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svelok

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  1. Thanks
    svelok got a reaction from Pa Weasley in Cluster Missiles   
    Yes, but also, no: the rules limit each ship to only one bonus attack per round. 
  2. Thanks
    svelok got a reaction from Pa Weasley in Cluster Missiles   
    You perform the entire attack again, so you start back at the Attack: text. Every requirement and wording still applies - has to be in your arc, within range, etc - you just ignore specifically the lock requirement.
  3. Thanks
    svelok got a reaction from Scum4Life in What is the point of double modifications on tie interceptors?   
    someday they'll release a super dank upgrade that uses double mod slots and you'll be thankful
  4. Thanks
    svelok got a reaction from Scum4Life in What is the point of double modifications on tie interceptors?   
    someday they'll release a super dank upgrade that uses double mod slots and you'll be thankful
  5. Thanks
    svelok got a reaction from Pa Weasley in Cluster Missiles   
    Yes, but also, no: the rules limit each ship to only one bonus attack per round. 
  6. Thanks
    svelok got a reaction from Pa Weasley in Cluster Missiles   
    You perform the entire attack again, so you start back at the Attack: text. Every requirement and wording still applies - has to be in your arc, within range, etc - you just ignore specifically the lock requirement.
  7. Thanks
    svelok got a reaction from Scum4Life in What is the point of double modifications on tie interceptors?   
    someday they'll release a super dank upgrade that uses double mod slots and you'll be thankful
  8. Thanks
    svelok got a reaction from Scum4Life in What is the point of double modifications on tie interceptors?   
    someday they'll release a super dank upgrade that uses double mod slots and you'll be thankful
  9. Thanks
    svelok got a reaction from Scum4Life in What is the point of double modifications on tie interceptors?   
    someday they'll release a super dank upgrade that uses double mod slots and you'll be thankful
  10. Like
    svelok got a reaction from feltipern1 in What is the point of double modifications on tie interceptors?   
    Yeah, there's really no right answer to that. Somebody loses no matter how they try to do it.
    No new cards in OT ships? Sad for people who want the new cards.
    New cards in OT ships? Sad for veterans who don't want to re-buy.
    No new cards? Sad for everyone, new stuff is fun, game stagnates.
    Cards sold directly, in some kind of card pack? Sad for retailers, who have to make space for additional SKUs that have much smaller margins.
    With second edition, the conversion kits and squadron packs ensure everybody is caught up in general, but it still remains to be seen how second edition shakes out long term. It's worth mentioning that Armada has the same business model X-Wing 1.0 had, but never forced players to card-chase as hard as 1.0 did, so there's a sliding spectrum of options here and not just a hard binary. 
    I hold out a fool's hope for a Kihraxz box with, like, 3 Config options reflecting how customizable their lore says they are.
    Yeah. And remember, the X-Wing development cycle is like a year and half or two years long - eg, they said on stream that wave 3 was finalized and put into production six months ago. 
    Which just means a lot of stuff we have now, was designed a long time ago, with knowledge of other stuff being designed that we still don't know about.
  11. Like
    svelok got a reaction from JJ48 in Hyperspace - is there a list better than Tripsilons?   
    are you from the past
  12. Thanks
    svelok got a reaction from Pa Weasley in Cluster Missiles   
    Yes, but also, no: the rules limit each ship to only one bonus attack per round. 
  13. Thanks
    svelok got a reaction from Scum4Life in What is the point of double modifications on tie interceptors?   
    someday they'll release a super dank upgrade that uses double mod slots and you'll be thankful
  14. Thanks
    svelok got a reaction from Pa Weasley in Cluster Missiles   
    You perform the entire attack again, so you start back at the Attack: text. Every requirement and wording still applies - has to be in your arc, within range, etc - you just ignore specifically the lock requirement.
  15. Like
    svelok got a reaction from feltipern1 in What is the point of double modifications on tie interceptors?   
    Yeah, there's really no right answer to that. Somebody loses no matter how they try to do it.
    No new cards in OT ships? Sad for people who want the new cards.
    New cards in OT ships? Sad for veterans who don't want to re-buy.
    No new cards? Sad for everyone, new stuff is fun, game stagnates.
    Cards sold directly, in some kind of card pack? Sad for retailers, who have to make space for additional SKUs that have much smaller margins.
    With second edition, the conversion kits and squadron packs ensure everybody is caught up in general, but it still remains to be seen how second edition shakes out long term. It's worth mentioning that Armada has the same business model X-Wing 1.0 had, but never forced players to card-chase as hard as 1.0 did, so there's a sliding spectrum of options here and not just a hard binary. 
    I hold out a fool's hope for a Kihraxz box with, like, 3 Config options reflecting how customizable their lore says they are.
    Yeah. And remember, the X-Wing development cycle is like a year and half or two years long - eg, they said on stream that wave 3 was finalized and put into production six months ago. 
    Which just means a lot of stuff we have now, was designed a long time ago, with knowledge of other stuff being designed that we still don't know about.
  16. Thanks
    svelok got a reaction from Scum4Life in What is the point of double modifications on tie interceptors?   
    someday they'll release a super dank upgrade that uses double mod slots and you'll be thankful
  17. Thanks
    svelok got a reaction from Scum4Life in What is the point of double modifications on tie interceptors?   
    someday they'll release a super dank upgrade that uses double mod slots and you'll be thankful
  18. Like
    svelok got a reaction from Arma Quattro in A Few wave 4 Abilities I've managed to translate.   
    It's clearly obstructed, I'm adding my trick shot dice, the TO can't stop me
  19. Like
  20. Like
    svelok got a reaction from Hiemfire in Unofficial ruling Doc.   
    It's like the very first thing the document says, yeah.
    This is basically "hey, we're the system open judges, and we want to make sure they all end up using the same rulings, and if you want you can then also use the same rulings locally too". 
    But people are always mad, sometimes it's better to just set them on ignore and move on.
  21. Like
    svelok got a reaction from RebelRogue in Unpopular Opinion Thread   
    It's been what, seven months since 2.0 released?
    Every stream, to this day: [thing happens] "Well, back in 1.0..."
  22. Like
    svelok got a reaction from Rodafowa in Unpopular Opinion Thread   
    please do not underestimate my information gathering network
  23. Thanks
    svelok got a reaction from Magnus Grendel in つ ◕◕ ༽つ SUMMON NEW POINTS ༼ つ ◕◕ ༽つ   
    They mentioned on stream that it wasn't free, and that they wanted taking it or not to be a meaningful choice not an auto-include.
     
  24. Thanks
    svelok got a reaction from Magnus Grendel in つ ◕◕ ༽つ SUMMON NEW POINTS ༼ つ ◕◕ ༽つ   
    They mentioned on stream that it wasn't free, and that they wanted taking it or not to be a meaningful choice not an auto-include.
     
  25. Like
    svelok got a reaction from Hiemfire in Unofficial ruling Doc.   
    It's like the very first thing the document says, yeah.
    This is basically "hey, we're the system open judges, and we want to make sure they all end up using the same rulings, and if you want you can then also use the same rulings locally too". 
    But people are always mad, sometimes it's better to just set them on ignore and move on.
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