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About stimpaksam

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  1. No. In this instance A Test of Will is discarded from play, not your hand.
  2. stimpaksam

    Just...just (sigh) REPRINT!

    What's weird is this is like the 2nd or 3rd time Khazad-dum has been reprinted in the last year while the Dwarrowdelf cycle has remained out of stock. Did they lose the original prints to those cards or something?
  3. stimpaksam

    The Ghost of Framsburg

    Not to mention the possibility of getting a hidden cache and a couple free ered luin miners at the same time. This guy is bonkers! And I can see that warrior sword becoming a staple in dunedain decks.
  4. stimpaksam

    RingsDB Down

    Back up!
  5. stimpaksam

    Withered Heath available now!

    Time to find me some signs of Gollum Dragons!!
  6. stimpaksam

    Digital Rules in PDF

    In case anyone wants the scans I finally got around to fixing my scanner. I don't own Mountain of Fire so I couldn't scan it. https://www.dropbox.com/s/yrcto4yr8nfyw0b/Missing Rule Sheets.rar?dl=0 EDIT: Quality is not the best but definitely readable.
  7. stimpaksam

    What was the new alt art hero?

    If any current hero needs new art it's him. The poor guy's got one heck of a migraine.
  8. stimpaksam

    Storage suggestions

    I currently own everything released except for the nightmares and PODs. I'm also missing The Mountain of Fire because it's out of stock everywhere. I have everything sleeved in penny sleeves and all my player cards fit in one core box, divided into three rows. I have the encounter cards split amongst six 800 count BCW boxes; two cycles to a box. I have a smaller 400 count BCW box that I keep my current player and encounter decks in along with the trackers and tokens. That makes for fast setup and play. I personally never saw the appeal of using binders. I've always thought those are more for games like MTG and collecting sports cards. I like to hold the cards in my hands when I'm building decks. Turning pages in a binder feels less like I'm playing the game and more like I'm collecting the game, if that makes sense...idk. To each their own.
  9. stimpaksam

    The Withered Heath preview

    And Fire in the Night mid December.
  10. stimpaksam

    The Withered Heath preview

    Updated to "Shipping Now". US release date of August 16th.
  11. stimpaksam

    Fire in the Night

    Good point. A good way to negate a devastating when revealed effect. It can also be looked at as a form of scrying.
  12. stimpaksam

    Fire in the Night

    I agree, Orcrist looks pretty sick. Grimbeorn+Captain of Gondor+Orcrist = You defend for 4 then attack back for essentially 8 and get your resource back.
  13. stimpaksam

    The Withered Heath preview

    When using Elrond+Vilya and The Arkenstone is revealed, would it still need to be guarded?
  14. stimpaksam

    The Withered Heath preview

    Just in case you have trouble reading the blurry image... ~~~~~~~~~~~~~~~~~~~~ Beorning Skin-changer TACTICS ALLY (2) 1 1 1 3 Beorning. Combat Action: Choose a Beorning ally with printed cost of 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play. ~~~~~~~~~~~~~~~~~~~~ Long Lake Fisherman SPIRIT ALLY (2) 1 1 0 2 Dale. Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck. ~~~~~~~~~~~~~~~~~~~~ Woodmen's Clearing LORE ATTACHMENT (0) Condition. Attach to a location. Limit 1 per location. Response: When attached location leaves play as an explored location, the first player reduces his threat by 3. ~~~~~~~~~~~~~~~~~~~~ Grey Cloak SPIRIT ATTACHMENT (0) Item. Attach to a Spirit or Scout character. Limit 1 per character. Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase. ~~~~~~~~~~~~~~~~~~~~ The Arkenstone NEUTRAL ATTACHMENT (1) Guarded (enemy or location) Attach to a hero. Each unique character you control gets +1 Willpower. Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.) ~~~~~~~~~~~~~~~~~~~~ The rest you can read over on Beorn's site here - http://hallofbeorn.com/LotR?CardSet=The Withered Heath
  15. stimpaksam

    Beregond in Multiplayer

    Shhhhh... we don't want anymore errata, do we?🤐