BayushiFugu

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About BayushiFugu

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  • Birthday August 16

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  • Location
    Missouri City, Tx
  1. Control - when this character enters play, target a personality, bow it. Determination - This character does not bow from resolution after winning a conflict Insight - When this character enters play, draw a card Knowledge - when this character enters play, look at a random card in your opponent's hand Perfection - when this character wins a duel, honor it Strength - This character gains +2 mil skill when attacking Will - This character cannot be bowed by card effects your opponent controls
  2. Since we now have two mantras for Dragon I would love to see the other three as well as more tattoo other than Centipede. Mantra of Air 0 cost event When opponent declares Air conflict, target monk or character with monk attachment, ready and move that character to the conflict and draw a card. Mantra of Void 0 cost event When opponent declares Void conflict, target monk or character with monk attachment, take one Fate off a participating character and give it to the target monk. Draw a card Mantra of Earth 0 cost event When opponent declares Earth conflict, target monk or character with monk attachment, Honor that character and draw a card. Lion Tattoo 0 cost attachment +1 Mil +0 Pol When attached character is in Military conflict, gains +1 Mil Scorpion Tattoo 0 cost attachment +0 Mil +1 Pol Attached character cannot be dishonored Just a few ideas
  3. Compassion implies feeling sorry for others so it should read ; Compassion (When this character wins a conflict, give the losing side 1 honor.) Courage implies fearlessness and the will to continue so should read; Courage (This character does not bow from conflict resolution) Honor implies just that so Honor (when this character enters play, honor it) Duty implies doing whatever it demanded of you regardless of personal need so it should stay around thus Duty (this character enters play with 1 Fate on it) and Righteousness is very haughty and personal so Righteousness (When this character attacks, it gains +2 Glory until end of conflict)
  4. Phoenix just got even better. Finally a decent unicorn card.
  5. where is the link to this. I would like to read them myself
  6. I would love to see tattoo attachment cards for dragon as well as Togashi Mitsubishi. For scorpion I want kachiko and more shinobi cards that mess with players hands
  7. As a scorpion, we believe in Duty above all things. Without Kuwanan to defend the lands of the Lion, it should be easier to take.
  8. I would have judged that he forfeits that one honor since he did not remember to do it during the appropriate phase. Even forced interrupts need to be acknowledged in a reasonable time frame. Mentioning after your bids have been revealed is not reasonable.
  9. Hey y'all. There is a release event at Asgard games this Saturday starting at 2:00. It is $5 entry fee and 40/40 constructed. Bring your deck and get some nice release prizes. Registration begins at 2:00 and first game starts at 3:00. Hope to see you all there.
  10. Imperial Stronghold +2 Str 10 honor 7 Fate 6 Influence Action: Target a friendly Imperial personality and give it +1 Mil and +1 Pol for each other Imperial personality you control until end of conflict.
  11. Breach of etiquette (scorpion card) 3 cost Event Action: Target a Dishonored character in play. Its controller loses honor equal to its printed glory. "An unfortunate spill can incite a war."
  12. Yasuki Trader 2 cost 2 mil 2 pol 2 glory Courtier Action: Give your opponent 1 fate. Take 2 honor from them.
  13. Waves of Vigor (dragon card) 0 cost Event Kiho Water Reaction: when an opponent declares a water conflict, target a friendly monk character. Ready it and place a fate on it. "Water invigorates me"
  14. Ryousu (unique) brotherhood 4 cost 4 mil 3 pol 2 glory Monk Water Reaction: After you win a Water conflict, negate any destruction of the province. Gain 1 honor and discard an attachment in play. Water cleanses all things. _______________________________________ Hyrobu (unique) brotherhood 5 cost 6 mil 4 pol 1 glory Monk Void Champion Reaction: After you win a Void conflict, negate any destruction of the province. Gain 1 honor and 2 fate.
  15. In fitting with your theme Kyobi (unique) brotherhood 3 cost 2 mil 2 pol 2 glory Monk Fire Reaction: When you win a fire conflict, negate the province destruction. Draw a card and gain 1 honor.