Rat Swarm - (Minion)
Rats are common throughout Terrinoth, and although they have been known to spread disease and spoil stores of food, they are otherwise quite harmless. At times, however, they swarm together, as if controlled by a malevolent force. In such great numbers, rats are no longer mere nuisances, and many a hero has vanished beneath a horde of rats, never to be seen again.
Skills: Brawl 1
Abilities: Merge: Choose 1 rat swarm short distance to this swarm. This swarm suffers damage equal to its remaining wounds, and the chosen swarm recovers an equal amount of wounds and increases by the remaining amount of rats. Rend: Choose one PC engaged to this swarm roll a Hard Resilience check. If they fail, they are Bleeding. Feast: This attack gains 1 wound per remaining minion in the group. Ravenous: When attacking a PC that is Bleeding, this monster adds an Advantage to its attack results.
Equipment: Claws and teeth (Brawl; Damage 1; Critical 4; Range [Engaged]).
From Heros of Terrinoth and Shadow of Nerekhall expansion for Descent 2e.
Cave Spider (Minion)
Large, aggressive, and frequently hunting in packs, there are few monsters more dangerous than the venomous cave spiders of the Shadow Peaks. In recent years they have spread far beyond their usual territory, and some of the spiders now hunt with numerous sticky webs...
Skills: Range, Stealth
Abilities: Poison: Enemies who are wounded by a scorpion swarm must make a Hard Resilience check as an out-of-turn incidental or suffer 4 additional wounds, and must check again on their next turn if the check generates Despair. Web: Each enemy engaged to this monster must suffer 1 Strain to dodge this attack. If a crit is activated the attack hits and the enemy is rooted until the end of the Cave Spiders' next round.
Equipment: Chelicera (Brawl; Damage 1; Critical 4; Range [Engaged]), Spinnerets (Range; Damage 1; Range [Short]; Critical 3, Web) .
From the core Descent 2e box.
As always feed back welcomed!