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Thornoo1

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  1. I’ve just stepped back into Legion after the initial game drop. So I’m just getting back up to speed with the new units. In the escalation league I’m in I’ve just been awarded a special forces unit. Of the two currently released rebel units, in people’s opinions which is the better of the two and why?
  2. Use Liea’s command card that gives you a free move 1. Also mix troop types. Finally, add more terrain.
  3. People have always been arsy, just the Internet allows them to be arsy to the whole world instead of just to their friends.
  4. guessed 2 black, mainly because they get two key words.
  5. I'm just trying to work our rerolls now
  6. I flicked over to AnyDice and added the Fleet Troopers. Their fire output compared to Rebel Troopers is quite nice. As a rebel player I'm very much looking forwards to running a squad or two of these.
  7. I put in the fleet troopers here:http://anydice.com/program/f666
  8. Go have a look here: http://anydice.com/program/d006 it's pretty easy to add Fleet Troops. I did earlier and on average they generate an extra hit per turn.
  9. Th fleet troopers are good in damage output, causing and extra hit in average, but they don’t benefit at much from the dodge token Liea provides due to the lack of nimble. But I may try a few out to see if damage is better than survival I haven’t tried min sized squads yet as prefer to know I’ll have at least few bodies left when I get to an objective. I do however like the idea of an extra activation. I’d go the grenade launcher as well because cover 1 is so easy to get.
  10. I find fast units are constantly outside if range 4. Maybe 2 LRS would be sufficient. I’ll look at dropping the extra bodies in the HH squads to get an extra DLT squad.
  11. I find fast units are constantly outside if range 4. Maybe 2 LRS would be sufficient. I’ll look at dropping the extra bodies in the HH squads to get an extra DLT squad.
  12. Starting to see the value in cheaper leader options. Here we see that even with the T-47 Airspeeder there's room for 2 AT-RTs to soak anti armour fire. Leia's take cover ability in conjunction with the trooper's nimble will allow a push up the centre with some certainty they could make it. I'd start with her Coordinated Bombardment to try and whittle some wounds off speeder bikes as her sharpshooter takes care of their cover. Leia Organa [90] Commanding Presence [10] Esteemed Leader [5] Rebel Troopers [40] Z-6 Trooper [22] Rebel Trooper [10] Rebel Troopers [40] Z-6 Trooper [22] Rebel Trooper [10] Rebel Troopers [40] Z-6 Trooper [22] Rebel Trooper [10] Rebel Troopers [40] Z-6 Trooper [22] Rebel Trooper [10] Rebel Troopers [40] T-47 Airspeeder [175] Long-Range Comlink [10] AT-RT [55] AT-RT Laser Cannon [35] AT-RT [55] AT-RT Laser Cannon [35]
  13. I'm a rebels player myself but I wanted to have a look at how Veers might work. The idea here is to form a fire base with the two HH-12 equipped units and use his order Imperial Discipline along with Spotter 2 and Inspire 1 for the extra suppression removal. There is quite a lot of action economy in that little package. Push forwards with the 3 DLT-19 armed units. For the round where the bikes are in the thick of it issue Evasive Maneuvers. General Veers [80] Commanding Presence [10] Esteemed Leader [5] Stormtroopers [44] HH-12 Stormtrooper [34] Stormtrooper [11] Stormtroopers [44] HH-12 Stormtrooper [34] Stormtrooper [11] Stormtroopers [44] DLT-19 Stormtrooper [24] Stormtrooper [11] Stormtroopers [44] DLT-19 Stormtrooper [24] Stormtroopers [44] DLT-19 Stormtrooper [24] Stormtrooper [11] 74-Z Speeder Bikes [90] Long-Range Comlink [10] 74-Z Speeder Bikes [90] Long-Range Comlink [10] 74-Z Speeder Bikes [90] Long-Range Comlink [10]
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