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Zucch10

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About Zucch10

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  • Birthday 10/10/1983

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    Kissimmee, FL

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  1. So I had this idea for a while back and just need a 4th bomber to make it happen. I think it’s quite a lot to handle and probably edges out the 5 tie-fighter version by being able to link actions and having a ton of extra health. Give it a try if you want something you can bulldoze across the board and make your opponents cry salty salty tears. Sloan Bombers (76) Rear Admiral Chiraneau [VT-49 Decimator] (9) Admiral Sloane (2) Hull Upgrade (1) Ruthless (4) Dauntless Points: 92 (27) Scimitar Squadron Pilot [TIE/sa Bomber] Points: 27 (27) Scimitar Squadron Pilot [TIE/sa Bomber] Points: 27 (27) Scimitar Squadron Pilot [TIE/sa Bomber] Points: 27 (27) Scimitar Squadron Pilot [TIE/sa Bomber] Points: 27 Total points: 200
  2. Even outside of the Pre move making it fast it’s a different skill to judge the order of moves. I ran into a situation where my initial thought was a straight into a three bank but I figured a one bank into a three straight would get me closer, and it cost me a turn on a gas cloud. Luckily I’d dialed in a move on my defender that would have worked regardless of coordinating but still it could have been bad times.
  3. Just want to report in that I recently flew the palp reaper/2x saber/onyx defender version of this archetype and oh man it was a blast. Was against a somewhat janky Assaj/bossk/nom list but still, by the time I had wiped out bossk and had mostly chewn through assaj when we called it I had only taken 3 hits total, 2 to the reaper and one to a range 3 shot into an interceptor (of course) personally the reaper is a lot to handle, and I honestly think I like the Vader version more to make it more of a threat rather than a support ship.
  4. Rac with Sloan, title, ruthless and 5x academies. Vipers are a lot less scary when double stressed, and Sloan makes them think twice about the linked since triple stress is even worse.
  5. (76) Rear Admiral Chiraneau [VT-49 Decimator] (9) Admiral Sloane (1) Ruthless (4) Dauntless Points: 90 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 Total points: 200 Will never not recommend this list. Rac doesn’t need a bunch of upgrades when people have 5x ties to worry about. It’s an absolutely demoralizing list to fly against.
  6. Super awesome and congrats! Ive been running the rac/5x academies version of Sloan much to the frustration of our local league. Glad to see a Sloan swarm do work out there!
  7. Zucch10

    Sloane

    I’m up and down on that idea. On one hand out PSing swarms and having that crack to shove damage through is pretty great. On the other a recent game had 2 of my modded ties pop to unmodded shots and while yes double stressing two ships is a good thing it’s certainly harder to punch damage through with 7 dice rather than 9. Personally I lean into thinking of them kinda like vultures where more = better but the upsides to losing a ship can be clutch
  8. Zucch10

    Sloane

    Imperial Pacification Force (76) Rear Admiral Chiraneau [VT-49 Decimator] (9) Admiral Sloane (1) Ruthless (4) Dauntless Points: 90 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 (22) Academy Pilot [TIE/ln Fighter] Points: 22 Total points: 200 Been running this lately and it’s an absolute bear to deal with. 10/10 will always recommend.
  9. If your sinking an extra 10 points into her for the title... in which case I’m still shooting quick first
  10. I still don’t understand the defenders of phasma. She’s bad. There’s no reason to shoot her she’s no more of a threat than a generic SF so... just ignore her. If she’s flying alongside QuickDraw just shoot down QuickDraw he can only fire back once per turn why wouldn’t you burn that down first anyway? In the middle of a swarm what is she doing that matters? You aren’t doing a swarm tactics chain with her so just kill the swarm.
  11. If a world where 5x As with 2 reds and 4 health are so amazing is wrong then I never want to be right. Also seen the list chewed up by Y wings so currently believing this is still the best timeline.
  12. I ran kestel with barrage/ruthless and double edge with barrage/ruthless/ion turret with 2x barrage scimitars and a barrage ruthless Jonas. Was pretty **** good to tell the truth, only got kestal to trigger once but she pushed 3 damage through to boba and while I never got double edge to trigger his ion turret did take out boba range one. i feel they’re very good for what they offer.
  13. 1. In 2.0 the point limit for a standard game is 200. This is double from what was allowed in 1.0 2. Landing on debris means that you take a stress token after the checknpilot stress step and then roll an attack die. On a critical result you suffer one critical damage. Having the stress token generally means you cannot perform an action. Additional dice on defense does depend on the closest point to closest point intersecting and obstacle. 3. Not correct, see above 4. No you didnt miss anything, it is a useless upgrade without the lambda taking crew like director krennic to gain the target lock action. 5. Each ship can only perform one of an action each turn, so if you perform the focus action you can’t focus again. For night beast his extra action is only ever focus, so you’ll always want to evade or barrel roll before performing your free focus.
  14. Zucch10

    Reapers and Strikers

    Personally I’m waffling between 3x strikers plus a yorr lambda or a scariff base pilot. Yorr seems stronger on paper letting you coordinate with tactical officer and pull adrenaline rush style maneuvers turn after turn with electronic baffle and inspiring recruit while opening Dutchess to VI and sabacc to crack shot. The scariff base pilot means your taking adrenaline rush with dutchess and sabacc, but does have that sweet dial plus advanced ailerons.
  15. Zucch10

    E-wing strong

    Yeah, through a single trade I received 7 E Wings. Down to 6 now through a trade but still.
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