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svelok got a reaction from Megatronrex in Look, an article!
If it's not located on a leyline it's no good.

svelok got a reaction from GhostofNobodyInParticular in Lol Chimaera
I don't see that as necessarily contradicting "counts as equipped for the purposes of scoring". As opposed to counting as equipped for all intents and purposes, "counts as equipped for scoring, but not for equipping other cards to the slot or for being used" doesn't seem hard to reconcile, if that was FFGs intent.

svelok got a reaction from Onidsen in Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.
Wild mass conjecture:
Armada will go to printing when the Legion core set is done, which will be around the end of December.
Thereafter, we will get a preview article when wave 7 is nearing the end of printing, which might be around the end of January.
Yes. Edit: Not the Chimaera (or Thrawn) specifically, but wave 7 in general. "Something big" meant "a wave" and nothing more/less.
I reserve the right to be part of the Rebel Alliance and a traitor either way.

svelok got a reaction from Vandallorian in Smoke Cover?
There's also the Dodge action, the ability to move twice, cover/flanking interactions, and the game being objective (rather than kill point) driven, to encourage movement.

svelok got a reaction from GhostofNobodyInParticular in The Super Star Destroyer Campaign  Combat Phase, Boarding, and Retreating
What happens to disabled ships that are neither boarded nor destroyed?

svelok got a reaction from The Jabbawookie in What would you change about just one ship?
I'd use the Pelta more if the Command variant had access to a Turbolaser slot.
For the price of two Command Peltas with Engine Techs, an ISDII can take Gunnery Teams, XI7s, and Leading Shots. The two Peltas have more squadron pushing, an extra activation, two sets of defense tokens, etc  so it's normal that also getting Speed 3 comes at the opportunity cost of a huge increase in shot quality.
A new Pelta ship card that copies the current Command variant, but drops the Fleet Command and/or squadron value for a Turbolaser slot, or something like that, would be neat. A pair would need to buy every upgrade twice (not to mention paying for ETs) and would lack the stuff the ISD can take instead (Avenger title, ECMs, Leading Shots, etc), so the ISDII will always be more efficient.
And a Command Pelta with ETs and a Turbolaser card  priced somewhere in the 70s  is going to lose out to the beatstickefficiency of a 102 point VSD bringing the Gunnery Team/XI7/Leading Shots from above plus its 5 extra natural health.

svelok got a reaction from Darth Sanguis in OHIO REGIONALS (Nov 25th 2017)
Top three was Biggs, then the 2x Assault Frigate list, and then Biggs' game 3 opponent (named Bill, maybe?).
I believe 4th was the Interdictor list with 2 Lambdas (as opposed to the one with 3) flown by John.
I (alec) came in 8th, so that should just leave 5/6/7.

svelok got a reaction from Darth Sanguis in OHIO REGIONALS (Nov 25th 2017)
Top three was Biggs, then the 2x Assault Frigate list, and then Biggs' game 3 opponent (named Bill, maybe?).
I believe 4th was the Interdictor list with 2 Lambdas (as opposed to the one with 3) flown by John.
I (alec) came in 8th, so that should just leave 5/6/7.

svelok got a reaction from Darth Sanguis in OHIO REGIONALS (Nov 25th 2017)
Top three was Biggs, then the 2x Assault Frigate list, and then Biggs' game 3 opponent (named Bill, maybe?).
I believe 4th was the Interdictor list with 2 Lambdas (as opposed to the one with 3) flown by John.
I (alec) came in 8th, so that should just leave 5/6/7.

svelok got a reaction from Megatronrex in One year, one release
Am I the only one who interpreted that statement as completely generic PR speak?
It sure feels that way, since I'm still hearing about it.

svelok got a reaction from Megatronrex in One year, one release
Am I the only one who interpreted that statement as completely generic PR speak?
It sure feels that way, since I'm still hearing about it.

svelok got a reaction from Megatronrex in One year, one release
Am I the only one who interpreted that statement as completely generic PR speak?
It sure feels that way, since I'm still hearing about it.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from TUZ in TUZ LEGION LOG
What you've got there could make for a pretty balanced 6x3 table already, imo  with a bit extra additional terrain keeping the super tight dense feel it has now.
And don't forget that speeders can ignore terrain of height 1 (and T47s of height 2), so they'll be weaving between the taller buildings but zooming right over the smaller stuff.
It would take away from the Tatooine feel, so ultimately a personal aesthetic choice, but dropping some of the domes on the single story buildings could make for more gameplay options  speeders could land up there, ATRTs/Troopers could climb up (esp w/ grappling hooks) and run across or shoot down, etc.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from The Jabbawookie in Help me with black math
Sure, think about it this way there's two blanks, and two crits. So naturally your odds of improving a hit are the same as your odds of making it worse.
As mentioned, though, crits change the math a bit. The first crit is worth slightly more than two damage, because it also allows you to activate a crit effect (default or otherwise). (To make math easy you could just take the odds of a third damage via Structurals, but that's getting into needless mathhammer.)
Therefore, rerolling the entire pool if you lack a crit is expectedvalue positive. The odds of blanks and crits are the same, but crits are slightly better than blanks are worse. Even though only the first crit matters (unless you're using some sort of spend effect), it still nudges the EV past the line. So, mathematically, you should always fish for crits, if you have an effect to activate that will go through. (If you're not hitting hull or they're Containing, then it's a wash [except insofar as you can burn their Contain, wherein it becomes EV positive again].)
However, I personally find that rerolling a bunch of hits into blanks feels a lot worse than rerolling into a bunch of crits feels good, and that emotional variable is not insignificant or trivial. A small EV gain isn't worth feeling gutted by a trash roll, if that gutting causes you to tilt or just to be unhappy with the game. (It's a game!)
To summarize always fish for crits; unless you don't like to, in which case don't.

svelok got a reaction from MerryVulture in Article Predictions. Mostly General Discussion. But there's definately some Predictions scattered throughout.
Update:
RWM hit the printer on December 2nd, and released ~19 weeks later, on April 13th.
The same timeframe would put a Legion release in the last week of January, or first week of February.
FFG would have to put out around an article per week starting this week to match RWM's count, though  RWM had 5 game mechanic previews, and 1 per unit expansion (of which Legion has 6 announced). That's ignoring product announcement and organized play articles, for obvious reasons.
If I was an L5R player, I'd be all about that.
With FFG owning the IP and bundling a card game, a board game, and an RPG (and whatever else in the future) together in the setting, it'd be irresponsible not to release lore articles! I fully support them in this endeavor albeit not with my money.

svelok reacted to Mikael Hasselstein in Regional Kits
Well, the casual sexual objectification of women might strike a woman as more than a "little off color." There are reasons there is such a gender imbalance in the game, and this is one of them.

svelok got a reaction from GammonLord in HighRes English Profundity and Chimaera Previews
And the MC75's side shield dial is set above its max.
Following this template, wherein green is educated guessing and blue is full blown conjecture, the Chimera version reads:
At the start of the Ship
Phase, you may select
1 of your hull zones
mark it with
Until the end of the round,
while a ship or squadron is
attacking that hull zone, the
attack is obstructed. During
the Status Phase, sacrifice
that chagrin token to summon Exodia.