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JaxonEvans

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About JaxonEvans

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  1. Looks like the Google Play store is still waiting to upload the app. The update is live on Apple's App Store, and should be within a few hours on Google Play.
  2. XWS imports are officially live in the app. If you have any issues please let me know.
  3. Sorry for the radio silence over the last while. I’ve been working on a side project that has prevented me from dedicating any time to other work. However, that is complete, so I have a new version of Highground released. The app has a few performance improvements which should further increase battery life, and addresses the issue with iOS closing the app when it is in the background. Unfortunately I can’t do anything to stop iOS or Android from closing the app in the background - but now when that happens the app will maintain the previous game state and when you open it back up your game will still be there. This changes touches a lot of different places in the app, so there is a lot of potential for bugs related to it. I’ve tested it as much as I can, but the only real way to know if there are issues from it is to get it into people’s hands. If you have an issue please let me know as quickly as you can. Which brings me to my second announcement: I’ve been getting ready to add QR Code Support and XWS importability for lists, but there is one complication - I don’t feel comfortable building and rolling out those features without beta testers for the app. I have been planning to create a Patreon for the app and add in app rewards, but was originally going to wait until a few other features were done. I wanted access to beta testing to be a reward for the first 15 people to sign up for Patreon on each platform (iOS/Android). So I decided to move that timeline up. I’m trying to keep the Patreon rewards light so that I can spend most of my time actually working on the app instead of dealing with rewards. That said all I am planning right now (and based on how much support the page gets, this might change) is custom in app colors, and a quarterly prize drawing for my supporters. I’ve been trying to figure out how to monetize this app, and I am averse to both ads/charging for it. I want to keep it free. If you appreciate this app enough to send a few dollars my way, it would be much appreciated. I’ve put a lot of time into it, and although it is definitely a labor of love, it would be super great to also make some money on it, even if it isn’t as much as I would make on a fully monetized product. The next app version will have a link to the Patreon page in the game settings panel. Only other note on Patreon is that I am still playing with different shades of color for the lower two tiers, so those may slightly change. Discord server: https://discord.gg/GkDxsZb Twitter: https://twitter.com/HighgroundX
  4. Ahh I see. I took it in a friendly manner either way. Congrats on your tournament performance. It was really exciting to see you do so well with a list no one was expecting, again. Let me know in the future if you ever want dedicated practice against a list, I'm always happy to help with that.
  5. Probably don’t use the official app. It’s terribly designed and usually broken. There are several others on the app stores made by 3rd parties, or you can use https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z&sn=Unnamed Squadron&obs=
  6. Buying used ships and a conversion kit is a good option. Alternatively, Vader/Soontir/Duches is a pretty solid list, and they are all available in 2.0 releases currently (Tie Advanced, Tie Interceptor, Tie Striker), that said it's a pretty difficult list to play so be ready for a bit of a learning curve. You might still need to buy some upgrade cards online, but you could also proxy them to try it out.
  7. A bit late - but earlier this week I released a new version that should save the previous list used by player 1 to memory, and automatically load that list when the app is opened. Next steps are working towards easily importing lists for Player 1, and then Player 2 (the methods will be different - XWS for Player 1, QR code for Player 2), and then saving multiple lists from memory so you can easily choose a list you have used in the past.
  8. There might be problems with this, but it would be interesting to separate accuracy from firepower. The easy solution would be something like having an attack value for each. You roll first to see if the attack hits (with the opponent rolling evade dice), and then roll again to see the damage (with no evade dice). It would open up some interesting design space letting some ships be super accurate, but very weak in how much damage they do. For example maybe a tie interceptor has 4 dies on rolling for accuracy, but only 1-2 to check damage. Torpedoes could implement it in the opposite way - hardish to hit with, but really dangerous if they do hit. Maybe 1 or 2 dice on rolling for accuracy, but then 3-4 automatic damage on a hit.
  9. Thanks for this - it wouldn't have crossed my mind. I'm playing with using color to distinguish the different scores, but I haven't found a design I like yet. If I do go that way I'll make sure to check how the app would look on a colorblind scale. Thanks!
  10. Totally agreed, I'll add it to my list.
  11. I’m planning on something similar - encoding it to a QR code and letting the app read that code so that users can quickly share their list. The idea is pretty simple, but the implementation will take some work so it will take some time for it to be figured it out.
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