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Everything posted by HanScottFirst

  1. So, not asking for spoilers about Chapter 11 (bankruptcy, jk), just got there, but when it says "Warning: If you lose this scenario, the campaign will end" it doesn't just reset you to square 1 if you lose, right? Or like, auto delete? Or idk some other horrible thing? Can you retry it?? I've played the first 4 scenarios way too many times, and I am not too keen on replaying 10 scenarios if I lose. Fantastic game, I just don't have that time right now 😛
  2. I had not considered the reload trick before, especially if you already have a TL from FCS or get coordinated, etc.
  3. This could be fun: Hera Syndulla (VCX-100) — VCX-100 Light Freighter 73 Lone Wolf 5 Advanced Sensors 10 Saw Gerrera 8 R2-D2 (Crew) 8 Hull Upgrade 2 Ghost 0 Ship Total: 106 Half Points: 53 Threshold: 8 Luke Skywalker — T-65 X-Wing 62 Proton Torpedoes 12 R2 Astromech 4 Afterburners 6 Servomotor S-Foils 0 Ship Total: 84 Half Points: 42 Threshold: 3 https://raithos.github.io/?f=Rebel Alliance&d=v6!s=200!61:124,111,,,58,56,164,,148:;4:,136,2,105,142:&sn=Unnamed Squadron&obs=
  4. I had some flying Saw, Lone Wolf, R2-D2, hull upgrade Hera. The idea is R2 takes the heat off of Saw a little, and Lone Wolf let's you reinforce each round. That was before it had a sensor slot, so I'd probably add advanced sensors now. It was decent. Not great, but decent. A friend of mine had a lot of fun with some build for Kanan, it was Collision detector and Hera crew, though I guess you could just sub it for Leia crew now.
  5. Something I never got was the 4 Attack rating in the front arc. Is it to simulate the crew on a bunch of little turrets, so it's basically 4 reds?
  6. I personally love two-ship lists. The level of advanced planning and thinking about dials is enjoyable to me. I almost think a 2 ship list flown well will, at certain points, take more time choosing dials than a swarm will. But yeah, I do think at least one or both of the ships need consistent and/or passive mods. Two ship lists are very, very variance dependant, and it feels really bad when you think you have out positioned someone consistently (you shoot they don't), but the dice just do not push damage through. So anything to mitigate variance is great. Hence Han is so good.
  7. Go to that high def Y-Wing spread floating around (thanks @svelok) and look at the second card in, just after Snap Shot. Its something "sight" and is a secondary weapon, 2 red dice, bullseye range 1-3. Going down the side there seems to be the words "executes" "spend" "attack" and "result" So, guessing, works just like snap shot, but either (1) spend a force to use it, or (2) you can only modify with force or (3) spend a force to use it and only modify with force. Thoughts? ___ I remember in the old PC games (Dark Force 2?) Deadly Sight or something was a force power. Not that Jedi in ships will be shooting lasers from their eyes, but yeah. ____
  8. HanScottFirst

    Snap Shot

    The question is the cost. For example, Saw Crew in 1.0 was 1 pt (so 2 2.0 pts), but he now does the same thing in 2.0, but costs 8 pts (so 4 1.0 pts). So yeah, I could see snap shot costing 6 points in 2.0
  9. Super cool idea! I'm in favor of the IG-88 style moves. Like, a purple 3 hard where you move the 3 hard, and then rotate 180 degrees. Or, maybe have a ship that has both T-Rolls and Sloops, either one red and one purple, or both purple or something. I guess with how force regenerates, you will always be able to execute purples, right? Because you will always have at least 1 force at the start of activation? Maybe having it cost 2 like @BDrafty said. But that would lock out 1 force pilots.
  10. Yeah good question! Hmm. We can only hope they are not Methane clouds
  11. Clouds should roll for damage, but only do damage on hits. Or only damage on focus or something. That way they are less dangerous than asteroids, but more dangerous than Debris. Rebels had an episode with gas clouds, and the clouds were like melting ships and stuff. ____ Or something weird like, "If you perform an attack at range 0 of a gas cloud, suffer one damage" to represent if the gas is easily ignited or something. But I guess that concept contradicts their defensive buff . . .
  12. Since you have Vader Crew, I wonder if it would be worth squeezing 0-0-0 in on Oicunn?
  13. This would be so great. He would probably need to be costed over 100 points, so it would be like "Gunner Luke" in the Rebels - You can play it, but it is just so expensive. 3 Force and a free evade behind 3 greens with 7 HP would be very tough to kill.
  14. What about mixing in a few Assault, Ion, Adv. Slam gunboats? They are right at 40 points. You can slam, focus, and still get 3 reds.
  15. So Triple Us don't really make waves in Extended. It will be interesting to see how they fair in the Hyperspace portion.
  16. I think some may slot Tavson in, so Dormitz, Starkiller, and Tavson. I haven't tested it, but I suspect 4 ship rebel with Biggs and a Selfless ship could do well vs it. Spread damage to avoid the alpha, and then throw 4, 3 dice shots at one.
  17. My buddy put together a similar list, but slotted Wedge in. You can run Biggs, Wedge, Magva or Saw (w/Leia), and a selfless X-Wing or Selfless VTG Y. I had some pretty good luck with it. I think it's a strong archetype for Hyperspace. I have not tried it vs triple Us, but I suspect it will stack well. Should be able to spread damage, and 4 ships shooting w/at least 1 mod should burn down an Upsilon in two turns. The nice thing is Wedge will give the Upsilons 0 agi, meaning they could not spend evades from hyperspsace data vs his attack.
  18. I think 3 reds, no range bonus, after damage, if there are shields left remove a shield, is probably what it will be? So just the same as 1.0, but minus a red? A little nerfed as there are less shields in 2.0 to start with. But not bad overall. One hit vs Luke will take shields down.
  19. Now all we need is the points to drop below 50. That way you can field 4 with some upgrades
  20. How about this variant? Jess locks the Red Squadron, and then uses ability for rerolls. So, if Bastian can get a lock, potentially Lulo + 3 X-Wing with rerolls and focus for offense. Not as defensive, but Ints of 2, 3, 3, 5, so a tad more activation flexibility. I haven't flown it, but I want to. https://raithos.github.io/?f=Resistance&d=v5!s!296:197,-1,175,-1,-1,-1:;257:-1,-1,-1,175,-1,171,-1:;254:196,-1,175,-1,-1,-1:;239:172,133,-1,-1:&sn=Unnamed Squadron&obs= Jessika Pava — T-70 X-Wing 52 M9-G8 7 Integrated S-Foils 0 Ship Total: 59 Half Points: 30 Threshold: 4 Red Squadron Expert — T-70 X-Wing 48 Integrated S-Foils 0 Black One 2 Ship Total: 50 Half Points: 25 Threshold: 4 Lieutenant Bastian — T-70 X-Wing 48 BB Astromech 2 Integrated S-Foils 0 Ship Total: 50 Half Points: 25 Threshold: 4 L’ulo L’ampar — RZ-2 A-Wing 38 Heroic 1 Trick Shot 2 Ship Total: 41 Half Points: 21 Threshold: 2
  21. So, you can only rotate a bowtie F/B or R/L, but I think this works: A Bomber w/Paige and VTG, Bowtie set R/L: (1) shoots a ship out of its Right arc. (2) It uses Paige to rotate arc F/B, so the Right bowtie is now in the front, and the Left bowtie is now in the back. (3) It then shoots with VTG out the back with the "Left Arrow" and then rotates with Paige R/L again. So, if you are careful to rotate the side arc you shot from to the front, you can use Paige/VTG to shoot Side then Back? So Paige and VTG are pretty much a 360 arc?
  22. I think another thing TIE Swarms have going for them in Hyperspace is the lack of trajectory simulator bombs. Only the Resistance Bomber can bring them, but a TIE Swarm would eat one of those up.
  23. I would have said Squad Leader was kind of cool, but that is a little pricy now. So probably Elusive, that way he gets the "stress focus" and rerolls for defense
  24. I think 4ish points is fair. Unlike old Countermeasures, this takes an action to do, and it doesn't increase agility. Taking an action is a fair cost. It may be slightly better for higher Int, I think, because you can drop locks if a lower Int moves up and locked that round.
  25. Leia crew on Rey falcon could be really good. Or Leia crew and Rey gunner on Han falcon? Probably 10+ points for Leia crew, but stacking force tokens on Rey could be good.
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