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Phil B

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Everything posted by Phil B

  1. It's a **** of an upgrade if it can, it makes it better than Cakin and Sholin (sp) and even Ordnance Experts. It's a nail on for SSD's and Cymoons.
  2. So how does the SSD work with fleet ambush if it has to touch its own edge?
  3. Krennic seems a bit broken if you get to reroll all your red dice and then re roll 2 more. The card seems to have two distinct sentences, one for the dial and one for the token, can they be used in the same attack?
  4. @Kendraam's SSD Crippled in our first game tonight, but he held on for a 9 point win, second game his SSD went down on turn 3 to my Screed 5 ship. Faction: Galactic Empire Points: 387/400 Commander: Admiral Screed Assault Objective: Advanced Gunnery Defense Objective: Capture the VIP Navigation Objective: Superior Positions [ flagship ] Raider II-Class Corvette (48 points) - Admiral Screed ( 26 points) - Disposable Capacitors ( 3 points) - Overload Pulse ( 8 points) = 85 total ship cost Gozanti-class Cruisers (23 points) - Bomber Command Center ( 8 points) = 31 total ship cost Gladiator I-Class Star Destroyer (56 points) - Demolisher ( 10 points) - Ordnance Experts ( 4 points) - Assault Proton Torpedoes ( 5 points) = 75 total ship cost Imperial Star Destroyer Kuat Refit (112 points) - Avenger ( 5 points) - Ordnance Experts ( 4 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - External Racks ( 3 points) = 135 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost 4 TIE Bomber Squadrons ( 36 points) = 36 total squadron cost His combination of Needas evade and Brunson negated the overload pulse and his Interdictors Targeting scramblers stopped about 20 points of damage from Avenger and Demo. The biggest difference I was player 1 in the first game and player 2 in the second, SSD's don't like opponents objectives.
  5. Bought it at the UKGE, played it a few times, excellent game, always a different game and very thematic. So easy my missus picked up how to play it. My last game vs @Kendraam had Han Solo, Chewbacca and the Falcon and kicked ***, how much more Star Wars can it get. I can see the expansion for it already.
  6. I love the Vic and always have to talk myself out of running one (I ran a multi Vic list in last years Euros and didn't do too well}, a VSD1 with Ex racks and Xi7s will always have your opponent running away from things like your Hyperspace assault objective card. I have thought about Brunson to try to keep the Vic 1 alive to get into range to deal out some black dice love. The article is correct, SA has killed the already tarnished Vic, I am really hoping the title in the next campaign brings the Vic back into peoples thoughts as a useable ship.
  7. You forgot my Dodonna 3 x Neb B, 3 x CR90 swarm list, but to be honest, I wish I had forgotten to choose it after 3 losses. Good fun, but never going to beat an ISD.
  8. There was an option last year (Euros) at the NEC to play 4 games on Friday and 1 + top 4 games on Saturday, but people had planned on the 5 games on Friday with Pods and Top 4 on Saturday, so it had to be that way. 10 o clock is a good time to plan to finish on Friday.
  9. Is it something to do with being your worst nightmare?
  10. I agree lifeboats are for running and hiding, not for getting anywhere near anything that can kill them.
  11. If it is the weekend of August 22-25, I'm already booked up, guess you guys will have to look elsewhere for your 10 points per round. 😁
  12. A Glad list without Demo..... Heresy I say, burn the witch.😂
  13. Cardiff (UK) Regional tomorrow. I will try to gather the lists, but I will probably need @Kendraam to remind me.
  14. I'm guessing the plan is to drive the Cymoon at the enemies flagship with the Victories flanking and the Gozanti fixing as they go. It will struggle against a Rebel Rieekan Acehole, Dodonna crit fishing or an MSU. Lots of red dice with no reroll ability, I would drop the Enhanced Armament for Leading Shots on the Vics, with Disposable Caps so you have one big punch from the front of the Vics. Veteran Gunners is OK, but you will have a few, should I, shouldn't I rolls where you are torn with a half OK roll. Repair crews are difficult to make work, staying within range to use it is tricky. I personally would dump the Gozanti and use Ciena and Valen as a minimal Sqn cover. Good luck Admiral, you get props for taking Vics, I really hope you do well.
  15. Not if the other player is going first every turn at Speed 3.
  16. I have always thought small ships should have the option to use an attack after a manoeuvre and the Demo title means you can attack twice after your manoeuvre. More MSU power to offset the current meta. This could be countered by the addition of a standby upgrade for large ships meaning from a single arc they could fire at a ship during that ships manoeuvre, so the big ship will get a chance to fire at the small one if it is not manoeuvred properly. How many times do we see a bit of janky rebel (or imperial) flying through a big ships front arc, but only to end in their weaker side or rear arc, without a shot being fired?
  17. It may not be in its death bed yet, but just looking at the lack of models available in shops in the SW of the UK, it's certainly not out of its sick bed.
  18. Demo struggles going second, you really need a decent bid IMO.
  19. I think I might be in love. What do you think @Kendraam?
  20. I would, but I keep sending the sqns out of range......OOPs
  21. Had a bit of success with this list, 2 ISD's with Sloane is a nice combo. Faction: Galactic Empire Points: 399/400 Commander: Admiral Sloane Assault Objective: Blockade Run Defence Objective: Fighter Ambush Navigation Objective: Superior Positions [ flagship ] Imperial I-Class Star Destroyer (110 points) - Admiral Sloane ( 24 points) - Flight Controllers ( 6 points) - Expanded Hangar Bay ( 5 points) - Boosted Comms ( 4 points) - X17 Turbolasers ( 6 points) - Leading Shots ( 4 points) = 159 total ship cost Imperial Star Destroyer Kuat Refit (112 points) - Avenger ( 5 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Leading Shots ( 4 points) - External Racks ( 3 points) = 138 total ship cost 1 "Howlrunner" ( 16 points) 1 Colonel Jendon ( 20 points) 1 Valen Rudor ( 13 points) 1 Ciena Ree ( 17 points) 1 "Mauler" Mithel ( 15 points) 1 Maarek Steele ( 21 points) = 102 total squadron cost
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