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Rebel-Smuggler

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  1. Totally new to legion, preordered the clone wars core set, phase 1 clones and the upgrade card pack to get a good spread of upgrades considering the short term limited options for clones. However the retailer has yet to receive the upgrade card pack which is holding up my entire preorder, and have stated that it’s not yet released and they don’t have a date for it. Has anyone out there actually received the card pack yet or is this a localised issue to the retailer I’ve chosen
  2. Could we see atat’s and other larger vehicles as an apocalypse/ epic ship style expansion.
  3. You have the Barc speeder ion cannon, but it’s alot of points and it exhausts. As for droid poppers, there’s a face down grenade option in the phase 2 picture which could be ion grenades... I don’t expect them to be cheap
  4. So for instance the storm trooper one can be made with standard e11s given you a squad of four desert storm troopers, or you can take the leader specialist and one of the heavy weapons from this pack and combine it with left over standard troopers from another squad. If combined with the specialist packs (that I assume will arrive for clones and droids at some point) you may have left over minus because of the specialists taking the normal personnel slot so this enables you to max out figures on the table without having to buy extra standard boxes
  5. Looking at the , imperial and clone models, could the face down gear card be electobinoculars do you think? Maybe the same on the rebel pack as well, spread them out from beyond just cis
  6. I failed to notice cycle on the b2 units when I thought this, definitely think I’m wrong now that I’ve noticed it only on one b2 card... others could be right it could be a flip over card with other ordnance on the flipside
  7. Well from the blurb in the article, could cycle allow you to switch from one ordnance type to another? and a variety of new ordnance allows Republic commanders to equip this tank with the shells that fit their exact battle plan.
  8. Thank you and sorry did search for a thread but obviously not well enough
  9. So I've taken a peak at some of the rule book pages put on the community hub and the card snippets ffg have been putting on the news section and I need a second opinion, what is the max size of a rebel trooper unit because I'm Reading it as a starting unit of with +1 standard trooper +1 heavy weapon do you guys agree?
  10. Smugglers run costs only 1 point but earns you 5 vp's
  11. I've been running a rebel list of chewie obi wan Lando Hera Elite Alliance Smuggler C1-10P and smugglers run. Now it's not completely smuggler admittedly but chopper is an honours smuggler, and well obi wan just needs smuggling somewhere for a super secret mission... thematically aside though Chewie and obi work well together l, Chewie keeping obi in the game longer with slam and ibis attack and mind trick, I've been using them as my go to team to take terminals. Hera works well with lando, her buffs giving you more freedom when you re roll lando's attack dice. Chopper is perfect for sticking on your home control point as he can sting your opponents base keeper. Finally the alliance smuggler floats about where he can be most useful. I'm torn between attaching smugglers run to chewie and hammering into the opponents zone, or by sneaking in last minute with the smugglers higher movement value.
  12. If Hera takes your fancy, but you want something with more punch than 3p0 try the alliance smuggler
  13. I've been running a rebel list of chewie obi wan Lando Hera Elite Alliance Smuggler C1-10P and smugglers run. Chewie and obi work well together l, Chewie keeping obi in the game longer with slam and ibis attack and mind trick, I've been using them as my go to team to take terminals. Hera works well with lando, her buffs giving you more freedom when you re rol landis attack dice. Chopper is perfect for sticking on your home control point as he can sting your opponents base keeper. Finally the alliance smuggler floats about where he can be most useful. I'm torn between attaching smugglers run to chewie and hammering into the opponents zone, or by sneaking in last minute with the smugglers higher movement value.
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