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HanScottFirst

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  1. HanScottFirst

    New Flechette Weapons = Strain?

    Cool idea! I could see that being a thing. I wonder if the weapon could assign a strain token if the ship is not strained, independent of the attack hitting (so basically as long as you have a shot, you can strain someone). Or maybe that would be too strong of an effect.
  2. HanScottFirst

    Canon ships from clone wars era

    There's a LAAT in the Treacherous card art. Which isn't to say it's a guarantee, but FFG (at least in Legion) seems to hint at future units with card art. And I think the LAAT is likley considering how iconic it is. The TIE striker is another example of a mostly atmosphere ship in space. I'm thinking large base crew carrier - 2 slots and a gunner? Maybe copy the BSF-17 and have front arc with rotating dual arc. Torpedo slot for sure, too. Actually instead of coming with a bowtie, it would be cool to have a LAAT specific upgrade called "Clone Gunners" or something. It adds a bowtie arc weapon to simulate the two side gun pods. Then, if you want to run it less points, you don't take the Gunners and only have a front arc.
  3. HanScottFirst

    Will Vulture swarms be the new meta swarm list?

    Hmm. I could see them excelling in Hyperspace, but like any swarm, trajectory protons will be a nightmare 😕 Fortunately in hyperspace the only trajectory platform will be the Resistance Bomber, I think at least for now.
  4. HanScottFirst

    Are you an X-Wing cheater?

    I am notorious in my group for wrecking the game state on accident; me and miniature games do not mix well at times. For example, we will have two ships marked. They put the first ship down, and I'm like "oh cool," so I pick my marker up, which was for the second ship that was marked haha . . .
  5. For the K-Fighter, I could see the Vaksai title coming back in the re-release. Something, like, "modifications cost 1 less point" or "pay for modifications as if you were agility 0" or something like that.
  6. Hey all, obivously if they alter points soon, this discussion may not be super relevant, but I have wondered: How have the First Order and Resistance stacked up against some of the meta contenders? Boba, quads, Redline, Whisper, Rebel torps, Dash, etc.?? The Wave 2 games I have played, and pretty much all the ones I watch on YouTube, always seem to feature Wave 2 content playing against itself. I know GSP's league stream has 2 games up of Wave 2 vs Scum, but I am wondering how Wave 2 has done in Extended overall? (I imagine it should do okay in Hyperspace). Thoughts? Games? Experiences?
  7. HanScottFirst

    GSP Appreciation/Discussion Thread

    Yeah, GSP rocks!
  8. HanScottFirst

    "My dad is wrong" or, "Help Lack get rules across to their family."

    Hmm. I think Pg. 3 of the Rules Reference is your best bet. Ships cannot perform the same action more than once in a round. It does not matter how you get the action, can't do it twice. ________ Just a funny side story, for a while when my dad and I started out, we would only change 1 focus with a focus token. It was revolutionary when we figured out focus changed all results!
  9. HanScottFirst

    Is the jamming action better than people think?

    I think Tavson will get some use out of it. Or maybe a Moldy Crow Hawk bc you may already have a focus? But I'm not sure on the math of (1) only have a focus for offense vs defense w/no tokens bc you jammed or (2) focus + TL for offense vs a defense with a token bc you did not jam, but TLed instead.
  10. HanScottFirst

    Tavson + Gonk

    I think Railgun is Electronic Baffle, Gonk, probably Pattern Analyzer, and I guess whatever upgrades you want. You can just stop in place over and over again and shoot 4 dice But yeah, Tavson with reinforce and gonk is pretty darn tanky. But good discussion points about wanting him to be shot at
  11. HanScottFirst

    OH GOD, THE BOMBERS ARE GOOD.

    Wait wait wait... Rules Reference Pg. 9: "Each ship can drop or launch only one device per round" Finch: "Before you drop a bomb, you may place it in the play area touching you instead" So, the RR says you can only launch or drop once per round. Finch does neither of those things, he places it. Is this the same difference between acquiring a lock and taking the target lock action? Does this mean Paige + Finch can place multiple bombs per round (but not launch or drop multiple)? ___________ I doubt it works likes that based upon the replacement effect discussion, as placing replaces dropping, and thus counts as dropping? But technically on the wording alone, Finch could place (not drop) multiple a round! Vtg + Paige could mean place in system, place after one shot, place after another shot haha.
  12. I searched the rules section, found nothing recent for 2.0, and just want to double check this still works. Here are my thoughts: > Debris moves the stress to after the check difficulty step of execuing a manuever, but you still get the stress as part of executing the manuever (RR pg. 13) > If you fully execute a white manuever with Kanan, you can spend 1 force to remove 1 stress token at a ship 0-2. So, you go through the Debris on a white move, get the stress as part of the move, then fully execute it, and then can spend Kanan to remove stress?
  13. Hmm. Yeah they should just rerelease Redline as "after you perform an action, you may perform a red target lock action" They will have a chance to update the pilot card in the Punisher 2.0 release. I know in 1.0 they rereleased Advanced Slam in the Gunboat with errated wording, so maybe they can do the same with a pilot card? It's either that or cost him up near 55-60 points.
  14. HanScottFirst

    Let's Build: A squad for Kylo

    Hmm. I feel like pro torps would be an easy way for Kylo to gaurantee getting the IWSYTDS Condition to trigger (auto crit), but then it's 9 more points on an already expensive ship. Would Midnight and Null fit into a ten point bid? But I could see what you meant with a firepower problem with only Kylo and two FOs . . . https://raithos.github.io/?f=First Order&d=v5!s!236:74,178,136,-1,-1:;233:116,-1,-1:;290:116,-1,-1:&sn=Unnamed Squadron&obs= 188 total: Kylo Ren — TIE Silencer 82 Supernatural Reflexes 12 Primed Thrusters 8 Proton Torpedoes 9 Ship Total: 111 Half Points: 56 Threshold: 3 "Midnight" — TIE/FO Fighter 44 Crack Shot 1 Ship Total: 45 Half Points: 23 Threshold: 2 "Null" — TIE/FO Fighter 31 Crack Shot 1 Ship Total: 32 Half Points: 16 Threshold: 2
  15. HanScottFirst

    The Resistance: A faction overview in progress.

    Hmm. Taking VTG on Finch Dallow could be decent for 2 reasons: (1) W/Finch's pilot ability letting you put bombs into play anywhere touching your base, you could get away with not taking Traj Sim to take Fire Control System instead. This would let you have at least one mod on both shots. (2) At PS4 Finch would likely be able to set up a TL on somebody (if you take FCS). But yeah I agree. The dial likely will be pretty rough, so you could maybe get 1 or 2 double taps in per game . . . (the stop move could help, but yeah. Not very mobile lol). I guess VTG could also let you shoot out of both sides, too, which might have its uses.
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