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HanScottFirst

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  1. HanScottFirst

    Double Decimators

    Since you have Vader Crew, I wonder if it would be worth squeezing 0-0-0 in on Oicunn?
  2. HanScottFirst

    More force users in factions

    This would be so great. He would probably need to be costed over 100 points, so it would be like "Gunner Luke" in the Rebels - You can play it, but it is just so expensive. 3 Force and a free evade behind 3 greens with 7 HP would be very tough to kill.
  3. HanScottFirst

    5 Barrage Gunboats

    What about mixing in a few Assault, Ion, Adv. Slam gunboats? They are right at 40 points. You can slam, focus, and still get 3 reds.
  4. HanScottFirst

    Predictions for Toronto

    So Triple Us don't really make waves in Extended. It will be interesting to see how they fair in the Hyperspace portion.
  5. HanScottFirst

    What is the 3 Upsilon list they are talking about?

    I think some may slot Tavson in, so Dormitz, Starkiller, and Tavson. I haven't tested it, but I suspect 4 ship rebel with Biggs and a Selfless ship could do well vs it. Spread damage to avoid the alpha, and then throw 4, 3 dice shots at one.
  6. HanScottFirst

    Selfless Rebels

    My buddy put together a similar list, but slotted Wedge in. You can run Biggs, Wedge, Magva or Saw (w/Leia), and a selfless X-Wing or Selfless VTG Y. I had some pretty good luck with it. I think it's a strong archetype for Hyperspace. I have not tried it vs triple Us, but I suspect it will stack well. Should be able to spread damage, and 4 ships shooting w/at least 1 mod should burn down an Upsilon in two turns. The nice thing is Wedge will give the Upsilons 0 agi, meaning they could not spend evades from hyperspsace data vs his attack.
  7. HanScottFirst

    Plasma Torpedoes in Wave 4

    I think 3 reds, no range bonus, after damage, if there are shields left remove a shield, is probably what it will be? So just the same as 1.0, but minus a red? A little nerfed as there are less shields in 2.0 to start with. But not bad overall. One hit vs Luke will take shields down.
  8. HanScottFirst

    Hooray. Upsilons on sale at Amazon for 12 bucks.

    Now all we need is the points to drop below 50. That way you can field 4 with some upgrades
  9. HanScottFirst

    Resistance XXXx: three and a half X-wings

    How about this variant? Jess locks the Red Squadron, and then uses ability for rerolls. So, if Bastian can get a lock, potentially Lulo + 3 X-Wing with rerolls and focus for offense. Not as defensive, but Ints of 2, 3, 3, 5, so a tad more activation flexibility. I haven't flown it, but I want to. https://raithos.github.io/?f=Resistance&d=v5!s!296:197,-1,175,-1,-1,-1:;257:-1,-1,-1,175,-1,171,-1:;254:196,-1,175,-1,-1,-1:;239:172,133,-1,-1:&sn=Unnamed Squadron&obs= Jessika Pava — T-70 X-Wing 52 M9-G8 7 Integrated S-Foils 0 Ship Total: 59 Half Points: 30 Threshold: 4 Red Squadron Expert — T-70 X-Wing 48 Integrated S-Foils 0 Black One 2 Ship Total: 50 Half Points: 25 Threshold: 4 Lieutenant Bastian — T-70 X-Wing 48 BB Astromech 2 Integrated S-Foils 0 Ship Total: 50 Half Points: 25 Threshold: 4 L’ulo L’ampar — RZ-2 A-Wing 38 Heroic 1 Trick Shot 2 Ship Total: 41 Half Points: 21 Threshold: 2
  10. So, you can only rotate a bowtie F/B or R/L, but I think this works: A Bomber w/Paige and VTG, Bowtie set R/L: (1) shoots a ship out of its Right arc. (2) It uses Paige to rotate arc F/B, so the Right bowtie is now in the front, and the Left bowtie is now in the back. (3) It then shoots with VTG out the back with the "Left Arrow" and then rotates with Paige R/L again. So, if you are careful to rotate the side arc you shot from to the front, you can use Paige/VTG to shoot Side then Back? So Paige and VTG are pretty much a 360 arc?
  11. HanScottFirst

    How to get the TIE/LN in the mix

    I think another thing TIE Swarms have going for them in Hyperspace is the lack of trajectory simulator bombs. Only the Resistance Bomber can bring them, but a TIE Swarm would eat one of those up.
  12. HanScottFirst

    Ten Numb: Elusive or Debris Gambit?

    I would have said Squad Leader was kind of cool, but that is a little pricy now. So probably Elusive, that way he gets the "stress focus" and rerolls for defense
  13. HanScottFirst

    Spare Parts Cannister Poe

    I think 4ish points is fair. Unlike old Countermeasures, this takes an action to do, and it doesn't increase agility. Taking an action is a fair cost. It may be slightly better for higher Int, I think, because you can drop locks if a lower Int moves up and locked that round.
  14. HanScottFirst

    Resistance Transport observations

    Leia crew on Rey falcon could be really good. Or Leia crew and Rey gunner on Han falcon? Probably 10+ points for Leia crew, but stacking force tokens on Rey could be good.
  15. HanScottFirst

    Are card packs going to be a thing?

    I feel like it was said they would release card packs with each wave? Or am I getting that mixed up with them including the Wave 1 expansion cards in the Conversion Kits? I might have heard it in an interview or a forum post or something, where card packs were a thing? Or maybe I am totally mistaken . . . _______________________________________ Here is the problem if there is no new content in rereleases and they promised that you are fine to buy one faction: the only way to get new cards would be if that faction (Rebels, Scum, Imperials primarily) get an entirely new ship. Right? If they only have conversion kit content with the rereleases of first edition ships, you will never get the new cards, because new cards will only be with new ships. Unless there are card packs, or you go on eBay and pay a fortune. I am sure/hope a rerelease will get new cards at some point. I wonder if it is just these first few waves where they are trying to grow second edition. ________________________________________ Not trying to be polemic, mostly wondering if anyone else heard about card packs.
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