Thornoo1

Members
  • Content count

    219
  • Joined

  • Last visited

About Thornoo1

  • Rank
    Member
  • Birthday

Profile Information

  • Location
    Brisbane Australia
  1. There’s been quite a bit of activity on the Australian FB page so head there to rustle up a game.
  2. Howzit all, In an endeavour to kick start a player base in this fair brown land I thought I'd see if anyone from Oz is lurking in the FFG forums. We have started to gather a small group of players in Brisbane but I hear that Sydney and Melbourne are struggling. I have seen a few Hobart and Canberra players off loading their initial buys. As forums are so fractured these days you may also be on here: https://www.facebook.com/groups/1777061445844779/ https://www.facebook.com/groups/111680682610779/ http://www.wargamerau.com/forum/index.php?showforum=151 So give us a shout out and let's see if we can get a National championship by the end of 2018.
  3. I'm on the side of leaving them as they are. Every army will have units which are not as effective as the opponents version. Should reanimates be the same as spear men? Of course not. It is a very slippery slope when the player base starts to put pressure on the developers to improve this unit or that unit, particularly so early in a game's life cycle. Where does it lead, I present 40k. After 25 years of playing that unholy mess my personal insight is don't mess with unit rules as it throws out the whole game over time.
  4. I was going to wait until I painted my expansion boxes before posting this one but summer has sprung and I am outside more often than not. Here's my Latari army. It's a dream to play.
  5. If you are looking for a real MSU experience I have had quite a lot of success with four 2x1 archers and two 2x1 Leonx Riders. Through in runes and rank discipline and away you go.
  6. Getting around the ranged restriction that Ambush Predator brings is the first step. The Death Caller/Lancer combo in larger Reanimate blocks is a live option. Once you get some Deathknights onto the table you'll find that the Waiqar army is a totally different proposition. Either as MSU held back for the counter charge or as large blocks for the tanky approach, Deathknights change the game play quite a bit, particularly if you can get Death's Grasp onto the hero.
  7. As with everything in this game which has high armour. What they bring to the table that was missing from the Waiqar list is maneuverability through speed. Getting past block's flanks is critical to applying multiple charges at once so that an enemy block can be taken down in 1 or 2 turns rather than 3 or 4.
  8. I've started dropping reanimates all together, moving away from tarpits and regen based lists. 6 archers, 6 lancers and 6 knights works a treat. equip as you see fit but that fits into 200 points. In the few games I've played with knights I tried 2 2x1 with rank discipline, these are very much are small unit hunters, our games have started to move towards MSU so its a fix for that meta change. I've also run a single 2x3 with death grasp artifact and column tactics. Hits hard and has high resilience.
  9. Bugger, yes its was supposed to be Raven-Standard Bearer and that's how I played it. Int 4 shooting was very cool. Especially as there was often a move associated with it. In the first game a set of oathsworn chased them right across the table and never caught them. A first for reanimate archers.
  10. I named this list 18/00 in deference to older D&D were the elusive top range of Str for characters, the perfect triple 6's dice roll. I fell onto this list when I could not find my second dial for the deathknights I bought last week. As we are all starting to realise Runewars is very much won and lost in the movement phase of the game. Waiqar really lacked this, particularly in blocks of reanimates. I had been struggling to win about 40% of my games with Waiqar, compared to the 90%+ wins I've had with MSU Latari, who dominate the movement aspect of the game. I played 2 games against Daqan last night, spear star plus dispatch runner, crossbows and 2x small oathsworns. With the below list getting around his spear was much easier, he caught the Lancers but they can take so much punishment that tied him up for the game, whilst the other two blocks hunted the smaller units for the win in both games. I could probably drop the windrunes on the lancers, they are a blunt instrument after all but I reckon across a number of games it would become useful. 199pts Carrion Lancers x6 [68] --Equipment: Wind Rune [6] --Training: Simultaneous Orders [2] ----------Total Unit Cost: 76 Reanimate Archers x6 [45] --Equipment: Wind Rune [6] --Heraldry: Raven Tabards [2] --Training: Combat Ingenuity [6] ----------Total Unit Cost: 59 Death Knights x6 [55] -- Artifact: Obcasium's Gauntlet [5] --Training: Column Tactics [4] ----------Total Unit Cost: 64
  11. Nah it should be called Sticky Fingers.
  12. Cool. We run a monthly event 3rd Saturday of every month at the Magic Vault, look them up on FB, that's were the event is advertised but I'll also post it in the Australian RWM FB page Im planning to run the Q1 2018 event either Jan or Feb. as I mentioned I am aiming to get a national event in Brisbane within 12-18 months.
  13. This first 200pt store championship in Brisbane went really well. Thank you to everyone who participated. Rob - 24pts Daqan Callan - 23pts Waqar Nik - 22pts Latari Jason 15pts Daqan Rohan 9pts Waqar Sean 6pts Waqar The two of top three players won 2 games and lost 1, with Callam's Waqar winning all his games and the final outcome was decided in the last few turns of the day. Off the top of my head the lists looked a bit like this: Daqan - spearstar and dispatch runner with crossbows and 2 small oathsworn, no heroes Waqar - 2 large deathcaller blocks with 2 archers and Adrus solo, lancer Latari - 4 msu archers with Aliana solo plus large block of leonx, scion Daqan - 2 small blocks of spears, Hawthorn solo, large block of oathsworn, golem Waqar - deathcaller block, Ardus solo, Maro solo and 2 archers, lancer Waqar - large reanimate block, Ardus, Maro embedded, 1 archer, midsized deathknights Our aim is get the nationals in Brisbane within the next 12-18 months, something I think is very achievable.
  14. Better snake tipped arrows than the venom barred scorn that my sister shoots my way when I talk about wargaming in her presence. Man those sarcasm arrows bite hard.
  15. Of course those units will just roll full blanks whilst being flanked with no reroll. 0 Damage. I call it the Murphy play.