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svelok got a reaction from FlyingAnchors in Carolina Krayts is the best X-Wing podcast
Your months-long maintenance of personal toxicity to multiple individuals on multiple platforms apparently persona-non-grata.
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svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast
Your months-long maintenance of personal toxicity to multiple individuals on multiple platforms apparently persona-non-grata.
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svelok got a reaction from 5050Saint in Carolina Krayts is the best X-Wing podcast
Your months-long maintenance of personal toxicity to multiple individuals on multiple platforms apparently persona-non-grata.
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svelok got a reaction from ClassicalMoser in Carolina Krayts is the best X-Wing podcast
Your months-long maintenance of personal toxicity to multiple individuals on multiple platforms apparently persona-non-grata.
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svelok got a reaction from jagsba in Carolina Krayts is the best X-Wing podcast
Your months-long maintenance of personal toxicity to multiple individuals on multiple platforms apparently persona-non-grata.
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svelok reacted to S4ul0 in ETA Reactions
Power Creep.
The talent and especially the mod slot is a very bad idea from a balance perspective. The Force plus Evade on four green dice (with Stealth Device) is too strong. The ship does not have much damage output, but it can be unblockable with the autoblaster + talent + astromech combo, and that guarantees points that can be defended very well.
Is a fragile ship that with the correct choices (on squadbuilding and flying) will be meta warping and probably NPE in the near future (when the hype drops).
When the game needs that every shot counts, we have the Acewing return.
I like the ship, the ability and the possibilities, but the upgrades options are a mistake. I said the same with Soontir Fel. Naked is fine. Inflated with extra health and defensive options is a problem.
I am a primary Ace player, but I want to fly those ships and lose when I make a mistake or my opponent forces one. I don't like when I survive because I throw a lot of always modified green dice.
Darth Vader and Kylo Ren are well designed Force pilots. Strong but expensive, and they eat damage frequently. The Aethersprite loses the mod slot or 1 green dice (depending on the config), and the Evade action is purple. All of them have deficiencies that cannot be adressed. With the Eta-2 actually you can.
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svelok got a reaction from ClassicalMoser in Carolina Krayts is the best X-Wing podcast
I think I've understood this the least of anything posted in the past like 500 pages
Do you have examples?
Like, the canonical example was 5X, and then they broke the 5X breakpoint and... nothing happened and nobody plays it and it's mediocre? Out of curiosity I just checked on i1 Defenders, and basically nobody played them either, but of the 11 people that did 3 made their cuts.
I thought I said this already but I don't see it so maybe that was a fever dream, but one thing is that you're just having a different conversation here. The overall game power level thing is just an entirely orthogonal topic.
Wait, no, I understand this the least. Non-formation swarms are not fun to play against but formation swarms are?
I would be altogether too happy to never see a TIE brick ever again! Six ships that set one dial are way less interesting than 6+ ships that set an equal amount of dials and every single one matters.
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svelok got a reaction from Kanawolf in Sloane is not broken, underpriced, or OP and doesn't "punish" players for playing the game.
Sloane has been basically the same price for a really long time, and it's not like you saw Sloane doing well that entire time. Then the ships that can surround her got cheaper and now she does better. But you also still don't see those ships doing well in any other kinds of lists.
Also, people are allowed to dislike stress control.
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svelok got a reaction from Sunitsa in Carolina Krayts is the best X-Wing podcast
For what it's worth:
Obi-wan was still the most common Republic pilot Obi-wan's most played matchups were as follows: # games (Obi's winrate in %) Boba Fett: 24 (16.67%) Zizi Tlo: 19 (36.84%) "Warthog": 16 (43.75%) Techno Union Bomber: 15 (33.33%) Rey: 15 (33.33%) Warthog was the second most common Republic pilot Warthog's most played matchups were as follows: # games (:oink:'s winrate in %) Zizi Tlo: 30 (26.67%) Tallissan Lintra: 23 (26.09%) Rey: 22 (18.18%) Boba Fett: 21 (42.86%) "Warthog": 20 (50.00%) Anakin (in the N1) and the i2 Torrent were the most successful of the popular Republic ships (both around an 18% cutrate, compared to 9% for the faction as a whole) N1akin's matchups: Boba Fett: 14 (21.43%) Wedge Antilles: 8 (62.50%) Obi-Wan Kenobi: 8 (62.50%) Dash Rendar: 7 (85.71%) Tallissan Lintra: 6 (33.33%) Gold Trooper's matchups: Zizi Tlo: 16 (43.75%) Tallissan Lintra: 13 (53.85%) Rey: 12 (41.67%) Boba Fett: 9 (44.44%) "Warthog": 8 (62.50%) N1akin, Gold Trooper, Wolffe, Deltakin, 104th all performed reasonably well. Obi-wan and Warthog did not. Ric Olie had a 0% cutrate. -
svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast
I mean, I'm looking at this and seeing "Obi-wan is losing to i5 passive mod turrets", so
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svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast
For what it's worth:
Obi-wan was still the most common Republic pilot Obi-wan's most played matchups were as follows: # games (Obi's winrate in %) Boba Fett: 24 (16.67%) Zizi Tlo: 19 (36.84%) "Warthog": 16 (43.75%) Techno Union Bomber: 15 (33.33%) Rey: 15 (33.33%) Warthog was the second most common Republic pilot Warthog's most played matchups were as follows: # games (:oink:'s winrate in %) Zizi Tlo: 30 (26.67%) Tallissan Lintra: 23 (26.09%) Rey: 22 (18.18%) Boba Fett: 21 (42.86%) "Warthog": 20 (50.00%) Anakin (in the N1) and the i2 Torrent were the most successful of the popular Republic ships (both around an 18% cutrate, compared to 9% for the faction as a whole) N1akin's matchups: Boba Fett: 14 (21.43%) Wedge Antilles: 8 (62.50%) Obi-Wan Kenobi: 8 (62.50%) Dash Rendar: 7 (85.71%) Tallissan Lintra: 6 (33.33%) Gold Trooper's matchups: Zizi Tlo: 16 (43.75%) Tallissan Lintra: 13 (53.85%) Rey: 12 (41.67%) Boba Fett: 9 (44.44%) "Warthog": 8 (62.50%) N1akin, Gold Trooper, Wolffe, Deltakin, 104th all performed reasonably well. Obi-wan and Warthog did not. Ric Olie had a 0% cutrate. -
svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast
Okay, so I read this as "I don't like to take damage" or "I don't like it when my ships die". Every position isn't a bad position - if a swarm is spreading its arcs to ensure it has a shot everywhere, than it doesn't have good shots anywhere. A swarm that spreads its arcs is hoping to do maybe one damage to something; ships don't die unless it gets multiple arcs on target.
That means that you can create massively favorable situations by pointing a bunch of your arcs at the single swarm arc facing you. Or you can have one shot that's high quality (more dice / mods) vs the swarm ship's single low quality (fewer dice / mods) shot. Bringing TIEs and Wookies into the same mixing pot is super not the case - the strong point of Wookies is how easily they mass shots, and how little the arc coverage makes their dials matter. TIEs are the opposite - every game is about getting arcs on target.
Did you mean Coruscant specifically? That was 11 lists. If Republic performed exactly average, they'd have only 1.8 lists in cut, 0 is pretty much a meaningless gap from that, so yeah, just nobody played them there.
Yeah, my point was just that I think that might be more of a myth than an actual problem. I don't agree with this specific line of thought though - one of the things about X-Wing is that it's almost always better to double down on one sort of thing rather than to take lots of different things.
If it's a swarm, take more swarm ships. If it's highly defense aces, take more highly defensive aces. There's even a tendency for large turrets to just take more large turrets (double falcon, double firespray, etc). So sometimes, you have situations like 5X, where we could look at 4X + Basically-An-X-Wing Attack Shuttle, and have that rendering the 5X breakpoint not super relevant. On the other hand, there's not always a similar ship that fits into the point bracket, so a small (~5pt) swing can make an outsize impact on the list by forcing it to replace one of its ships with a different kind of ship, in the sense that eg an RZ-1 isn't just cheaper than a T-65 but also very different.
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svelok got a reaction from jagsba in Carolina Krayts is the best X-Wing podcast
I mean, I'm looking at this and seeing "Obi-wan is losing to i5 passive mod turrets", so
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svelok got a reaction from theBitterFig in Carolina Krayts is the best X-Wing podcast
I mean, I'm looking at this and seeing "Obi-wan is losing to i5 passive mod turrets", so
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svelok got a reaction from Ablazoned in Carolina Krayts is the best X-Wing podcast
For what it's worth:
Obi-wan was still the most common Republic pilot Obi-wan's most played matchups were as follows: # games (Obi's winrate in %) Boba Fett: 24 (16.67%) Zizi Tlo: 19 (36.84%) "Warthog": 16 (43.75%) Techno Union Bomber: 15 (33.33%) Rey: 15 (33.33%) Warthog was the second most common Republic pilot Warthog's most played matchups were as follows: # games (:oink:'s winrate in %) Zizi Tlo: 30 (26.67%) Tallissan Lintra: 23 (26.09%) Rey: 22 (18.18%) Boba Fett: 21 (42.86%) "Warthog": 20 (50.00%) Anakin (in the N1) and the i2 Torrent were the most successful of the popular Republic ships (both around an 18% cutrate, compared to 9% for the faction as a whole) N1akin's matchups: Boba Fett: 14 (21.43%) Wedge Antilles: 8 (62.50%) Obi-Wan Kenobi: 8 (62.50%) Dash Rendar: 7 (85.71%) Tallissan Lintra: 6 (33.33%) Gold Trooper's matchups: Zizi Tlo: 16 (43.75%) Tallissan Lintra: 13 (53.85%) Rey: 12 (41.67%) Boba Fett: 9 (44.44%) "Warthog": 8 (62.50%) N1akin, Gold Trooper, Wolffe, Deltakin, 104th all performed reasonably well. Obi-wan and Warthog did not. Ric Olie had a 0% cutrate. -
svelok got a reaction from gamblertuba in Carolina Krayts is the best X-Wing podcast
For what it's worth:
Obi-wan was still the most common Republic pilot Obi-wan's most played matchups were as follows: # games (Obi's winrate in %) Boba Fett: 24 (16.67%) Zizi Tlo: 19 (36.84%) "Warthog": 16 (43.75%) Techno Union Bomber: 15 (33.33%) Rey: 15 (33.33%) Warthog was the second most common Republic pilot Warthog's most played matchups were as follows: # games (:oink:'s winrate in %) Zizi Tlo: 30 (26.67%) Tallissan Lintra: 23 (26.09%) Rey: 22 (18.18%) Boba Fett: 21 (42.86%) "Warthog": 20 (50.00%) Anakin (in the N1) and the i2 Torrent were the most successful of the popular Republic ships (both around an 18% cutrate, compared to 9% for the faction as a whole) N1akin's matchups: Boba Fett: 14 (21.43%) Wedge Antilles: 8 (62.50%) Obi-Wan Kenobi: 8 (62.50%) Dash Rendar: 7 (85.71%) Tallissan Lintra: 6 (33.33%) Gold Trooper's matchups: Zizi Tlo: 16 (43.75%) Tallissan Lintra: 13 (53.85%) Rey: 12 (41.67%) Boba Fett: 9 (44.44%) "Warthog": 8 (62.50%) N1akin, Gold Trooper, Wolffe, Deltakin, 104th all performed reasonably well. Obi-wan and Warthog did not. Ric Olie had a 0% cutrate. -
svelok got a reaction from jagsba in Carolina Krayts is the best X-Wing podcast
For what it's worth:
Obi-wan was still the most common Republic pilot Obi-wan's most played matchups were as follows: # games (Obi's winrate in %) Boba Fett: 24 (16.67%) Zizi Tlo: 19 (36.84%) "Warthog": 16 (43.75%) Techno Union Bomber: 15 (33.33%) Rey: 15 (33.33%) Warthog was the second most common Republic pilot Warthog's most played matchups were as follows: # games (:oink:'s winrate in %) Zizi Tlo: 30 (26.67%) Tallissan Lintra: 23 (26.09%) Rey: 22 (18.18%) Boba Fett: 21 (42.86%) "Warthog": 20 (50.00%) Anakin (in the N1) and the i2 Torrent were the most successful of the popular Republic ships (both around an 18% cutrate, compared to 9% for the faction as a whole) N1akin's matchups: Boba Fett: 14 (21.43%) Wedge Antilles: 8 (62.50%) Obi-Wan Kenobi: 8 (62.50%) Dash Rendar: 7 (85.71%) Tallissan Lintra: 6 (33.33%) Gold Trooper's matchups: Zizi Tlo: 16 (43.75%) Tallissan Lintra: 13 (53.85%) Rey: 12 (41.67%) Boba Fett: 9 (44.44%) "Warthog": 8 (62.50%) N1akin, Gold Trooper, Wolffe, Deltakin, 104th all performed reasonably well. Obi-wan and Warthog did not. Ric Olie had a 0% cutrate. -
svelok got a reaction from jagsba in Carolina Krayts is the best X-Wing podcast
Okay, so I read this as "I don't like to take damage" or "I don't like it when my ships die". Every position isn't a bad position - if a swarm is spreading its arcs to ensure it has a shot everywhere, than it doesn't have good shots anywhere. A swarm that spreads its arcs is hoping to do maybe one damage to something; ships don't die unless it gets multiple arcs on target.
That means that you can create massively favorable situations by pointing a bunch of your arcs at the single swarm arc facing you. Or you can have one shot that's high quality (more dice / mods) vs the swarm ship's single low quality (fewer dice / mods) shot. Bringing TIEs and Wookies into the same mixing pot is super not the case - the strong point of Wookies is how easily they mass shots, and how little the arc coverage makes their dials matter. TIEs are the opposite - every game is about getting arcs on target.
Did you mean Coruscant specifically? That was 11 lists. If Republic performed exactly average, they'd have only 1.8 lists in cut, 0 is pretty much a meaningless gap from that, so yeah, just nobody played them there.
Yeah, my point was just that I think that might be more of a myth than an actual problem. I don't agree with this specific line of thought though - one of the things about X-Wing is that it's almost always better to double down on one sort of thing rather than to take lots of different things.
If it's a swarm, take more swarm ships. If it's highly defense aces, take more highly defensive aces. There's even a tendency for large turrets to just take more large turrets (double falcon, double firespray, etc). So sometimes, you have situations like 5X, where we could look at 4X + Basically-An-X-Wing Attack Shuttle, and have that rendering the 5X breakpoint not super relevant. On the other hand, there's not always a similar ship that fits into the point bracket, so a small (~5pt) swing can make an outsize impact on the list by forcing it to replace one of its ships with a different kind of ship, in the sense that eg an RZ-1 isn't just cheaper than a T-65 but also very different.
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svelok got a reaction from Cuz05 in Carolina Krayts is the best X-Wing podcast
Okay, so I read this as "I don't like to take damage" or "I don't like it when my ships die". Every position isn't a bad position - if a swarm is spreading its arcs to ensure it has a shot everywhere, than it doesn't have good shots anywhere. A swarm that spreads its arcs is hoping to do maybe one damage to something; ships don't die unless it gets multiple arcs on target.
That means that you can create massively favorable situations by pointing a bunch of your arcs at the single swarm arc facing you. Or you can have one shot that's high quality (more dice / mods) vs the swarm ship's single low quality (fewer dice / mods) shot. Bringing TIEs and Wookies into the same mixing pot is super not the case - the strong point of Wookies is how easily they mass shots, and how little the arc coverage makes their dials matter. TIEs are the opposite - every game is about getting arcs on target.
Did you mean Coruscant specifically? That was 11 lists. If Republic performed exactly average, they'd have only 1.8 lists in cut, 0 is pretty much a meaningless gap from that, so yeah, just nobody played them there.
Yeah, my point was just that I think that might be more of a myth than an actual problem. I don't agree with this specific line of thought though - one of the things about X-Wing is that it's almost always better to double down on one sort of thing rather than to take lots of different things.
If it's a swarm, take more swarm ships. If it's highly defense aces, take more highly defensive aces. There's even a tendency for large turrets to just take more large turrets (double falcon, double firespray, etc). So sometimes, you have situations like 5X, where we could look at 4X + Basically-An-X-Wing Attack Shuttle, and have that rendering the 5X breakpoint not super relevant. On the other hand, there's not always a similar ship that fits into the point bracket, so a small (~5pt) swing can make an outsize impact on the list by forcing it to replace one of its ships with a different kind of ship, in the sense that eg an RZ-1 isn't just cheaper than a T-65 but also very different.
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svelok got a reaction from jagsba in Carolina Krayts is the best X-Wing podcast
I think I've understood this the least of anything posted in the past like 500 pages
Do you have examples?
Like, the canonical example was 5X, and then they broke the 5X breakpoint and... nothing happened and nobody plays it and it's mediocre? Out of curiosity I just checked on i1 Defenders, and basically nobody played them either, but of the 11 people that did 3 made their cuts.
I thought I said this already but I don't see it so maybe that was a fever dream, but one thing is that you're just having a different conversation here. The overall game power level thing is just an entirely orthogonal topic.
Wait, no, I understand this the least. Non-formation swarms are not fun to play against but formation swarms are?
I would be altogether too happy to never see a TIE brick ever again! Six ships that set one dial are way less interesting than 6+ ships that set an equal amount of dials and every single one matters.
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svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast
There's a lot of things making these discussions unproductive but I'm pretty down with the pivot to actually turrets are the problem
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svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast
I don't think this holds even a little bit of water. For a feedback loop to occur there would have to be a lot of them? And there's just... mostly not?
Like even the entire category of "6+ ship lists" was only around 1/7th of the Galaxies meta. And obviously, lots of those are going to have been other things; lots of them are going to have been just bad lists; and lots of them are going to have been pre-nerf Nantex. So whatever the smaller true number is, how could it be that it's going around warping everyone else's listbuilding? It just doesn't math out.
(I happen to know off the top of my head that Cartel Spacers were in 2.3% of lists. A little over 1 in 50 players brought them. Does not a meta menace make.)
Edit: Also, a reiteration; the single most played archetype in Galaxies was Rey + Zizi + Thing. If three agility pilots were distorting the meta, it probably wasn't the non-nantex generics...
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svelok got a reaction from Biophysical in Carolina Krayts is the best X-Wing podcast
There's a lot of things making these discussions unproductive but I'm pretty down with the pivot to actually turrets are the problem
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svelok got a reaction from Npmartian in Carolina Krayts is the best X-Wing podcast
There's a lot of things making these discussions unproductive but I'm pretty down with the pivot to actually turrets are the problem
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svelok got a reaction from PaulRuddSays in Carolina Krayts is the best X-Wing podcast
There's a lot of things making these discussions unproductive but I'm pretty down with the pivot to actually turrets are the problem
