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Posts posted by Arthur_McGuire
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16 minutes ago, Arbiter7 said:Can't find anything on the FAQ, care to elaborate?
Allow me. In flowchart for attacking there is only one "after attacking" phase for double tapping secondaries like TLT.
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8 minutes ago, jmswood said:@Arthur_McGuire Comm Relay is expensive, but the action efficiency makes the ship more of an individual threat.
Duly noted. Still IMO Comm Relay is good for keeping evade token (for Juke or as an additional shield) but if Swarm Leader eats the token most every turn it's just dead weight because you'll need to replenish the token all the time anyways.
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I think Rage suits Newbacca better than Swarm Leader.
Here's a variant of "Let the Wookie Win":
YT-1300: · Chewbacca (Heroes of the Resistance) (42)
Rage (1)
· C-3PO (3)
Inspiring Recruit (1)
· Millennium Falcon (Evade) (1)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Captured TIE (1)
· Sabine's Masterpiece (1)
· Kanan Jarrus (3)
TIE Fighter: · Captain Rex (14)
TIE Fighter: · Sabine Wren (15)
· A score to settle (0)
-- TOTAL ------- 100p. --Even without the TIEs and Kanan raging Chewbacca is a beast.
EDIT: I just had a wild idea! What if I ditch Sabine for Zeb and put Feedback Array on Ahsoka so she can deal killing blows to aces or commit suicide if need be...
DeathToJarJar reacted to this -
8 minutes ago, DeathToJarJar said:Plus Biggs can't evade to feed Swarm Leader, unless you give him R3 astromech.
Jan Ors.
I'm worried about Rey's attack mods. Is two rerolled blanks enough?
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19 hours ago, jmswood said:Swarm Leader is best in a list with ships that get free evades (like x7 and TAP) or that store evades (comm relay).
IMO Comm Relay is too expensive for evade providers because Swarm Leader removes the tokens. Juke and UniPS with the Swarm Leader works quite well.
Made this list the other day but havent tested yet because I only have one TAP:
Black Barons
TIE Striker: Black Squadron Scout (20)
· Swarm Leader (3)
Lightweight Frame (2)
Adaptive ailerons (0)
TIE Advanced Prototype: Baron of the Empire (19)
Juke (2)
XX-23 S-Thread Tracers (1)
Autothrusters (2)
TIE/v1 (1)
TIE Advanced Prototype: Baron of the Empire (19)
Juke (2)
XX-23 S-Thread Tracers (1)
Autothrusters (2)
TIE/v1 (1)
TIE Advanced Prototype: Baron of the Empire (19)
Juke (2)
XX-23 S-Thread Tracers (1)
Autothrusters (2)
TIE/v1 (1)
-- TOTAL ------- 100p. --Might have to ditch Tracers for iniative bid.
EDIT: And Striker needs a Targeting Computer...
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41 minutes ago, Myth Child said:You bet! And thank you! That squad with three Greens does look nice, but I'm still in possession of only two A-Wings for now. I have been looking for an excuse to get a third, though.

Fitting Jan Ors on the U-Wing is a nice touch as well. She's definitely a crew member I'll keep in mind as I continue to tweak the list.
I played four test runs today and the list feels good.
My excuse for buying second Rebel Aces and third TIE/fo was my list with 3xGreen+2xTIE...
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9 minutes ago, DR4CO said:Generally, yes, but having a Phantom as the wingman can change that. Making anything that would shoot before the Phantom shoot after the Phantom is a pretty big deal.
Also my stepson plays Quickdraw + Doom RAClo with Proton Bombs and he makes Dengars and such PS0 so he knows when to bomb them...
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3 hours ago, spamdex said:Heff really wants enhanced scopes imo . If hes against lower ps pilots his ability is useless.
IMO he really doesn't because that would mess one of the few reason I'd pick Heff before any other pilot. Heff has UniPS with the Greens and it really helps in activation. Also almost any lower PS ships are easy game for the Greens to PS kill (Trust me. I've played against a couple of Academy swarms...).
EDIT: For me Heff is not the star player. He is just tanky and inexpensive crew carrier that can withstand the alpha strike. If his ability ever kicks in it's just a free bonus that allows him to shoot a bit harder. For me the end game are the Greens.
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My rule of thumb with Snap/Juke-Wings is...

That leaves you 31 points for OpSpec carrier and i think I'm gonna take my U-wing for a spin. I originally bought the U for Expertise and Inspiring Recruit and my stepson flew it once. Thanks for the idea!
EDIT: Here's my list...
U-Wing: · Heff Tobber (24)
Collision Detector (0)
Tactical Jammer (1)
Operations Specialist (3)
· Jan Ors (2)
Pivot wing (0)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Autothrusters (2)
A-Wing Test Pilot (0)
Juke (2)
-- TOTAL ------- 99p. --Jan Ors+OpSpec solves the problem of k-turning Green not having an evade token for Juke.
Myth Child reacted to this -
I love the official missions. My favorite so far is Mission 12: Bounty Hunt (comes in IG-2000 expansion) because it is a three-way and adds a little bit of diplomacy to the game.
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I finished third in a small local tournament couple weeks back with 3xSnap/Juke Green + Zeb (OpSpec) + Rex. In first matchup Greens snapped Dengar to death while blocking Bossk. Only lost to a Defender list.
AngryAlbatross and Parakitor reacted to this -
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6 hours ago, gennataos said:I like this idea. What about something more traditional? Maybe one of the following?
Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)Braylen Stramm (25)
Operations Specialist (3)
R3-A2 (2)
Alliance Overhaul (0)Biggs Darklighter (25)
M9-G8 (3)
Integrated Astromech (0)Total: 100
View in Yet Another Squad Builder
Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)Thane Kyrell (26)
Operations Specialist (3)
R7-T1 (3)
Alliance Overhaul (0)Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)Total: 100
If you really want ARC in your list I'd definitely take Braylen for UniPS and threat of stress and drop Biggs for a third Green Sqd and some Autothrusters. Biggs is dead weight and a point sink. Braylen can and will eat the alpha strike alone and then it's A-wing superiority time...
BlodVargarna reacted to this -
Works like a charm with cheaper supports and Autothrusters...
EDIT: Just realized this is old news for Admiral Deathrain...
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1 minute ago, Lazyplayer88 said:If Boba Fett crew takes a title I imagine him spay painting "Not the (insert title)" on the side of a ship. Lol
I imagine him planting a remote bomb beforehand.
SuperWookie reacted to this -
7 minutes ago, Pewpewpew BOOM said:Tycho: he has a big bong in his cockpit. It keeps him chill and he avoids red turns as to not spill the water.
I make snorting sound with my nose when someone Pushes the Limit. Also I get instant earworm of the song Push it to the Limit.
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Also last few days have shown that the ones out of touch with the game are imperial players (and mostly purist ones at that) because even if their heavy bombers are not top of the line, their heavy fighters are still by far the absolute best (even post-nerf). Even if 3 primary alone isn't terrifying, statline 3/3/3/3 is.
EDIT: Not trying to pick a fight. Apologies in beforehand.
Quadjumper King reacted to this -
16 minutes ago, Magnus Grendel said:And anyway, the Scurrg is perfectly capable of generating 3 dice with both focus and rerolls - it has both a system slot and a crew slot*, so generating "free" target locks is incredibly easy!
* note to people wanting reasons to rag on scum: Rebel heavy bomber gets a turret and a crew slot. Imperial heavy bomber gets a systems slot and a repositioning action that doesn't prevent it attacking. Scum heavy bomber gets.....all four. Plus a PS3 generic with an elite talent and a tenth hit point compared to the nine of the other two.
Havoc title balances it nicely 'cause you can't have both crew and system at the same time. IMO one of the best designed titles in the game.
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3 hours ago, VanderLegion said:Rebel captive doesn't say must either. Neither do a lot of mandatory effects. The key is really just the lack of a "may". Effects are "must" by default unless stated otherwise
Sabine is effectively "may" because the card says only "Once per round..." and not "Once per round the first..." like Rebel Captive does.
In other words Sabine can trigger on any bomb going and RC must be the first enemy shooting.
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Sounds a bit like the dice in Armada.
Nice idea! Never gonna happen but lets theorize:
What if it was "you may replace" and the black die had no crits in it?
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My last Father's Day was the best ever! My fiancee has two kids from previous marriage and they gave me some kick*** gifts though I'm not technically their father. Girl drew me a manga style card, boy bought me an E-wing and mother bought me a bottle of fine pinot noir. Must have done something right...
BTW: in Finland Father's Day is in november so I'll have to wait a bit still
So happy friday and happy Father's Day to whomever it concerns at this point of time!
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7 minutes ago, shaunmerritt said:I humbly apologize, I read their question wrong.... you are correct
Sorry about me rushing to conclusion earlier. I play against RikuM regularly and his Defenders are my mortal enemy...
shaunmerritt reacted to this -
1 minute ago, shaunmerritt said:No, they FAQ'd it. Hotshot happens after the "Declare Target" step and before the end of the "Modify Defense Dice" step. Rexler's ability happens after attacking.
Wouldn't that be "Yes! (per FAQ) He must spend token before the window for his ability"?


Swarm Leader Chewy
in X-Wing Squad Lists
Posted · Edited by Arthur_McGuire
My version has Kanan on Ahsoka so Chewie can lose the double stress with a white move, Chewie can use his own action for evade and Ahsoka gives him Rage action at the start of combat if he has a valid target.
EDIT: Now I see what you did with Airen there... Nice touch!