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About drail14me

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  1. What are some hard counters?
  2. Title says it all. Are these going to be THE list until the next points adjustment?
  3. drail14me

    Fly Casual X-Wing Simulator

    Well, not totally free. He does have a Patreon page where many donate on a monthly level. One of those levels let’s you suggest ships to add. Take a look if you want to help him help us.
  4. I'd heard we might see the re-print of Rebel and Imperial 1 squadrons by the end of Jan. Apparently not. Any other rumors? Will they come out with the SSD?
  5. Thanks. Had this question come up at a Regional yesterday. I’d misunderstood the video. The Contain stops the standard critical effect but does not get ride of the die with Crit result therefore APT would trigger. Thanks!
  6. Does spending a Contain Defense Token stop APTs from triggering?
  7. Do Assault Concussion Missles work the same as APTs?
  8. Sorry, just realized I put this post in the wrong sub-forum. I’m new and trying to understand the extra yaw with the Navigate Command. Can that yaw be used where there normally is no yaw? For example, an ISD at speed 3 gets no yaw at the 1st joint. Would the Nav Command allow a yaw there?
  9. drail14me

    Dorsal Turret on a Y-Wing?

    I’m happy it’s in there and I agree that it should be. However, if they are going to go by the rule that only products released in 2.0 are available in Hyperspace then they should have released the Falcon in 2.0 by now instead of allowing SOME parts of the Conversion Kits. And if you’re going to allow SOME parts of the Conversion Kit then why not a simple generic Dorsal Turret?
  10. drail14me

    Dorsal Turret on a Y-Wing?

    Then where do you get the Rebel pilot cards?
  11. drail14me

    Dorsal Turret on a Y-Wing?

    The YT-1300 hasn’t been released in 2.0 yet it’s in Hyperspace.
  12. drail14me

    Dorsal Turret on a Y-Wing?

    Thanks. Doing a facepalm! Wonder why it’s not in Hyperspace?
  13. drail14me

    Dorsal Turret on a Y-Wing?

    Just went to build a Y-Wing list in the Official App and in Launch Bay Next. Neither would all me to add a Dorsal Turret to a Y-Wing. Is this a bug or am I missing a change?
  14. drail14me

    How would you play this fleet?

    Thanks for the advice. I'll look at those changes. I do like your Raider build for anti squadron, I think I will swap that one out. Slicer tools on Suppressor also sound helpful in it's role as well as ACMs on the Glad. I've made some changes and the list is below. Wondering if that 10 point bid is deep enough to ensure being first player? My thought is slow forward with the ISD, run the Glad to flank the ISD's target, have the Raider try to run squadron interference and flank the ISD target, block with the Tua Gozanti keeping the ISD target at bay, follow the ISD with the Coms Net Gozanti and feed the ISD tokens? Motti’s motley Crew (390/400) Empire - Author: Dennis Daniels Commander: Admiral Motti Objectives: Most Wanted, Hyperspace Assault, Solar Corona [flagship] Imperial II-class Star Destroyer (120) - Admiral Motti (24) - Relentless (3) - Electronic Counter Measures (7) - Leading Shots (4) - Intel Officer (7) - Gunnery Team (7) = 172 total points Gladiator I-class Star Destroyer (56) - Demolisher (10) - Intel Officer (7) - Assault Concussion Missiles (7) - Engine Techs (8) - Ordnance Experts (4) = 92 total points Gozanti-class Cruisers (23) - Suppressor (4) - Electronic Counter Measures (7) - Slicer Tools (7) - Minister Tua (2) = 43 total points Gozanti-class Cruisers (23) - Comms Net (2) = 25 total points Raider I-class Corvette (44) - Instigator (4) - Agent Kallus (3) - Flechette Torpedoes (3) - Ordnance Experts (4) = 58 total points