Jump to content

JaxonEvans

Members
  • Content Count

    57
  • Joined

  • Last visited

Everything posted by JaxonEvans

  1. Probably don’t use the official app. It’s terribly designed and usually broken. There are several others on the app stores made by 3rd parties, or you can use https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z&sn=Unnamed Squadron&obs=
  2. Buying used ships and a conversion kit is a good option. Alternatively, Vader/Soontir/Duches is a pretty solid list, and they are all available in 2.0 releases currently (Tie Advanced, Tie Interceptor, Tie Striker), that said it's a pretty difficult list to play so be ready for a bit of a learning curve. You might still need to buy some upgrade cards online, but you could also proxy them to try it out.
  3. A bit late - but earlier this week I released a new version that should save the previous list used by player 1 to memory, and automatically load that list when the app is opened. Next steps are working towards easily importing lists for Player 1, and then Player 2 (the methods will be different - XWS for Player 1, QR code for Player 2), and then saving multiple lists from memory so you can easily choose a list you have used in the past.
  4. There might be problems with this, but it would be interesting to separate accuracy from firepower. The easy solution would be something like having an attack value for each. You roll first to see if the attack hits (with the opponent rolling evade dice), and then roll again to see the damage (with no evade dice). It would open up some interesting design space letting some ships be super accurate, but very weak in how much damage they do. For example maybe a tie interceptor has 4 dies on rolling for accuracy, but only 1-2 to check damage. Torpedoes could implement it in the opposite way - hardish to hit with, but really dangerous if they do hit. Maybe 1 or 2 dice on rolling for accuracy, but then 3-4 automatic damage on a hit.
  5. Thanks for this - it wouldn't have crossed my mind. I'm playing with using color to distinguish the different scores, but I haven't found a design I like yet. If I do go that way I'll make sure to check how the app would look on a colorblind scale. Thanks!
  6. Totally agreed, I'll add it to my list.
  7. I’m planning on something similar - encoding it to a QR code and letting the app read that code so that users can quickly share their list. The idea is pretty simple, but the implementation will take some work so it will take some time for it to be figured it out.
  8. Hey all - I just published an update with a few bug fixes. Sorry for the delay, there was a bug with the timer that was incredibly difficult to figure out, as it was related to the different behaviors or the iOS and Android operating systems. Changes: - The timer now runs when you leave the app or close your phone (there is a limit here, if your phone removed the running app from memory, your game will still be lost, but that only seems to happen if the app is inactive for at least an hour) - I removed ads. There were a few bugs being caused by the banner ads, and in addition when inspecting the performance of the app, almost half of the power that the app used was to run ads. One of my goals with the app was to make it as performant as possible so that it could be used throughout the course of a tournament and in conjunction with bugs the ads were causing, I decided they weren’t worth it. In addition I created a Facebook page and Twitter account for those that want to keep track of the app’s updates/progress. Facebook: fb.me/highgroundx Twitter: https://Twitter.com/highgroundx Next on my to do list is to (as some have suggested) allow player 1 to reload the last list they used. After that I’ll get to work on more features to make it easier to share/input lists.
  9. Good catch, thanks. I'll include a fix in the next update.
  10. It doesn't make a sound when you hit 0 at the moment, although that is on the long list of things I would like to do. In my games I usually just leave the app open so that I can keep an eye on the timer and score as we play, but I recognize that having it alert you when the game is over would be ideal.
  11. I'm glad you guys like the app. It sounds like everyone agrees the app needs better ways to let you save/input/change lists, so I'll get to work on those first. Thanks for the feedback everyone, keep it coming. One other thing: shameless self promotion request - If people would share this app to their local groups that would be awesome. The more usage the app has the more time I'll be able to dedicate to working on it. Thanks again!
  12. From the Tournament Regulations: Players cannot take notes or reference outside material or information during a tournament round. However, players may reference official rule documents or game components that do not contain hidden information at any time or ask a judge for clarification from official rules documents. I would argue no. It isn't outside information. If this app is in violation of the rules, then so is using a timer on your phone, or using a calculator to add up the score. If you are using it but not sharing with your opponent, that probably becomes "hidden information" and would be against the rules. There is a bit of gray area with the wording, but I don't think there is any argument that this app violates the intent of tournament regulations. That said, I am not a judge. Listen to and respect your TOs/Marshalls.
  13. I'm not opposed to anything if there's a demand for it - however I don't think it's likely there will be demand for this. You would have to play hundreds of games to have any statistical significance, and it sounds like a pain to keep track of. I'm open to being proven wrong though, if there's enough people asking about it I can build it.
  14. I am aware of a bug with the banners on the second page displaying wrong, it is fixed on Android and a fix has been submitted to Apple’s store - and should be available later today, possibly tomorrow.
  15. I built a score keeping app for X-Wing, and it finally got approved last night for both mobile platforms. The app lets you enter both your and your opponents ships and point values, and track points scored as the game progresses. Disclaimer: the app will let you do stupid things. You can add ships with a ton of points, you can add no ships or way to many. None of this should break the app, but it also won’t catch your mistakes (yet). My goal with this app was to get a proof of concept out as quick as possible, so this is by no means a finished product. Depending on how much usage it gets I have plans to make it easier to add and save lists as well as add support for multiple languages. This app was intended to improve information about game state for *both* players. The expectation is if you are using it you will have it open on the table for both players to view. Obviously I can’t enforce this. It’s free on both app stores: Android: https://play.google.com/store/apps/details?id=com.jaxonevans.x_wing_score_keeper iOS: https://apps.apple.com/us/app/highground-x-wing-scorekeeper/id1473741880
  16. Somewhere in between probably. I’m mostly just curious what they’re worth.
  17. I'll probably sell my extra set of gas clouds as well. Anyone have any idea what they are worth?
  18. I love that him literally being in the spread still only leaves us at "it's most likely he'll be there".
  19. Do you think they were going to sit down to play test and then only test the one magical combination right off the bat? They had to go through as many possible combinations as possible to find stuff like this, and they probably found and fixed several issues. The fact that it's the same ship and card is pretty irrelevant, it's still existing within the faction as a whole, all of which they had to test.
  20. Not necessarily. I'm betting they are cheap enough to field 7 with another higher value ship, like Grievous or Darth Maul. Having them cheap enough to fit another pretty decent ship in could make them worth it.
  21. Pretty sure every case where this happens will have go to final salvo after the necessary 75 minutes...
  22. Im super excited. But, I do worry that the new stuff will overshadow the classic empire ships, which I'll always love. So I hope they don't make the mistake of dropping support for the original factions. Other than that, I'm 100% in.
×
×
  • Create New...