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About Flobio

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  • Birthday August 22

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  1. Flobio

    Heirs of Blood

    I saw that the reprint Heirs of Blood campaign for Descent 2 is on the boat. Is there enough in this book to convert to a Genesys campaign?
  2. Flobio

    Terrinoth Bestiary

    All right, we’ll call it a draw. Come, Patsy.
  3. Flobio

    Terrinoth Bestiary

    OK I don't have a Clawdite card. They are a PC race in No Desinigration so I'll look into that tomorrow. @Watercolour Dragon I like your ideas. I really think based on those right ups that there can be minion, rival and nemesis form for Carrion Worm. Here's the "grub" version as a minion. I'm re-skinning a Kouhun from SW-RPG beast card deck. Carrion Worm (Grub Form) - Undead / Minion B-1;A-2;I-1;C-1;W-1;P-1 Skill (Group Only): Brawl Soak 1, WT 3, 0 Defense Ability: Ichor: If the target suffers wounds from the Carrion Worm's (grub) mandible attack, the target must make an Average Resilience check. The target suffers 5 wounds if they fail, plus 1 strain per threat. Despair means the target must check against the poison again at the start of their next turn. Silhouette 0 Equipment: Spine (Brawl: Damage 2, Crit 4; Engaged; Pierce 5), mandibles (Brawl; Damage 2, Crit 3, Range Engaged, Pierce 2) Crypt Dragon - Undead Dragon / Rival (Re-skinned Young Dragon) While other dragons hoard items for their great value or shining brilliance, crypt dragons are far more interested in items of great magic or fate. These powerful artifacts have been known to carry dreadful curses and, being disturbed or even used by the Crypt Dragons, terrorize settlements near the tombs and graveyards where these beasts build their hoards. B-4, A-3,I-3,C-2,W-2,P-2 Soak: 6, WT 23, 0 Defense Skills: Arcana 1, Brawl 2, Cool 3, Ranged 2, Resilience 2, Runes 1, Vigilance 3. Talents: Swift (a dragon does not spend additional maneuvers to move through difficult terrain). Abilities: Flyer (can fly; see page 100 of the Genesys Core Rulebook), Silhouette 2, Terrifying (at the start of the encounter, all of their opponents must make a Hard fear check as an out-of-turn incidental, as per page 243 of the Genesys Core Rulebook. If there are multiple sources of fear in the encounter, the opponents only make one fear check against the most terrifying enemy), Frail (for every 5 wounds add a set back die to it's attack roll). Spells: A crypt dragon can use any magic actions allowed for the Arcana and Runes skills, and may select additional effects as normal. A crypt dragon hoards the magical crafts of its race, and might experiment with any manner of spell. Equipment: Fiery breath (Ranged; Damage 8; Critical 3; Range [Short]; Blast 8, Burn 2, Prepare 1), claws (Brawl; Damage 8; Critical 3; Range [Engaged]; Vicious 2).
  4. Flobio

    Earthdawn Genesys

    Nice work putting this all together. I like how you used the "Use this for" section for skills and in careers. It seems Elementalism could be Presence based instead of Cunning based looking at the descriptions. The PC is negotiating with the elements to do an action and negotiation is Presence based.
  5. Flobio

    Terrinoth Bestiary

    I think I do have that. I've got a game tonight but will look at this tomorrow.
  6. Flobio

    Terrinoth Bestiary

    Here's the list of enemies I will be setting up minus named Nemesis. If it's in RoT or CRB I didn't add it to my list. Any preferences to which I should work on next? Goblin Archer Done Mountain Giant (My notes: Rival version of Giant, reduce brawn by 2. Weapons - Rocks - Ranged medium, crit 4 damage 4+brawn; Fists - 2+brawn crit 4) Sorcerer (On your to-do list) (My notes: Rival version of Storm Sorceress, reduce defense, Arcana, cool, disc by 1 each. Reduce Lore by 2. Remove Talent Adversary 1 replace with Lightning (on successful Arcana check all enemies at Short Range receive 1 wound) Drop Blizzard and Squall) Rat Swarm (On your to-do list) (My ideas Minion version of Scorpion Swarm, agility 1, soak 0, wounds 4, Sil 0, change abilities to "Hard to Kill" - Add 1 failure per mininion alive in the group on attacks against it. equipment Claws) Cave Spider Done Dark Priest Done, might convert the HoT version as Dark Acolyte or Nameless Acolyte as rival or minion. Is this a Lovecraft type alien? Zombie (On your to-do list) Reanimated Warrior (More powerful Reanimate) Changeling (On your to-do list - I think I have a SWRPG NPC card with something we can reskin) Crow Hag (On your to-do list) Reanimated Archer (I'm thinking re-skinned Stormtrooper minion with undead flavor) Carrion Worm Crypt Dragon
  7. Flobio

    Terrinoth Bestiary

    I updated my post. Would it be possible to add it to your document? I really like what you're putting together? I have others I'll post here as I can get to them.
  8. Flobio

    Terrinoth Bestiary

    Here's my first attempt at converting a Hero's of Terrinoth adversary. Goblin Archer (Rival) Goblins are a cowardly but avaricious lot and won't back down from enriching themselves if the odds are in their favor. Brwn - 2, Agi - 3, Int - 1, Cun -2, WP - 2, Pr - 2 Soak 3 - Wounds - 14 - Def M0/R1 Skills - Deception, Perception, Stealth, Survival 2, Range 2 Talents - None Abilities - Dark Vision (when making skill checks, goblins remove up to 2 setback imposed due to darkness), Goblin shot (goblin archer inflict 2 additional damage with successful range attacks on prone or immobilized targets) Equipment: Bow (Ranged; Damage 7; Critical 3; Range [Medium]; Unwieldy 2); pointy teeth (Brawl; Damage 3; Critical 3; Range [Engaged]; Vicious 1), grimy leather armor (+1 soak, +1 range defense).
  9. Flobio

    Storytelling through random cards: On an idea I had...

    I was thinking the same thing for a Pokemon hack. My thought was using a deck of standard playing cards to represent random 'mons found in the world. The higher the card the better/more powerful/evolved it would have been. Keeping things simple, each suite would represent a type that would have a weakness and strength against another suite with the 4th being a wild card allowing the player to choose. The cards from Hero's of Terrinoth could make a very interesting random final encounter if needed too.
  10. Flobio

    Is this a re-skin of Descent?

    Oh and it's not a campaign. I found it fun after my first play through.
  11. Flobio

    Android: Official Genesys System

    I don't know about the rule thing. It was played at PAX Unplugged less then a month ago. I could see some lessons learned that are being worked on or fine tuned or player feed back to go through. I'm hoping we'll hear see something in January. Soon (TM) is when I'm sure we'll have an announcement.
  12. Flobio

    Terrinoth Bestiary

    I got Hero's of Terrinoth because A) it looked fun (me and my group enjoyed the first game) and B) to add more Terrinoth NPC's/Story ideas to my adventures. I have identified 7 unique named NPC's (Splig is the 8th), 13 unique to semi-unique NPC's and 12 named Hero's for pre-generated characters. I am working on what I can for a conversion to Genesys for my personal games. If anyone else is working on it let me know and maybe we can talk about it on the Discord channel.
  13. Flobio

    Perception Checks and Ambushes

    I agree it would be Vigilance if you want to give your players a chance to see the ambush before it happens. Vigilance should be used more than for just initiative. As you noted there's nothing in the rules that makes this check mandatory before the ambush happens. It just depends on how you want the story to go.
  14. Flobio

    Android at PAX Unplugged

    I remember reading that too. It will probably be available after the book is available so the new rules I'm sure the adventures use can be referenced. Since the book is still in dev, I'm sure these are part of play test phase. Things can change between now and press still. The Terrinoth adventure wasn't available until after the book was available. That's what I'm basing my thoughts here on.
  15. Flobio

    Wild West Setting for Genesys

    Starter adventure ideas that could turn into campaigns. Some of these may be movies I've seen... 1. PC's start an investigation to see what is happening to cattle on the Ranch which ends up escalating to a range war over water and grazing lands or railroad easements. 2. PC's are business persons who have come west to seek their fortune. Lured by the local minister/sheriff who is trying to clean up the town. 3. PC's receive word a notorious criminal that they had a hand in sending away to jail has escaped is on his way to kill them. 4. PC's are sent to broker peace with the local native population, those who want to take the natives' land kill the chief and frame the PC's. To me Edge adventures can be switched to westerns with a little work.