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FrozenPhyro

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  1. For me, Spotting “Rules-Breaking” Combinations, comes from playing different games that have combos in the games. If you don't want to branch out, then I suggest the following: Look for the card with a triggered ability on the other side of the board. Try building a list around a triggered ability.
  2. I use the case mentioned by the original poster. These fit really well in the case actually, and is what I am currently using: https://www.planomolding.com/fishing/stowaway-utility-boxes/prolatchr-stowawayr-bulk-storage-3600 The 3600 cases are the same size as foam tray, and just slip right in.
  3. I have been using it quite well in the following list: Obi-Wan Kenobi (47) Battle Meditation (10) Delta-7B (19) Gold Squadron Trooper (25) Concussion Missiles (6) Gold Squadron Trooper (25) Concussion Missiles (6) Gold Squadron Trooper (25) Concussion Missiles (6) Gold Squadron Trooper (25) Concussion Missiles (6) Total: 200 View in Yet Another Squad Builder 2.0 Obi-Wan is staying back to conserve health, while getting the Torrents the locks for the missiles. The goal is to take out as much as possible with the Torrents before fully engaging with Obi-Wan. The double modded missile shots at range three has been working well in games for me so far. The only problem so far has been the amount of MoV bleed the list has. I found Concussion Missiles to work a lot better than Cluster Missiles due to have range 3.
  4. Also kinda looking forward to the droid pilot from the card back for an IG88A squad to be honest. (Edit) Ship is: G4R-GOR V/M (M3-A Interceptor)
  5. I played with a light weight IG88A build last night, but didn't play a second IG with it. The other 2 ships were Adv Sen Guri and 4-LOM. I was passing tokens around similar to a CIS drone list, which was kinda cool. Guri (64) Crack Shot (1) Advanced Sensors (10) IG-88A (68) Fire-Control System (2) IG-2000 (1) 4-LOM (49) Fire-Control System (2) IG-88D (3) Total: 200 View in Yet Another Squad Builder 2.0 The local meta really doesn't have any bids, and removing the Fire Controls and Crack would be enough to when most bids around here. I thought IG88A was doing pretty good along with Guri, but 4-Lom didn't feel as good for some reason.
  6. I might have to disagree here actually. Take for example Geer Sonnel from the RZ-2 A-Wing. Her ability is to rotate after a maneuver, which is also part of the ship ability. Snap would be able to get a boost and another action with out being stressed. Edit: Also, his ability allows boost then barrel roll, where the stock RZ-2 can only do barrel roll boost.
  7. @Pa Weasley PZ-4CO: Might not be worth the points for just the ability to coordinate over long distances. I say this, as the ability might as well not be present when used on Rey. Design wise it could work, but during actual play, I don't think it is actually worth it. The ability to coordinate is gone while Rey is stressed, which will happen alot. This is where C-3P0's calculate comes into play to help Finn instead. @kempokid I could see Lone Wolf working okay on Poe, kinda thematic as well to be honest.
  8. Hyperspace - Cannon Only Extended - Legends Let's take a step back from the game. There is actually a pattern between the formats. First Hyperspace is the "Cannon" format. The ship chassis in hyperspace are featured in some cannon material, only exception is Scum with the Starviper. Then this makes extended the "Legends" format.
  9. Poe Dameron (68) Heroic (1) R4 Astromech (2) Integrated S-Foils (0) Rey (73) Korr Sella (6) Rose Tico (9) Rey’s Millennium Falcon (5) Finn (29) Heroic (1) C-3PO (6) Total: 200 View in Yet Another Squad Builder 2.0 A few notes about the squad: C-3P0 was added to get the coordinate effect out to the other ships, mostly Rey. He also helps Finn with his ability at the same time. Let me know what you think about the squad. I am going to be testing a bit over the next few days, and I'll report back what I find.
  10. This is one of my favorite things to see when training a new AI algorithm. Doesn't always make sense to a human, but for the AI it was correct at some point. One of the most fun is a clustering algorithm, and seeing the clusters that are created by doing so.
  11. Needing some help with the following list. The list is using 2 of the X-Wing mini combos to get double modded shots. The first is the usual Nien Numb and Pattern analyzer. The second is with Temin Wexley and Composure. Core of the list is 189. As for the A-Wing choices, Greer was chosen over Tailie due to time on target with her ability. The linked boost and the free rotate allow you to get into weird spots. Not sure if any of the upgrades besides the 2 above are worth it on the pilots. Let me know what you think or suggestions in the comments. Revolver L’ulo L’ampar (38) Greer Sonnel (36) Nien Nunb (55) Elusive (3) Integrated S-Foils (0) Pattern Analyzer (5) Temmin Wexley (54) Composure (1) Integrated S-Foils (0) Primed Thrusters (8) Total: 200 View in Yet Another Squad Builder 2.0 Or L’ulo L’ampar (38) Heroic (1) Advanced Optics (4) Greer Sonnel (36) Heroic (1) Advanced Optics (4) Nien Nunb (55) Heroic (1) Integrated S-Foils (0) Pattern Analyzer (5) Temmin Wexley (54) Composure (1) Integrated S-Foils (0) Total: 200 View in Yet Another Squad Builder 2.0
  12. I was running a U-Wing + X-Wing build before the points change, and my favorite list can take Leia currently but doesn't have to. The list runs Cassian and Jan Oars, as the interaction there can be leveraged quite well.
  13. I don't believe Roark is the problem there, but the problem is with Han Gunner (Rebel). If we get a damage based turret, then Kanan on the VCX could do the same thing using Heightened Perception.
  14. Here is the version I am looking at (not likely to be good, but will be fun) Scarif Base Pilot (22) Director Krennic (5) Advanced Ailerons (0) Major Vynder (26) Adaptability (0) Harpoon Missiles (4) Advanced SLAM (2) Os-1 Arsenal Loadout (2) "Echo" (30) Veteran Instincts (1) Fire-Control System (2) Agent Kallus (2) Advanced Cloaking Device (4) Total: 100 View in Yet Another Squad Builder
  15. Actions Focus -> (red) Boost Target Lock -> (red) Boost Boost Coordinate -> (red) Boost Jam -> (red) Boost Ability Spotter: A friendly ship at range 0 to 3 may measure range for abilities from your base instead. Goal is to make the A-Wing into a scout like ship. Think rogues in D&D, either providing information (coordinate/lock) to teammates or interference (jam) to enemies.
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