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subtrendy2

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  1. subtrendy2

    New Rule Variant: Wild Die

    I wonder if a new die would help this- maybe a purple die that's blank (or sparse) on all sides except a side or two of double surges. You're unlikely to get much out of it, but in the event that you manage to string together a couple of those surges they can really overpower an attack maybe once or twice a game.
  2. subtrendy2

    Campaign Hub world (need input)

    So I had to rush off to a lunch meeting, but I did want to expand on this a little bit. It would be a lighter roleplaying experience than an sandbox tabletop game, but could mesh pretty well with what IA already has available. This is what a typical travel card in Descent looks like. The heroes follow a map to get to a quest, and must draw one card for each landform they encounter. So for instance, if they drew this card when they encountered a forest, they'd resolve the "You become lost" condition. I think stuff like this could really streamline some RP experiences, and still allow you to build on them if you'd like. Consider replacing the landforms with things that the heroes could do in the hub world (for the purposes of this, let's assume it's a Cantina), and they each get one action. Maybe these are the possibilities for Hub actions: -Pursue Rumors - Meet a vendor - Rendezvous with and informant - Gamble -Spy on Imperials Each category could have its own icon, like the landforms for Descent, and the situations on the cards would reflect what happens. For example, based on a situation from the card above, the "Meet a vendor" option on a card could be: So there's some room to RP the dialogue there if you want, but it's hardly necessary. The other heroes then take their action, and voila, that's a hub world encounter.
  3. subtrendy2

    Campaign Hub world (need input)

    I think the key here is not upsetting balance. Ideally, as a minimum, you don't want to take away from what the heroes would otherwise earn. However, I think there are a couple of ways that you can add in some flavor with minimal effect on de-balancing the campaign. -As you mentioned, you could have a sort of "refresh" of the items available (though, some of the post-JR campaigns wouldn't be a problem with this anyway, since half of an act's items are available for purchase). Maybe as a refresh, the heroes can journey through an enemy infested alleyway, and get rewarded if they make it, or possibly they can pay a small fee to unlock the "under the table items". - They could make a deal with a shady buyer. For example, this could grant them credits or an item, but it would give the Empire a bit of influence for the trouble. - DO NOT tinker with XP. Just let that one be. - Maybe check out the Descent 5e travel cards for more inspiration. This could be stuff like small buffs/debuffs at the start of the next mission (maybe like a player might start with a strain, or a focus condition), small item giveaways, slight threat increases, etc.
  4. subtrendy2

    New map announced.. Ewoks?!

    Sort of. I was raised that it was a bad word, but it's definitely not very harsh profanity. It's kind of the same tier as "sucks", as in "it sucks we haven't had a new wave announcement for almost a year".
  5. subtrendy2

    New map announced.. Ewoks?!

    They're really teasing us, now.
  6. subtrendy2

    New map announced.. Ewoks?!

    Hmm, I've always thought of the waves as independent of each other, but that's an interesting thought. So, if that was the case, looking at the boxed waves we'd have: Wave 3 Wookiee Warriors, Hired Guns, Stormtroopers Feels more like a follow up to the core set than TS, really, but I still think your theory applies. Wave 4 Alliance Smuggler, Bantha Rider Technically came out after Hoth, but is definitely an expansion to Twin Shadows Wave 7 Obi Wan, Greedo, The GI Do you make a thematic connection here to Hoth or Bespin? I'm curious, because I'm drawing blanks. Wave 9 Hera/Chop, BT/000, Jawa Hmm... I guess the droids theme sort of works for Jabba's Palace, especially with the Jawa. Maybe there's something to your theory. So, maybe you're thinking something like an Endor campaign that brings in Ewoks, then a blister wave after it that brings in Yoda? That seems plausible.
  7. Obviously they don't want to reveal the alternate card art for Mount Sorrow because it hasn't even been announced as a unit yet.
  8. subtrendy2

    Star Wars Resistance

    That's fair. I have watched the series in both orders, so I can see where you're coming from. Stuff like Rookies does pay off all right in the airing order- it's a fantastic intro to those characters (and a surprisingly good episode for season 1, hold up among the best in the series). I guess personally, though, it just felt more natural to me to follow the events in order. Clone Wars is a pretty long and sprawling series, and it was a lot easier to keep stuff straight when it wasn't told in beehive fashion.
  9. subtrendy2

    Star Wars Resistance

    Clone Wars is interesting. Some really good episodes, but also a lot of filler. I'd also suggest looking for the chronological watch order. The episodes aired totally out of order for some reason- and it doesn't seem to be in a Pulp Fiction-style artistic decision, either. In fact, I've found the chronological order is by far the more enriching experience.
  10. subtrendy2

    New map announced.. Ewoks?!

    All true, but some of the more egregious stuff has been in blister pack waves. For sure, they're not very canon friendly. But as a a figure released alongside a boxed expansion, they generally make a little more sense. I mean, Jedi Luke is kind of a questionable choice for Jabba's Realm, but otherwise the ally choices tend to work pretty well.
  11. subtrendy2

    What should the next campaign use?

    I'm kind of thinking it might be cool to have a Rebels themed campaign using Heart of the Empire and Tyrants of Lothal together. Just, please, make the campaign unique and not just a rehash of the boxes again.
  12. subtrendy2

    Star Wars Resistance

    I've seen the first few episodes, but am looking to binge the rest soon. It's fine. The trailer didn't really sell me, but what I've seen seems okay so far. I've heard the latter half of the season gets a lot better too, and sets up for a much more interesting season 2- both of which seem to fall pretty in line with what Rebels did.
  13. subtrendy2

    New map announced.. Ewoks?!

    So let's say there is an Endor box- what could the blister packs be? Part of the challenge comes in assuming that any Endor campaign would likely be after the Battle of Endor itself. For Mercs, I guess it's high time 4-LOM and Zuck came to shine. It fits in well with the recent focus on double packs, and they might as well be in this campaign- it's not like the mercs had a really heavy presence, anyway. The Empire's best bet would probably be Inferno Squad. I can't really think of anyone else. I know Yoda is a popular pick, but from a campaign standpoint I just don't see it. I wouldn't mind Yoda in almost any other campaign, but the one that would presumably be after his death just seems poorly planned. I'm not a big fan of Solo or Leia getting new versions, either, as they just seem unnecessary. The changes they go through aren't quite as transformative as Luke's- or at the very least, not transformative in the same way. Ackbar or Antilles could be fun- I guess this could be a whole "mop up Endor" kind of thing, with Wedge or the admiral being shot down and needing to hold his own on foot. Anyone from Rogue One seems unlikely, since they'd all be long dead by Endor. Same for Solo. Comics characters could conceivably be there, but there'd be an implication that they survive to that point, which as far as I know hasn't been proven for anyone. I feel like some of the easiest characters to incorporate would be some relatively obscure ones like Kess Dameron. I guess, lame as it sounds, the most likely ally for the Rebels would be a generic trooper group. OR, though I seriously doubt it, maybe that's wha the Ewoks are. OR, super big plot twist- the art is for an Ewok hero, and we're all totally off base, and this was just meant to throw us all off.
  14. subtrendy2

    New map announced.. Ewoks?!

    Hmm. I guess that works, though I think Vinto is kind of a weird case in that he could also be considered a Rebel.
  15. subtrendy2

    New map announced.. Ewoks?!

    Thrawn and CT. Obviously this still doesn't confirm anything, but it would honestly be cruel to tease us like this if there isn't a new wave on the way, especially given how FFG is certainly aware of how Lothal was originally "teased". I'd also point out that as far as I know, no skirmish map has ever featured units on it from the same faction. Having an Alliance Ranger representing the Rebels makes me think that the ewok is probably a merc unit. It might seem strange to not have ewoks as rebels, but I've seen a lot of people predicting that for a while anyway, and it's not that different from the loth-cats we already have. So, if the ewoks were really just art chosen for the Endor map theme and not an indication of stuff to come, why not use them on the Rebel side and use scout trooper art on the other side instead? Why create a strange situation where you have ewoks representing the merc side, when they're not even coming to the game anyway? It's all speculative, of course, but it does seem like a really strange decision to make if you're not even bringing the unit to the game. So, put me in the camp of "if I had to guess, this is probably meaningful". Here's what I'm predicting: Units: Scout Troopers (Imperial) Ewoks (Merc) If we're lucky enough to get a big box, I'd add this: Navy Troopers (Imperial) 74z Speederbike (Imperial, possibly two of them) Standard number of heroes (2 for smallbox, 3 for big). Given the Endor theme maybe a class themed on making your units stronger when there are less of them on the board. This would work well with the "turning point" theme of the war at that time, but also with balancing the game and making tactics other than the classic swarm more viable.
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