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svelok

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  1. Like
    svelok got a reaction from Arma Quattro in Inert Fat Han   
    I think Han was already fine before points changed. He never got a shake at a meta not lousy with torpedoes at his old price, which is a consequence of FFG changing multiple variables all at once (which they've generally done a good job at, imo).
    The Kanan+ID ruling a month ago, though, changed the situation for extended Han hardcore. On top of that, the Han build with all the tricks got a full *17* points cheaper in January. If you count Jake as part and parcel, it's a whopping 21! 
    Han came down 10, Luke down 4, Kanan down 2, Engine Upgrade down 2, Jake down 4. Offset only by Trick Shot up 1, or if you want, also by Lone Wolf up 1.
    Compare that to a monster of preseason, Marauder+Han Boba Fett with Palob and 2x Tugboats. That's a list that went up by about 20 points and entirely disappointed from the meta, not just as a list but also almost completely as individual pieces, too. A 20 point change to a build is a monumental efficiency shift.
    But despite all that digital ink, it's not about the strict power level of Han. There's no such thing in second edition as an unbeatable list or a list that wins big in the hands of an unskilled player. It's about the resurrection of non-interactive game mechanics that we thought were dead and buried along with first edition, only for us to find them carrying on undead, having attached themselves at the neck to a second edition body.
  2. Like
    svelok got a reaction from Gilarius in Inert Fat Han   
    I think Han was already fine before points changed. He never got a shake at a meta not lousy with torpedoes at his old price, which is a consequence of FFG changing multiple variables all at once (which they've generally done a good job at, imo).
    The Kanan+ID ruling a month ago, though, changed the situation for extended Han hardcore. On top of that, the Han build with all the tricks got a full *17* points cheaper in January. If you count Jake as part and parcel, it's a whopping 21! 
    Han came down 10, Luke down 4, Kanan down 2, Engine Upgrade down 2, Jake down 4. Offset only by Trick Shot up 1, or if you want, also by Lone Wolf up 1.
    Compare that to a monster of preseason, Marauder+Han Boba Fett with Palob and 2x Tugboats. That's a list that went up by about 20 points and entirely disappointed from the meta, not just as a list but also almost completely as individual pieces, too. A 20 point change to a build is a monumental efficiency shift.
    But despite all that digital ink, it's not about the strict power level of Han. There's no such thing in second edition as an unbeatable list or a list that wins big in the hands of an unskilled player. It's about the resurrection of non-interactive game mechanics that we thought were dead and buried along with first edition, only for us to find them carrying on undead, having attached themselves at the neck to a second edition body.
  3. Like
    svelok got a reaction from Boom Owl in Inert Fat Han   
    I think Han was already fine before points changed. He never got a shake at a meta not lousy with torpedoes at his old price, which is a consequence of FFG changing multiple variables all at once (which they've generally done a good job at, imo).
    The Kanan+ID ruling a month ago, though, changed the situation for extended Han hardcore. On top of that, the Han build with all the tricks got a full *17* points cheaper in January. If you count Jake as part and parcel, it's a whopping 21! 
    Han came down 10, Luke down 4, Kanan down 2, Engine Upgrade down 2, Jake down 4. Offset only by Trick Shot up 1, or if you want, also by Lone Wolf up 1.
    Compare that to a monster of preseason, Marauder+Han Boba Fett with Palob and 2x Tugboats. That's a list that went up by about 20 points and entirely disappointed from the meta, not just as a list but also almost completely as individual pieces, too. A 20 point change to a build is a monumental efficiency shift.
    But despite all that digital ink, it's not about the strict power level of Han. There's no such thing in second edition as an unbeatable list or a list that wins big in the hands of an unskilled player. It's about the resurrection of non-interactive game mechanics that we thought were dead and buried along with first edition, only for us to find them carrying on undead, having attached themselves at the neck to a second edition body.
  4. Like
    svelok got a reaction from Biophysical in Inert Fat Han   
    I think Han was already fine before points changed. He never got a shake at a meta not lousy with torpedoes at his old price, which is a consequence of FFG changing multiple variables all at once (which they've generally done a good job at, imo).
    The Kanan+ID ruling a month ago, though, changed the situation for extended Han hardcore. On top of that, the Han build with all the tricks got a full *17* points cheaper in January. If you count Jake as part and parcel, it's a whopping 21! 
    Han came down 10, Luke down 4, Kanan down 2, Engine Upgrade down 2, Jake down 4. Offset only by Trick Shot up 1, or if you want, also by Lone Wolf up 1.
    Compare that to a monster of preseason, Marauder+Han Boba Fett with Palob and 2x Tugboats. That's a list that went up by about 20 points and entirely disappointed from the meta, not just as a list but also almost completely as individual pieces, too. A 20 point change to a build is a monumental efficiency shift.
    But despite all that digital ink, it's not about the strict power level of Han. There's no such thing in second edition as an unbeatable list or a list that wins big in the hands of an unskilled player. It's about the resurrection of non-interactive game mechanics that we thought were dead and buried along with first edition, only for us to find them carrying on undead, having attached themselves at the neck to a second edition body.
  5. Like
    svelok got a reaction from RStan in Inert Fat Han   
    I think Han was already fine before points changed. He never got a shake at a meta not lousy with torpedoes at his old price, which is a consequence of FFG changing multiple variables all at once (which they've generally done a good job at, imo).
    The Kanan+ID ruling a month ago, though, changed the situation for extended Han hardcore. On top of that, the Han build with all the tricks got a full *17* points cheaper in January. If you count Jake as part and parcel, it's a whopping 21! 
    Han came down 10, Luke down 4, Kanan down 2, Engine Upgrade down 2, Jake down 4. Offset only by Trick Shot up 1, or if you want, also by Lone Wolf up 1.
    Compare that to a monster of preseason, Marauder+Han Boba Fett with Palob and 2x Tugboats. That's a list that went up by about 20 points and entirely disappointed from the meta, not just as a list but also almost completely as individual pieces, too. A 20 point change to a build is a monumental efficiency shift.
    But despite all that digital ink, it's not about the strict power level of Han. There's no such thing in second edition as an unbeatable list or a list that wins big in the hands of an unskilled player. It's about the resurrection of non-interactive game mechanics that we thought were dead and buried along with first edition, only for us to find them carrying on undead, having attached themselves at the neck to a second edition body.
  6. Like
    svelok got a reaction from Tlfj200 in Inert Fat Han   
    I think Han was already fine before points changed. He never got a shake at a meta not lousy with torpedoes at his old price, which is a consequence of FFG changing multiple variables all at once (which they've generally done a good job at, imo).
    The Kanan+ID ruling a month ago, though, changed the situation for extended Han hardcore. On top of that, the Han build with all the tricks got a full *17* points cheaper in January. If you count Jake as part and parcel, it's a whopping 21! 
    Han came down 10, Luke down 4, Kanan down 2, Engine Upgrade down 2, Jake down 4. Offset only by Trick Shot up 1, or if you want, also by Lone Wolf up 1.
    Compare that to a monster of preseason, Marauder+Han Boba Fett with Palob and 2x Tugboats. That's a list that went up by about 20 points and entirely disappointed from the meta, not just as a list but also almost completely as individual pieces, too. A 20 point change to a build is a monumental efficiency shift.
    But despite all that digital ink, it's not about the strict power level of Han. There's no such thing in second edition as an unbeatable list or a list that wins big in the hands of an unskilled player. It's about the resurrection of non-interactive game mechanics that we thought were dead and buried along with first edition, only for us to find them carrying on undead, having attached themselves at the neck to a second edition body.
  7. Like
    svelok got a reaction from Cuz05 in Inert Fat Han   
    I think the first edition of the game conditioned people to believe that tournament lists are supposed to feel bad, and not something a gentleman brings to a casual game.
    But that's not true! That was just first edition being bad! Tournament lists are fun to play against now, even with random casual gimmick lists!
    Except the ones that aren't, which are the ones that need to be addressed. Tugboats/Palob/Boba, Dash/Roark... now Quad Phantoms and Inert Han.
  8. Thanks
    svelok got a reaction from Hiemfire in Inert Fat Han   
    I think the first edition of the game conditioned people to believe that tournament lists are supposed to feel bad, and not something a gentleman brings to a casual game.
    But that's not true! That was just first edition being bad! Tournament lists are fun to play against now, even with random casual gimmick lists!
    Except the ones that aren't, which are the ones that need to be addressed. Tugboats/Palob/Boba, Dash/Roark... now Quad Phantoms and Inert Han.
  9. Like
    svelok got a reaction from Joakko in people that want to start playing... where to start ?   
    So, there are two editions of X-Wing. Second edition stuff comes in black boxes. First edition stuff can't be used in second edition without buying a conversion kit for that faction.
    Speaking of factions, there are seven - the Rebel Alliance, the Empire, Scum and Villainy, the Resistance, the First Order, the Galactic Republic, and the Separatist Alliance. Each are entirely separate from the rest.
    Every new player needs the second edition core set. Beyond that, they should pick whichever faction they think is coolest, and then:
    Rebels: pick any two of: X-Wing, Y-Wing, Saw's Renegades. You can get all three if you want.
    Empire: This faction I'm the least sure about. Maybe pick any two of: TIE Advanced, 2x TIE Fighters OR 1x TIE Striker,  TIE Reaper? Somebody else can probably give better advice.
    Scum: Pick three of: Falcon, Firespray, Fang, 2x Mining TIEs, 2x Z-95s.
    Republic: Just buy one of everything. Easy. 
    Separatists: One infiltrator, two Servants of Strife? Probably.
    Resistance: 2x T-70s and 2x A-Wings, and/or buy the conversion kit and a 1.0 Starfortress and Falcon.
    First Order: Either wait for wave 4 and live without an Upsilon, or buy the conversion kit, a 1.0 Silencer, Upsilon, TIE /sf, and/or replace any one of those things with like 2-3 TIE /fo.
  10. Like
    svelok got a reaction from Parakitor in Inert Fat Han   
    So, this is a weird perspective to me.
    We're not in first edition - there doesn't have to be some heavy handed errata that effectively removes the ship from the game.
    The status quo, here, is not some inherently stable thing... just the opposite, we know definitively there will be point, slot, and ruling changes in July. If something is really underpriced, it can be significantly increased in price. If some combo is somewhat too weak, it can be mildly improved in cost or granted new options. If some build is slightly bad for the game, it can be adjusted slightly. 
    The thresholds can be really, really low, because the adjustments can be really really precise.
    Kanan+ID can be changed directly via an updated ruling without dismantling the rest of the cards - ****, the Kanan+ID combo was only created by a ruling a month ago. We exist in a state of ongoing change - the status quo is now by definition unstable.
    If Han is overtuned, his January points reduction can be somewhat reversed. R2-D2 can go up in price a few points, or the rebel Falcon can go down to just one crew slot for a season, maybe even gaining a second gunner for the trade. Inertial Dampeners could move to being priced based on initiative, or the Falcon could lose its mod slot and have to learn to Boost Red.
    The whole point of second edition is relentless optimization, the price of incremental changes is incredibly small.
  11. Thanks
    svelok got a reaction from Tlfj200 in Inert Fat Han   
    I think the first edition of the game conditioned people to believe that tournament lists are supposed to feel bad, and not something a gentleman brings to a casual game.
    But that's not true! That was just first edition being bad! Tournament lists are fun to play against now, even with random casual gimmick lists!
    Except the ones that aren't, which are the ones that need to be addressed. Tugboats/Palob/Boba, Dash/Roark... now Quad Phantoms and Inert Han.
  12. Like
    svelok reacted to GreenDragoon in [Blog] X-Wing Analytica - The Very Basics 2: Single Small Ship Maneuvers   
    New very basics post about small ship maneuvers
    https://greendragoon.home.blog/2019/04/23/the-very-basics-2-sss-maneuvers/
  13. Like
    svelok got a reaction from JJ48 in Inert Fat Han   
    So, this is a weird perspective to me.
    We're not in first edition - there doesn't have to be some heavy handed errata that effectively removes the ship from the game.
    The status quo, here, is not some inherently stable thing... just the opposite, we know definitively there will be point, slot, and ruling changes in July. If something is really underpriced, it can be significantly increased in price. If some combo is somewhat too weak, it can be mildly improved in cost or granted new options. If some build is slightly bad for the game, it can be adjusted slightly. 
    The thresholds can be really, really low, because the adjustments can be really really precise.
    Kanan+ID can be changed directly via an updated ruling without dismantling the rest of the cards - ****, the Kanan+ID combo was only created by a ruling a month ago. We exist in a state of ongoing change - the status quo is now by definition unstable.
    If Han is overtuned, his January points reduction can be somewhat reversed. R2-D2 can go up in price a few points, or the rebel Falcon can go down to just one crew slot for a season, maybe even gaining a second gunner for the trade. Inertial Dampeners could move to being priced based on initiative, or the Falcon could lose its mod slot and have to learn to Boost Red.
    The whole point of second edition is relentless optimization, the price of incremental changes is incredibly small.
  14. Thanks
    svelok got a reaction from TheCeilican in Inert Fat Han   
    I think the first edition of the game conditioned people to believe that tournament lists are supposed to feel bad, and not something a gentleman brings to a casual game.
    But that's not true! That was just first edition being bad! Tournament lists are fun to play against now, even with random casual gimmick lists!
    Except the ones that aren't, which are the ones that need to be addressed. Tugboats/Palob/Boba, Dash/Roark... now Quad Phantoms and Inert Han.
  15. Like
    svelok got a reaction from Kieransi in Ship of the day: VCX-100   
    Anyways, on the topic of points, I think there's a strong possibility the VCX is correctly costed for Hyperspace already. 
  16. Like
    svelok got a reaction from Tlfj200 in Carolina Krayts is the best X-Wing podcast   
    Chad Allen
  17. Like
    svelok got a reaction from Boom Owl in Ship of the day: VCX-100   
    Anyways, on the topic of points, I think there's a strong possibility the VCX is correctly costed for Hyperspace already. 
  18. Like
    svelok got a reaction from AgencyBurglar in Inert Fat Han   
    Every list has to be flown well to perform well.
    The debate is over how much 1.0 bull we want to exist in second edition.
  19. Sad
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    Chad Allen
  20. Like
    svelok reacted to GreenDragoon in [Blog] X-Wing Analytica - The Very Basics 2: Single Small Ship Maneuvers   
    We all know there are two hobbies in X-wing. One is playing, the other is talking about it. I have two more, and they are to look at the massive data troves, and to write battle reports. So far I've done that in individual threads, but I got annoyed by having to look them up myself.
    So I present to you X-Wing Analytica, a new blog where I take a look at 1) the meta and 2) where I will write and store my battle reports from now on.
    One out of interest for the data, and the other because I've found that battle reports help me rethink my games. I do that mainly for myself, to be frank. But the X-wing community shares so much, and maybe it is interesting or even useful for some of you. The third reason use is my own link collection. That, too, is something I like to have independent of platforms or devices. Finally, I will also write some other articles from time to time. One on fundamentals is already up. Others in the future will include random topics like my take on list tiers, the occasional take on BoomOwl's tactic central list, or other ramblings.
    I hope you'll enjoy it!
  21. Like
    svelok got a reaction from Kieransi in Ship of the day: VCX-100   
    This is pretty much the one thing about the VCX coming to hyperspace that I don't like.
    It's an interesting ship so long as it's not an I5 dial-changing arc dodger! Saw/Magva "burn-down" builds seem really cool.
  22. Like
    svelok reacted to Boom Owl in Inert Fat Han   
    Things got a little crazy in here the past few pages haha. 
    Just gonna go ahead and say I haven't actually seen to much actual panic about Fat Han. Trust me this isn't what X-Wing panic even looks like. You will know it when you see it. Go back to posts from the height of 1.0 ( Wave 11+) to see what a proper 24/7 Dumpster Fire Panic looks and smells like. Its gonna be ok folks. 
    Vast majority of players who think Hand Brake Han is out of place in 2.0 (myself included) are laser focused on a few specific mechanics. I promise no one wants to take your I6 White Boost Reroll Turret Toy from you. Han Solo is one of my favorite characters from the movies to. Remember all those cool lines he says and how good of a Millenium Falcon pilot he is? Woooohooo. 
    Infinite selectable parking brake, the 360 turret, and the infinite Regen...thats the stuff that belongs in the 1.0 dumpster burning brightly next to Nym, Miranda, Ghosts, RAC, Dash, Timewalk Assaj, Wookies, Soontir, Grand Inq, Poe, and even the actual coolest star wars character ever Supernatural Kylo Ren. 
  23. Like
    svelok got a reaction from Simonsays3 in Inert Fat Han   
    You have correctly identified why parking-brake Han is bad for the game.
  24. Like
    svelok got a reaction from JJ48 in What Does A Balanced 2 Ship List Look Like?   
    Curious question for people who voted yes: why?
    For the other perspective: 2-ship, or even the inverse, 8-ship, don't seem like they  particularly need to be viable for the game to be healthy. On the contrary, it seems like every 2-ship build in the game's history that has ever floated to the top has done so as an extremely negative play experience. Which makes a kind of sense - if a 2-ship list is competing with 3/4/5 ship lists, it needs to be virtually immune to damage, or capable of avoiding arcs every turn, or hyper-modifying its dice, or possessing perfect information reposition and/or dial changing, or... etc etc, some combination of the above. In 2.0 we've had had Dash Roark, which speaks for itself; we had Boba/Guri, which used massive bids to leverage the dangerously powerful Starviper barrel roll as well as the Marauder/Han duo on Boba; etc. Some 2-ship builds are "alright", but to be truly competitive, it seems they have to cross a certain line.
    With small base half points that's probably even more true than in first edition - the fact that catching Vader in arc one time, with just a bit of dice variance, can put you on the board - means that for a 2-ship build with Vader to be good, it has to be evasive enough to never once get caught in that arc. But on the other hand, we have viable aces without be limited to 2-ship builds. It doesn't seem to me like any ship is deprived of being viable without 2-ship lists being real. 
    Or do people disagree?
  25. Like
    svelok got a reaction from JJ48 in Inert Fat Han   
    All of these things are true for every Han build! It's just this one specific combination of a half dozen cards that crosses the threshold and starts removing interesting decisions.
    Fat Han exists in Hyperspace too, and is exactly what you described.
    Sure, but there's a strong distinction there. Ships with weird abilities might be to your preference, but that's different from arguing in favor of build that shuts the alternative out because you don't particularly have interest in flying that alternative.
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