I always get a lot of complaints. So I won't say Pandemic is garbage here...
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