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TheBigLev

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  1. Like
    TheBigLev got a reaction from cynanbloodbane in IMPERIAL Nebulon-B Frigate (Fan design) By EC Henry   
    This is a new addition to my headcanon. Love it!
  2. Like
    TheBigLev got a reaction from GrandAdmiralCrunch in IMPERIAL Nebulon-B Frigate (Fan design) By EC Henry   
    This is a new addition to my headcanon. Love it!
  3. Like
    TheBigLev reacted to LordCola in IMPERIAL Nebulon-B Frigate (Fan design) By EC Henry   
    This looks absolutely stunning!
    Disney please make this canon and let FFG add it to the game.
  4. Like
    TheBigLev reacted to Belisarius09 in NEW Rise Of Skywalker fotage from D23 LOTS OF ISDs   
    That’s fine. But the resistance is hardly a massive militarized force the rest of the galaxy is wary of.  All our characters could’ve operated as new republic characters. The distinction between new republic and resistance is just puzzling. The new republic could’ve and should’ve been like pre ww2 France. Demilitarized like you envision but still a world power that through either antiquated tactics or military philosophy  stumbles in its first encounters with the fo. (Thrawn would’ve been great for this) but maybe a smaller, yet more skilled fo hits hard and fast using tactics the new republic has difficulty adapting too (thrawn superior tactics, or draw upon kotor and the ruthlessness of the  mandalorians etc) and then the new republic has to adapt and counter the fo in unconventional ways (maybe denying the fo access to hyperspace fuel to cut their offensive short, or maybe a manpower shortage depleted the fo’s infantry capacity ala the reliance on mind controlled stormtroopers). There are plenty of ways we could’ve still had tension and struggle for our characters without them being shoe-horned into the underdog role via a lazy rewriting of Anh. The premise of vii is flawed and it unfortunately permeates and compounds into viii.  As I’ve stated before many of viii’s problems stem from vii. 
  5. Like
    TheBigLev reacted to RogueCorona in MC99 Star Cruiser   
    Perhaps but we don't have anything really in the way od stats for fully armed New Republic era warships. We know the Nebulon-C, which was almost the best armed ship in the Resistance fleet, was a medical frigate that had at the minimum had its main guns removed, and by any logic their Command ship and their other frigate had to be running with less then full armaments as well.
     
    The cargo frigate, which is supposed to a self escorting cargo ship, has fewer weapons then a much smaller and older transport of similar design lineage (4 single lasers to the GR-75s 4 twin lasers) plus no anti-ship weapons for repelling pirate corvettes or frigates.
     
    And the MC85 Raddus is **** close to being outgunned by the MC75 class which is older and less then half its size (The MC75 has double the number of torpedo tubes, and eight additional point defense lasers. The Raddus has 6 additional turbolasers, and fourteen extra ion cannons.
  6. Like
    TheBigLev reacted to Ling27 in MC99 Star Cruiser   
    Cost effectiveness as well as political stuff. The New Republic Navy was likely told, "You can only have X ammount of guns. We are peacekeepers now, keeping shipping lanes safe. Not a active wartime navy," By dumb polticians.
     
    So more bigger guns it is.
  7. Like
    TheBigLev reacted to RogueCorona in MC99 Star Cruiser   
    Perhaps but Star Wars has rarely if ever gone down that road that I can recall. Yes heavy turbos outclass medium turbos but not to the point where 32 heavy turbo mounts would have significantly greater damage output then 48 medium turbo emplacements. Certainly not enough for a ship fifty percent larger but with the fewer stronger guns to be considered well armed.
  8. Like
    TheBigLev reacted to RogueCorona in MC99 Star Cruiser   
    Not very well armed for its size IMO but much better then most of the Resistance capital ships from TLJ. Why do people seem to like making larger successors to the MC80 that aren't as well armed as an MC80? 32 heavy Turbolaser emplacements to the much smaller MC80's 48. 14 ion cannon emplacements to the MC80's 20. The only edge the 99 has in firepower is a much heavier point defense laser array and the torp tubes despite being fifty percent larger.
  9. Like
    TheBigLev got a reaction from Onidsen in MC99 Star Cruiser   
    I think it has a bit to do with generic naming of weapons. Looking at the image, the heavy turbolaser turrets look absolutely massive, larger than anything seen on canon Mon Cals. Perhaps it is akin to how battleships were evolved by deployment of larger guns. Fewer larger guns proved to be more effective than earlier ships with more numerous smaller weapons when used in line battles of capital ships.
  10. Like
    TheBigLev got a reaction from Momonip in Star Wars Episode IX The Rise of Skywalker   
    I'm not sure how the last episode will play out, but I think they are leaning heavily on the unknown part of the Unknown Regions in order to give themselves a lot of leeway and mystery that won't ultimately be justified or pan out.
     
    They can't very well throw a huge twist with totally new top villain in, so they kind of have to keep close to Kylo and Palps. If they did it would be such a surface level treatment it would demand more movies and soon, and they don't appear to be doing much on that front. It could happen though.
     
    So we are realistically left with some twist on the Palps storyline. I am kind of disappointed in this whole Sith stormtrooper thing, it doesn't make much sense to me. We know an awful lot about the Sith and their history, and these soldiers don't seem to fit to me. They are likely going to just be generic bad guy trooper mk3, after regular stormtrooper mk1 and FO trooper mk2. To ratchet up the evilness and danger they get the moniker Sith. The one chance of redemption I see is if they are the result of a secret project to create Force sensitive troopers like the old Dark Troopers.
     
    The fleet being out there, looking for this well of dark side energy, sure I guess. But what they find cannot be an active enemy for the heroes lest they serve up another Snoke sacrifice. Just doesn't feel justified. So it is something, a planet, an ancient temple, a vortex in space, a black hole (Abeloth type thing maybe?), inherently connected to the dark side.
     
    I keep veering into tangents but ultimately I think there isn't much they can do that won't scream deus ex machina. They will really need to dig deep on the metaphysics of the Force to make much sense of the where the storyline is at. In my opinion the new canon has really **** on the realism side of things, where the FO can R&D superior technology and then mass produce it outside of known space. They can maintain a huge ground army that is apparently capable of taking over most of the galaxy in short order by abductions, slavery, and brain washing training. It is so drastically different than the much more realistic Clone Wars that I am skeptical of this ending in a satisfactory manner.
     
  11. Like
    TheBigLev reacted to Admael in MC99 Star Cruiser   
    A very good looking ship. And it doesn't have the asymmetry of the other large Mon-Cal ships that I find quite irksome.
  12. Like
    TheBigLev reacted to M0N0LITH in MC99 Star Cruiser   
    Also found that picture recently and think it‘s the best looking Mon-Cal Ship I‘ve seen so far! Would love to see that in a new wave or as a Mel Miniature!!
  13. Like
    TheBigLev got a reaction from skirmisher in Scenario Ideas   
    Hello all, a member of my local group asked me to post these scenario ideas he had created so he could get some feedback from the community at large. We are hoping to give them a shot at our next meetup, perhaps this coming weekend. He likes thematic content so these missions are meant to be played as Rebel v. Imperial, though I would imagine a mirror match could work as well. These are rough first drafts/concepts, so don't expect number values to be perfect or in line with competitive balance, these are definitely theme based and play around with similar base concepts. Thanks for reading!
     
    Prison Break
    3'x3' playing area Only the Station obstacle, placed by the Imperial player anywhere outside their deployment zone Imperial Player
    200 point fleet + 40 points of squadrons + 40 points of squadrons in Hangar 3 Defense Satellites (3 hull, no shields, 1 360 degree hull zone, 1 red 2 blue anti-ship, 1 blue flak, Counter 1, no movement) 1 Hangar (token on mat, no effect after deployment, 40 point squadrons deploy touching token) Satellites and Hangar (+ squadrons) are placed/deployed after the Rebels complete their full deployment. Rebel Player
    250 point fleet + 60 points of squadrons + 1 VCX freighter If VCX spends 2 turns within range 1 of station it receives a victory token on it. Once the VCX reaches the edge of the playing area with a token, the Rebels score an additional 75 points.  
     
    Retrieve the Artifact
    3'x3' playing area Only the Station obstacle, placed directly in center Each fleet gets 1 additional Lambda shuttle with an identifying token (has the retrieval team on board) that is deployed as if by Rapid Launch Bays from any ship in the fleet, chosen during deployment Shuttle needs 3 turns of staying within range 1 to retrieve the artifact, then can escape off the board. If it does so successfully, that side scores a victory token worth 50 points. A shuttle carrying the artifact token can be destroyed, leaving the token on the spot where the Lambda died. This token can be retrieved by the enemy Lambda and scored for points.
  14. Like
    TheBigLev got a reaction from The Jabbawookie in Star Wars Episode IX The Rise of Skywalker   
    I'm not sure how the last episode will play out, but I think they are leaning heavily on the unknown part of the Unknown Regions in order to give themselves a lot of leeway and mystery that won't ultimately be justified or pan out.
     
    They can't very well throw a huge twist with totally new top villain in, so they kind of have to keep close to Kylo and Palps. If they did it would be such a surface level treatment it would demand more movies and soon, and they don't appear to be doing much on that front. It could happen though.
     
    So we are realistically left with some twist on the Palps storyline. I am kind of disappointed in this whole Sith stormtrooper thing, it doesn't make much sense to me. We know an awful lot about the Sith and their history, and these soldiers don't seem to fit to me. They are likely going to just be generic bad guy trooper mk3, after regular stormtrooper mk1 and FO trooper mk2. To ratchet up the evilness and danger they get the moniker Sith. The one chance of redemption I see is if they are the result of a secret project to create Force sensitive troopers like the old Dark Troopers.
     
    The fleet being out there, looking for this well of dark side energy, sure I guess. But what they find cannot be an active enemy for the heroes lest they serve up another Snoke sacrifice. Just doesn't feel justified. So it is something, a planet, an ancient temple, a vortex in space, a black hole (Abeloth type thing maybe?), inherently connected to the dark side.
     
    I keep veering into tangents but ultimately I think there isn't much they can do that won't scream deus ex machina. They will really need to dig deep on the metaphysics of the Force to make much sense of the where the storyline is at. In my opinion the new canon has really **** on the realism side of things, where the FO can R&D superior technology and then mass produce it outside of known space. They can maintain a huge ground army that is apparently capable of taking over most of the galaxy in short order by abductions, slavery, and brain washing training. It is so drastically different than the much more realistic Clone Wars that I am skeptical of this ending in a satisfactory manner.
     
  15. Like
    TheBigLev got a reaction from evanger in Star Wars Episode IX The Rise of Skywalker   
    I'm not sure how the last episode will play out, but I think they are leaning heavily on the unknown part of the Unknown Regions in order to give themselves a lot of leeway and mystery that won't ultimately be justified or pan out.
     
    They can't very well throw a huge twist with totally new top villain in, so they kind of have to keep close to Kylo and Palps. If they did it would be such a surface level treatment it would demand more movies and soon, and they don't appear to be doing much on that front. It could happen though.
     
    So we are realistically left with some twist on the Palps storyline. I am kind of disappointed in this whole Sith stormtrooper thing, it doesn't make much sense to me. We know an awful lot about the Sith and their history, and these soldiers don't seem to fit to me. They are likely going to just be generic bad guy trooper mk3, after regular stormtrooper mk1 and FO trooper mk2. To ratchet up the evilness and danger they get the moniker Sith. The one chance of redemption I see is if they are the result of a secret project to create Force sensitive troopers like the old Dark Troopers.
     
    The fleet being out there, looking for this well of dark side energy, sure I guess. But what they find cannot be an active enemy for the heroes lest they serve up another Snoke sacrifice. Just doesn't feel justified. So it is something, a planet, an ancient temple, a vortex in space, a black hole (Abeloth type thing maybe?), inherently connected to the dark side.
     
    I keep veering into tangents but ultimately I think there isn't much they can do that won't scream deus ex machina. They will really need to dig deep on the metaphysics of the Force to make much sense of the where the storyline is at. In my opinion the new canon has really **** on the realism side of things, where the FO can R&D superior technology and then mass produce it outside of known space. They can maintain a huge ground army that is apparently capable of taking over most of the galaxy in short order by abductions, slavery, and brain washing training. It is so drastically different than the much more realistic Clone Wars that I am skeptical of this ending in a satisfactory manner.
     
  16. Like
    TheBigLev got a reaction from Rimsen in And Here is the Onager Class Star Destroyer   
    Are you sure that's what they do, the Empire that built 25k ISDs to replace a wide variety of smaller ships? Haha I get what you are saying though.
  17. Like
    TheBigLev reacted to Imperial Advisor Arem Heshvaun in A Reminder of Scale   
    The Imperial Hunt by Kenha
     
    Cue the Jaws theme.
     
     
  18. Haha
    TheBigLev reacted to The Jabbawookie in A Reminder of Scale   
    A CRambo narrowly overshoots its desperate victim.  2017, colorized.
  19. Like
    TheBigLev got a reaction from The Jabbawookie in Scenario Ideas   
    Hello all, a member of my local group asked me to post these scenario ideas he had created so he could get some feedback from the community at large. We are hoping to give them a shot at our next meetup, perhaps this coming weekend. He likes thematic content so these missions are meant to be played as Rebel v. Imperial, though I would imagine a mirror match could work as well. These are rough first drafts/concepts, so don't expect number values to be perfect or in line with competitive balance, these are definitely theme based and play around with similar base concepts. Thanks for reading!
     
    Prison Break
    3'x3' playing area Only the Station obstacle, placed by the Imperial player anywhere outside their deployment zone Imperial Player
    200 point fleet + 40 points of squadrons + 40 points of squadrons in Hangar 3 Defense Satellites (3 hull, no shields, 1 360 degree hull zone, 1 red 2 blue anti-ship, 1 blue flak, Counter 1, no movement) 1 Hangar (token on mat, no effect after deployment, 40 point squadrons deploy touching token) Satellites and Hangar (+ squadrons) are placed/deployed after the Rebels complete their full deployment. Rebel Player
    250 point fleet + 60 points of squadrons + 1 VCX freighter If VCX spends 2 turns within range 1 of station it receives a victory token on it. Once the VCX reaches the edge of the playing area with a token, the Rebels score an additional 75 points.  
     
    Retrieve the Artifact
    3'x3' playing area Only the Station obstacle, placed directly in center Each fleet gets 1 additional Lambda shuttle with an identifying token (has the retrieval team on board) that is deployed as if by Rapid Launch Bays from any ship in the fleet, chosen during deployment Shuttle needs 3 turns of staying within range 1 to retrieve the artifact, then can escape off the board. If it does so successfully, that side scores a victory token worth 50 points. A shuttle carrying the artifact token can be destroyed, leaving the token on the spot where the Lambda died. This token can be retrieved by the enemy Lambda and scored for points.
  20. Like
    TheBigLev got a reaction from Flengin in Scenario Ideas   
    This is a good question. You could run them either as squadrons or as ships. I think the intention is as a ship. They offer initial action economy to the Empire but are so easily destroyed you can remove this advantage in a single turn potentially. The armaments further confirm this, as they would be quite anemic as squadrons unless you happened to drop your ship into very close range of the satellite and equally poor at combat with other squadrons.
  21. Like
    TheBigLev got a reaction from NotBatman in Getting frustrated by lack of progress/updates on the SSD   
    It does seem like a crowning piece that completes the game and a full collection. That said, it is also a perfect piece to end one era one, as they said they will be launching a Clone Wars era for the game. This could take the form of a 2.0 base system, or could just slot into the existing framework. The length of time this is taking is a bit painful and absurd, but at least we know they plan on doing more. (Cynically one can say that is no guarantee, and fair enough, but I don't see why they would leave money on the table so I will hope for the best)
     
    I too suffer from the frustration!
  22. Like
    TheBigLev reacted to mcworrell in Scenario Ideas   
    @Chuntsinger these look interesting.
    Nice work.
  23. Like
    TheBigLev reacted to Triangular in Scenario Ideas   
    I like the idea. Remindes me of "mines" in TIE Fighter CD Rom. For that I would make them 1 hull and 1 scatter. You need just 1 precise hit to get rid of them and you don't need any tokens to count their hull. I think they count as "squadrons"?
    Question is when do the Defense Satellites attack? At the begin of squadron phase, at the end or does the imperial player activate them like normal squadrons?
  24. Like
    TheBigLev reacted to Wintercross in Scenario Ideas   
    Prison break sounds interesting, might give it a try some time
  25. Like
    TheBigLev got a reaction from Darth Sanguis in Scenario Ideas   
    Hello all, a member of my local group asked me to post these scenario ideas he had created so he could get some feedback from the community at large. We are hoping to give them a shot at our next meetup, perhaps this coming weekend. He likes thematic content so these missions are meant to be played as Rebel v. Imperial, though I would imagine a mirror match could work as well. These are rough first drafts/concepts, so don't expect number values to be perfect or in line with competitive balance, these are definitely theme based and play around with similar base concepts. Thanks for reading!
     
    Prison Break
    3'x3' playing area Only the Station obstacle, placed by the Imperial player anywhere outside their deployment zone Imperial Player
    200 point fleet + 40 points of squadrons + 40 points of squadrons in Hangar 3 Defense Satellites (3 hull, no shields, 1 360 degree hull zone, 1 red 2 blue anti-ship, 1 blue flak, Counter 1, no movement) 1 Hangar (token on mat, no effect after deployment, 40 point squadrons deploy touching token) Satellites and Hangar (+ squadrons) are placed/deployed after the Rebels complete their full deployment. Rebel Player
    250 point fleet + 60 points of squadrons + 1 VCX freighter If VCX spends 2 turns within range 1 of station it receives a victory token on it. Once the VCX reaches the edge of the playing area with a token, the Rebels score an additional 75 points.  
     
    Retrieve the Artifact
    3'x3' playing area Only the Station obstacle, placed directly in center Each fleet gets 1 additional Lambda shuttle with an identifying token (has the retrieval team on board) that is deployed as if by Rapid Launch Bays from any ship in the fleet, chosen during deployment Shuttle needs 3 turns of staying within range 1 to retrieve the artifact, then can escape off the board. If it does so successfully, that side scores a victory token worth 50 points. A shuttle carrying the artifact token can be destroyed, leaving the token on the spot where the Lambda died. This token can be retrieved by the enemy Lambda and scored for points.
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