jbrandmeyer
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Everything posted by jbrandmeyer
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Cannot Get Your Gifts Out December 2020
jbrandmeyer replied to Snipafist's topic in Star Wars: Armada
Thank you so much for the updates! I'm looking forward to playing in meatspace again in the coming year. > The Foresight has a great effect, allowing you to cancel 2 dice at long range or reroll 2 at Medium/Short. Or with Mothma, cancel 2 at medium and reroll 2 at close. I think you meant to say "reroll 3 at close." IMO, the value of dual defense tokens can be over-stated. An ISD-II has 54% odds of generating two accuracies in the initial throw, before anything like H9 or leading shots have had a chance to make things worse for the defender. The Liberty suffers from a similar deficit with its brace tokens. That said, with great maneuvering speed-1 is enough for the enemy traverse from long range all the way into short range, which you covered in the "catching prey" section on black dice ships. -
Pelta as a pocketbattleship?
jbrandmeyer replied to sasska's topic in Star Wars: Armada Fleet Builds
(never mind - mixed up Abandoned Mining Facility with Salvage Run) -
IMO, for a LFC you can shift the balance of squadrons a little bit more towards more bombing capability. Consider trading an X-wing for another B-wing. That said, Norra does help amp-up the X-wings enough that maybe it doesn't matter. Otherwise, I like the overall suite of supporting officers and upgrades. IMO, Torryn Farr should command whichever ship takes on the role of the vanguard in your play style. For me, that's the MC80 and not the Pelta. So I would move Boosted Comms off the MC80 and put it on either the BCC transport or the Pelta. Dodonna remains a good CO with all of those bomber attacks, and he synergizes nicely with Precision Strike. But I think that Agate might be better for the fleet composition overall when the MC80 is in the thick of things. I swap out (Dodonna + ECM) for (Agate + LTT) on my MC80C. There's a good case to be made for leading shots instead of the LTT, but the LTT offers up some better flak opportunities, too.
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Resupply refresh behavior
jbrandmeyer replied to jbrandmeyer's topic in Star Wars: Armada Rules Questions
Now that we do have the rules, this is clearly correct. Thanks! -
Regarding {munitions, parts} resupply: What exactly happens on refresh? You have to spend a token to refresh the card. When you do, does the card get (up to) 5x more tokens placed on it? Or does it only get 5x tokens at the start of the game?
