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Everything posted by Silim

  1. Looking up from her comlink, Hira seemed almost paler than normal, if any of her allies were to peek under the hood. "We're getting company. Possibly soon. We have to hurry, no time for a subtle approach." Almost whispering to her allies, the Echani's voice was strained with urgency. The 'informant' made no attempt to reveal how she knew what was coming their way - it was her job to know, so of course she did. Subtly following behind Fitz, she kept one hand close to her blaster, though she didn't pull it quite yet - she'd wait for the former lawman to engage first, and follow his approach. This was his realm and the realm of her allies.
  2. "Bounty specifically asks for a live capture. All weapons on stun. If we're lucky for once, they'll just realize that they don't stand a chance." Hira was the first to respond to Kr'owk, getting out of her seet. The hood of her robes were pulling double duty of obscuring her features and shielding her pale skin and sensitive eyes from the harsh, burning suns above the desert planet. She had never liked places like this, but work was work. A quick flick on the blaster on her hip swapped it to stun as well - she wasn't exactly packing the sort of heat to intimidate anyone, but even she had to carry a recognizable weapon on a planet of scum like this one. With her left, white gloved hand, Hira pulled out her comlink. As far as her compatriots from the guild knew, she had a vast network of informants, 'friends' and coworkers spread across the galaxy - an intelligence network she herself fed information into, and always got pertinent information from. Of course, she didn't know anyone like that, but the cover was useful. Switching the comlink to what she knew was an actually empty frequency, she took a half step away from her coworkers, and concentrated. "Hmm... Might be getting something. Get ready..."
  3. I'd like to try my hand at using Foresee right away - no time like right before snatching a bounty to check the future for obvious red flags. http://orokos.com/roll/744109 Hey hey, two light right of the bat! I'm using one to activate, and one to then activate Strength, giving me one single clear, solid detail/hint about the future I'm seeing.
  4. Hira has kept it hidden, for now. We'll see how long that lasts...
  5. We're really not giving our GM a lot to work with to start out. 😛
  6. Starting us off right with 2 Light Side Destiny points. http://orokos.com/roll/743892
  7. Gear and EXP breakdowns are now done for Hira's sheet. And isn't hiding in plain sight the thing all force users do best? 😛
  8. http://swsheets.com/c/vmvo85k3e-hira-darksun Seer/Force User concept, with a Dantari crystal for her lightsaber - it seemed the most appropriate for someone mainly using the Force in the future. Of course, she wouldn't exactly use that glowstick normally, and without any other starting gear she's virtually unarmed - so as far as the crew will know, she's a tracker/informant who always seems to know just where to look and what to avoid during their hunting (Seek and Foresee at work).
  9. I'm going to throw my hat into the ring as "interested", potentially as a Seer/Force User that uses Foresee and Seek but "masks" those as being just really **** good at finding their targets for the guild, so as to not become a target themselves. That imperial bounty on force users is surely enticing. Got many other concepts too, if you don't want a potential "force wizard" in your game.
  10. No game > bad game. If an EXP rate of 2-4 per session makes it a bad game (hint: It does for 99% of players), then having no game at all is better than one where the GM is trying to keep characters from any sort of growth.
  11. The GM is not magically more important than the players. This system is not made for super-slow progression, and character progression is just as much part of tabletop RPGs as storytelling. Your hyperbole of "50 exp twice a session" is uncalled for and not what anyone suggested, either. 5 EXP per hour of play is the "standard" allotment. A slow EXP game could be 5 EXP per 2 hours. Not 1 EXP per hour. The game isn't made for that.
  12. Thing is, the leap is not "natively" a maneuver. When you first get it, its an Action that you can take to move yourself. Only with an upgrade can you use it as a Maneuver, and then, it says you MAY use it as a maneuver, not that you have to. So if you simply don't use that control upgrade for your final leap, you can leap three times total.
  13. What does it say about me that two of my characters would look mildly uncomfortable before saying "probably"?
  14. In my NJO game, there's technically only 1 actual human in the group (and funnily enough, he is an older Iktochi cook that is now becoming a Jedi...), though at least one of them is near-human enough to pass for an actual human, and another is a Zabrak. The last of the group is a devaronian, definitely on the more star wars-y scale of species, but not as much as Wookiees. Personally I love playing aliens, though right now my only PCs are a Mandalorian/Echani Human and a Clone, but I'm adding a Cathar to my roster early in May. My first SW character in this system was actually a Wookiee, and man, I still sometimes miss playing the grumpy clone wars vet Wookiee that was still, by his species standards, pretty much someone bearly out of his teenage years. In that group, we also only had one human (and he was a Mandalorian with Echani heritage too... actually related to the character I now play in another game) played by the only one of the players from back then I still have contact with and would play with again, because that game became a giant dumpster fire.
  15. Reason I've started to print them as PDFs insteaf of saving them as XMLs is that a shocking amount of people seemingly can't figure out how to open an XML. It was simpler to save it in a format that can be opened by virtually anyone. Also yes, if you upload your sheet to a shared folder or whatever, make sure you only grant READ permissions, not write.
  16. Not that I know of, but as a workaround for sharing updating character sheets, try getting a PDF Printer program setup (pretty simple), and upload that PDF to a dropbox account. You can create a permanent link to the PDF and overwrite it with a newer version every time it becomes important.
  17. Jar'Kai can work with most styles, the only one where I'd recommend not trying it is Ataru. Ataru gets "Saber Swarm", which grants Linked to a wielded saber, so dual-wielding becomes pretty useless once your Force Rating reaches 2 or above. For your player, recommend Shien and Shii-Cho. Shien has a lot of defensive options with its reflect and parry ranks, while Shii-Cho makes dual wielding as an answer to engaging more than 1 enemy very viable and powerful.
  18. Occam's Razor means I still just blame incompetence for the lateness of the book. Get a better bloody printing company if the current one blows, or don't print it in China to begin with. Genesys isn't, and it hasn't had these issues that keep coming up for Star Wars books. Not having a printing company as a partner that delivers in a reasonable time with reasonable quality is already a fail on FFGs side, not informing us of why the book is taking an age and a half to release is sheer incompetence of their PR department.
  19. I don't have nearly the time I assumed I had, so I'll bow out. Have fun guys!
  20. The Grapple talent is usually a melee fighter's best chance at not getting blasted in the face, but annoyingly, it is only really available to unarmed fighters (Martial Artist, Steel Hand Adept, and strangely I think Archeologist?). Your best bet might be making disengaging unattractive in a situation: Sure you move away and get a good free shot, but the allies of melee-guy are now also in short-range and don't have to upgrade for shooting into melee. Oh, and the melee guy also happens to be wearing a shield gauntlet and has deflective armor, so roll those 3 setback. These options work well for both PCs and NPCs who want to keep the other side engaged. Especially nice when you can't do the "elevator scene" excuse to simply declare that you can't get out of Engaged range at all.
  21. Varisa didn't move at all as she chimed in over the helmet coms, as they all kept their appearance of quiet professionalism. "Pirates don't congregate on planets without reason, Trooper. So they've either taken to this place because of how out of the way it is, or because this planet has some resource access important to them." After a short pause, she added a small stinging remark for her fellow human trooper. "Or did you miss the basic tactics courses in the Academy?"
  22. Moving with almost robotic precision, Vasira adjusted the rest of her armor, finally sealing it fully with her helmet before stepping out of the barracks next to the rest of her squad. Being yet another faceless Stormtrooper in the unit was humiliating at least in part, but this assignment she'd prove just how wrong those had been who had denied her her true calling. With her gear in perfect order, she marched to her position on board the massive Star Destroyer, ready to do whatever was required to safeguard the Empire from the potential insurgent forces on this planet they were heading towards.
  23. I'm relatively sure Protect prevents damage, and Scathing Tirade doesn't inflict damage - it just inflicts Strain directly, bypassing things that interact with damage such as Soak (though Resolve works since its involuntary Strain).
  24. I'd work with the player to flesh out the lacking backstory. Once you know that, you can more easily involve "hooks" that are both plot and character related! If your player just really isn't into that or can't come up with anything, ask if they're alright with you filling in the blanks instead.
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