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BayushiFugu

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Everything posted by BayushiFugu

  1. Masters of the Shadow 4 cost Dynasty card (scorpion) 4/2 Glory 0 Shugenja Shinobi Action: During a conflict, lose 1 honor - move this character to the conflict or home from the conflict (Max twice per turn)
  2. Ancestral Armours of the Clans All 3 cost attachments (clan only) Fukutsu * +4/+2 Armour Ancestral Attach to a Crab clan Personality you control. Attached character gains +4 Mil when it defends Interrupt: When this card would be discarded - discard a friendly Crab character from play instead. Sasageru * +2/+4 Armour Ancestral Attach to a Crane clan Personality you control. Attached character adds its glory to the Glory count for the Imperial Favour even when bowed. Action: During a conflict, initiate a Pol duel - Honour the winner and gain honour equal to attached character's Glory. Togashi's Armour * +3/+3 Armour Ancestral Attach to a Dragon clan Personality you control. Attached character gains Duelist and Monk keywords. Action: During a conflict, initiate a Mil duel - Move all Fate from an unclaimed Ring to the winner and give them +1/+1 until the end of the conflict. Junsui * +4/+2 Armour Ancestral Attach to a Lion clan Personality you control. Attached character gains +4 Mil when it attacks. Reaction: When attached character wins a Mil conflict- honour attached character and it does bow from conflict resolution this phase. Mezameru * +3/+3 Armour Ancestral Attach to a Phoenix clan Personality you control. Attached character gains +3 Glory and cannot gain dishonor tokens. Whenever attached character wins a conflict, after claiming the Ring - Gain honour equal to the number of rings you control. Shoju's Armour * +2/+4 Armour Ancestral Attach to a Scorpion clan Personality you control. Interrupt: When this card is attached, target another player - that player loses 2 Honour. Action: During a Pol conflict, target an opposing character - Bow it if it is dishonoured, otherwise, dishonour it. Armour of the Ki-Rin* +3/+3 Armour Ancestral Attach to a Unicorn clan Personality you control. Attached character gains cavalry. If it already has this keyword, give it +1/+1 instead. Action: Move attached character into a conflict or home from a conflict. (twice per turn.) Action: Lose 3 Honour - move this attachment to another Unicorn clan character you control.
  3. Conflict cards Inner Rage (Crab) 1 Cost Event Action: During a Mil conflict, target your participating Berserker Personality and dishonor it - Give your personality +4 Mil and your opponent's card effects cannot bow it. Tea Ceremony (Crane) 0 cost Event Action: Bow an Honored Courtier character you control - Gain honor equals to its Glory. Dragonfly Tattoo (Dragon) 1 cost Attachment +1/+1 Tattoo Restricted Attach to a Monk character you control. Action: During a conflict, bow this attachment - Ready attached character and move them into the conflict. My Ancestor's Give Me Strength (Lion) 0 cost Event Action: During a conflict, remove a target Personality from your Dynasty discard from play - Target a Bushi character you control. Honor that character and give them +X/+X for the phase, where X equals the removed Personality's Glory. Foresight (Phoenix) 0 cost Event Spell Water Action: Name a card - Reveal the top 4 cards of your Conflict deck and put all copies of the named card into your hand. Put the rest on the bottom of your deck in random order. Disgusting Rumour (Scorpion) 0 cost Event Action: During a Pol conflict, bow your participating Courtier Personality and target an opposing Personality - Dishonor the opposing Personality. If you cannot, discard it instead. Aladdin's Carpet (Unicorn) 1 cost attachment +0/+0 Gaijin Item Action: During a conflict, bow this item - move attached character home or into the conflict.
  4. Tainted Bushi 3 cost Crab character 5/1 Glory 0 Berserker Bushi Shadowlands When this character attacks or defends - lose 1 Honor.
  5. Arrowroot Tattoo 1 cost Dragon attachment +0/+0 Tattoo Restricted Attach to a Monk character you control. Action: During a conflict, remove a Fate from an unclaimed Ring - Put that Fate on attached character. "It has the power to heal" - Togashi Yori
  6. Poison the well 1 cost Scorpion Event Action: During a conflict, target a character that was Coverted this conflict - Either dishonor that character or remove a Fate from them.
  7. Tactical Advantage 0 cost Lion card Event Action: During a Mil conflict, discard a card and target an attacking character you control - give that character a Mil bonus equal to the cost of the discarded card. If the targeted character has Tactician, double this bonus.
  8. lion clams - like some sort of feline-mollusk hybrid. that would be scary! lol
  9. Hida O-Ushi * 4 cost 6/- Glory 1 Bushi Berserker Bully Action: During a Mil conflict, target an opposing character with less Mil - Bow that character. It cannot ready this conflict. Daidoji Uji * 4 cost 1/5 Glory 2 Bushi Duelist Reaction: After Uji wins a duel - Gain 1 honor (Unlimited) Togashi Korimi * 4 cost 3/3 Glory 2 Tattooed Monk Action: During a conflict, discard a Kihō card from your hand a target an attachment - discard the attachment. Akodo Hachigoro * 4 cost 3/3 Glory 3 Bushi Tactician Action: During a conflict, target a non participating Bushi character you control and discard a card - move the non-participating character into the conflict then honor it. Isawa Shunryu* 4 cost 2/3 Glory 3 Shugenja Void You cannot place Fate on this character when played from your Province. At the beginning of the Draw Phase - draw a card. Bayushi Wateru * 4 cost Conflict 4/3 Glory 1 Bushi Shinobi Disguised - Shinobi Reaction: After Wateru enters play - take an additional action. Utaku Kana * 4 cost 4/2 Glory 3 Busi Cavalry Battle Maiden While Kana is Honored, your attacking cavalry characters gains +2/+2.
  10. Togashi Taiki* 4 cost dynasty character 4/3 glory 0 Monk Tattooed Reaction: After this character wins a conflict when defending - resolve the ring effect as if you were the attacking player.
  11. Bayushi Goshiu * 3 cost Scorpion Dynasty character 1/4 Glory 1 Courtier Whenever a Dishonored character leaves play, your opponent loses 1 Honor. (This is in addition to the normal interrupt from Dishonored characters leaving play) "You should be more careful when pouring tea Doji-san"
  12. Mountain Tattoo 1 cost Dragon attachment +1/+1 Attach to a Monk character you control. Tattoo Attached character does not bow from conflict resolution when defending. "He refused to drop to his knee" Arrowroot Tattoo 1 cost Dragon attachment +1/+1 Tattoo Attach to a character you control. Reaction: After this character wins a conflict alone - Put one Fate on this character. "It has the power to heal" Crane Tattoo 0 cost Dragon attachment +0/+1 Tattoo Attach to a character you control. Attached character gain +2 political during a Pol conflict. The Blood of Togashi 0 cost Dragon Event Action: During a conflict, give target Tattooed character you control +1/+1 for each Tattoo attachment they have until the end of conflict.
  13. 1 card no matter how much fate you would remove. Otherwise, it could get pretty broken lol
  14. Mantra of the Void 0 cost Dragon Event Kihō Reaction: When an opponent declares a Void conflict, if you control a ready Monk character - Gain a Fate and draw a card. Togashi Shu * (Dragon) 4 cost Dynasty character 4/1 Glory 1 Monk Tattooed Sensei Reaction: When you would claim Fate from a Ring - Return a Kihō from your Conflict discard pile to your hand instead. Impulsive Student (dragon) 1 cost Dynasty character 2/1 Glory 1 Monk Tattooed This character cannot be bowed by opponent's card effects when it is attacking.
  15. Tattooed Prodigy 3 cost Dragon Dynasty Character 3/3 Glory 0 Monk Tattooed Action: Move a Fate from an unclaimed Ring to another unclaimed Ring - Draw a card. "One learns by doing"
  16. White venom (scorpion) 1 cost attachment -1/-1 Poison Play only if you have 6 or less Honor Whenever attached character assigns or moves to a conflict, its controller loses 1 Honor.
  17. Young Prodigy 0 cost dragon character 0/0 Glory 1 Monk Tattooed Reaction: Whenever you play a Kihō or Tattoo card targeting this character - Give it +1/+1 until the end of the phase. "One learns by doing."
  18. Venomous Words 1 cost Crane event Action: During a conflict - initiate a Pol duel. Resolve the duel. The loser is dishonored and the winner does not bow from conflict resolution this conflict.
  19. Blockade reinforcements 0 cost crab event Play during a Mil conflict - until the end of the conflict, your opponent cannot play characters from their hand or provinces.
  20. Mantra of Air 0 cost Dragon event Kihō. Air. Reaction: After an opponent declares an Air conflict, choose a Monk character or a character with a Monk attachment – honor that character and draw 1 card.
  21. Shosuru Ren* 3 cost Scorpion Conflict character 4/1 Glory 1 Disguised Shinobi Reaction: When Ren enters play, target opponent chooses to bow or dishonor one of their characters.
  22. Togashi Dashi * 3 cost Dragon character 3/3 Glory 0 Monk Tattooed Action: During a conflict, discard a Kihö or Tattoo card from your hand - ready Togashi Dashi. (Unlimited) "One must let go to move forward"
  23. Bayushi Aramoro * 3 cost Dynasty character 4/2 Glory 0 Disguised Shinobi Action: When you play Aramoro during a conflict, target an opposing character - Dishonor that character. It cannot be rehonored this conflict.
  24. Taoist Defender 3 cost Dragon character 2/2 Glory 1 Monk Action: Taoist Defender gains +x/+x until the end of phase where X is the number of rings with Fate on them.
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