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Everything posted by Arthur_McGuire
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My version has Kanan on Ahsoka so Chewie can lose the double stress with a white move, Chewie can use his own action for evade and Ahsoka gives him Rage action at the start of combat if he has a valid target. EDIT: Now I see what you did with Airen there... Nice touch!
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It's not completely useless because only one of the attacks has to hit, expensive though...
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Allow me. In flowchart for attacking there is only one "after attacking" phase for double tapping secondaries like TLT.
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Duly noted. Still IMO Comm Relay is good for keeping evade token (for Juke or as an additional shield) but if Swarm Leader eats the token most every turn it's just dead weight because you'll need to replenish the token all the time anyways.
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I think Rage suits Newbacca better than Swarm Leader. Here's a variant of "Let the Wookie Win": YT-1300: · Chewbacca (Heroes of the Resistance) (42) Rage (1) · C-3PO (3) Inspiring Recruit (1) · Millennium Falcon (Evade) (1) TIE Fighter: · Ahsoka Tano (17) Veteran Instincts (1) · Captured TIE (1) · Sabine's Masterpiece (1) · Kanan Jarrus (3) TIE Fighter: · Captain Rex (14) TIE Fighter: · Sabine Wren (15) · A score to settle (0) -- TOTAL ------- 100p. -- Even without the TIEs and Kanan raging Chewbacca is a beast. EDIT: I just had a wild idea! What if I ditch Sabine for Zeb and put Feedback Array on Ahsoka so she can deal killing blows to aces or commit suicide if need be...
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Jan Ors. I'm worried about Rey's attack mods. Is two rerolled blanks enough?
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IMO Comm Relay is too expensive for evade providers because Swarm Leader removes the tokens. Juke and UniPS with the Swarm Leader works quite well. Made this list the other day but havent tested yet because I only have one TAP: Black Barons TIE Striker: Black Squadron Scout (20) · Swarm Leader (3) Lightweight Frame (2) Adaptive ailerons (0) TIE Advanced Prototype: Baron of the Empire (19) Juke (2) XX-23 S-Thread Tracers (1) Autothrusters (2) TIE/v1 (1) TIE Advanced Prototype: Baron of the Empire (19) Juke (2) XX-23 S-Thread Tracers (1) Autothrusters (2) TIE/v1 (1) TIE Advanced Prototype: Baron of the Empire (19) Juke (2) XX-23 S-Thread Tracers (1) Autothrusters (2) TIE/v1 (1) -- TOTAL ------- 100p. -- Might have to ditch Tracers for iniative bid. EDIT: And Striker needs a Targeting Computer...
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Snap A's with Heff and Braylen or Jess
Arthur_McGuire replied to Myth Child's topic in X-Wing Squad Lists
I played four test runs today and the list feels good. My excuse for buying second Rebel Aces and third TIE/fo was my list with 3xGreen+2xTIE... -
Also my stepson plays Quickdraw + Doom RAClo with Proton Bombs and he makes Dengars and such PS0 so he knows when to bomb them...
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Snap A's with Heff and Braylen or Jess
Arthur_McGuire replied to Myth Child's topic in X-Wing Squad Lists
IMO he really doesn't because that would mess one of the few reason I'd pick Heff before any other pilot. Heff has UniPS with the Greens and it really helps in activation. Also almost any lower PS ships are easy game for the Greens to PS kill (Trust me. I've played against a couple of Academy swarms...). EDIT: For me Heff is not the star player. He is just tanky and inexpensive crew carrier that can withstand the alpha strike. If his ability ever kicks in it's just a free bonus that allows him to shoot a bit harder. For me the end game are the Greens. -
Snap A's with Heff and Braylen or Jess
Arthur_McGuire replied to Myth Child's topic in X-Wing Squad Lists
My rule of thumb with Snap/Juke-Wings is... That leaves you 31 points for OpSpec carrier and i think I'm gonna take my U-wing for a spin. I originally bought the U for Expertise and Inspiring Recruit and my stepson flew it once. Thanks for the idea! EDIT: Here's my list... U-Wing: · Heff Tobber (24) Collision Detector (0) Tactical Jammer (1) Operations Specialist (3) · Jan Ors (2) Pivot wing (0) A-Wing: Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Autothrusters (2) A-Wing Test Pilot (0) Juke (2) A-Wing: Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Autothrusters (2) A-Wing Test Pilot (0) Juke (2) A-Wing: Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Autothrusters (2) A-Wing Test Pilot (0) Juke (2) -- TOTAL ------- 99p. -- Jan Ors+OpSpec solves the problem of k-turning Green not having an evade token for Juke. -
Your Favorite Alternate Rules, Scenarios, and Game Types
Arthur_McGuire replied to Celestial Lizards's topic in X-Wing
I love the official missions. My favorite so far is Mission 12: Bounty Hunt (comes in IG-2000 expansion) because it is a three-way and adds a little bit of diplomacy to the game. -
I finished third in a small local tournament couple weeks back with 3xSnap/Juke Green + Zeb (OpSpec) + Rex. In first matchup Greens snapped Dengar to death while blocking Bossk. Only lost to a Defender list.
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@Admiral Deathrain let's Make A-wing Great Again!
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AAAARC Snap shot ridiculousness
Arthur_McGuire replied to Admiral Deathrain's topic in X-Wing Squad Lists
If you really want ARC in your list I'd definitely take Braylen for UniPS and threat of stress and drop Biggs for a third Green Sqd and some Autothrusters. Biggs is dead weight and a point sink. Braylen can and will eat the alpha strike alone and then it's A-wing superiority time... -
AAAARC Snap shot ridiculousness
Arthur_McGuire replied to Admiral Deathrain's topic in X-Wing Squad Lists
Works like a charm with cheaper supports and Autothrusters... EDIT: Just realized this is old news for Admiral Deathrain... -
What happens in your head when playing...
Arthur_McGuire replied to Pewpewpew BOOM's topic in X-Wing
I imagine him planting a remote bomb beforehand. -
What happens in your head when playing...
Arthur_McGuire replied to Pewpewpew BOOM's topic in X-Wing
I make snorting sound with my nose when someone Pushes the Limit. Also I get instant earworm of the song Push it to the Limit. -
Also last few days have shown that the ones out of touch with the game are imperial players (and mostly purist ones at that) because even if their heavy bombers are not top of the line, their heavy fighters are still by far the absolute best (even post-nerf). Even if 3 primary alone isn't terrifying, statline 3/3/3/3 is. EDIT: Not trying to pick a fight. Apologies in beforehand.
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Havoc title balances it nicely 'cause you can't have both crew and system at the same time. IMO one of the best designed titles in the game.
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2 New Dice (A Dumb Idea I Cannot Stop Thinking About)
Arthur_McGuire replied to gamblertuba's topic in X-Wing
Sounds a bit like the dice in Armada. Nice idea! Never gonna happen but lets theorize: What if it was "you may replace" and the black die had no crits in it? -
My last Father's Day was the best ever! My fiancee has two kids from previous marriage and they gave me some kick*** gifts though I'm not technically their father. Girl drew me a manga style card, boy bought me an E-wing and mother bought me a bottle of fine pinot noir. Must have done something right... BTW: in Finland Father's Day is in november so I'll have to wait a bit still So happy friday and happy Father's Day to whomever it concerns at this point of time!
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Sorry about me rushing to conclusion earlier. I play against RikuM regularly and his Defenders are my mortal enemy...
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Wouldn't that be "Yes! (per FAQ) He must spend token before the window for his ability"?
