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svelok

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  1. Haha
    svelok got a reaction from PaulRuddSays in Carolina Krayts is the best X-Wing podcast   
    yes, and I encourage you to lose repeatedly with CIS until Vultures are 0 points
  2. Haha
    svelok got a reaction from Micanthropyre in Carolina Krayts is the best X-Wing podcast   
    yes, and I encourage you to lose repeatedly with CIS until Vultures are 0 points
  3. Thanks
    svelok got a reaction from RStan in Carolina Krayts is the best X-Wing podcast   
    yes, and I encourage you to lose repeatedly with CIS until Vultures are 0 points
  4. Like
    svelok reacted to Tlfj200 in Carolina Krayts is the best X-Wing podcast   
    Rebel Beef says 'hi' - they technically don't have traditional defense in agility but rather the ability to just soak damage while firing with 3 dice (usually modded).

    It's that last one that has made the game feel like more like I'm grinding mobs in an MMO than playing x-wing (but like, wow Classic, where pulling multiple mobs is scary)...
     
    Which brings me the "issue" with rebel beef - right now, it gets the high HP, it gets decent mods, AND it gets high initiative. It doesn't really make sacrifices, it's a slog to kill, and it hits back hard and even initiative kills things.
     
    Like, in the olden days, people were mad at 'arc dodgers', but they didn't arc dodge - they got shot and didn't die, and usually still hit back.

     
    So, I think people hear my gripe and hear that I think all jousting lists should be bad, or something, where im mostly just not having fun against these iterations because of the above, AND they're everywhere - the archetype is about as common as all jumpmaster archetypes were at their hayday (double +1 and triple), so I dont even get the reprieve of just seeing it occasionally.

    My regional was 4/6 rebel HP list variants, and 1 resistance 4X list. It all just felt the same, and a slog. But that's my personal experience, and it's way above the curve.

    I'm going to Atlanta steeled with the knowledge that probably at least 3/6 games will be against a 3+ phantom list or rebel HP variant.

    (The "steel" are flasks of grey goose, btw).
    (edit - and flasks coincidentally made of steel).
  5. Like
    svelok got a reaction from Npmartian in Carolina Krayts is the best X-Wing podcast   
    Difference between a meta with good big ships in, and a meta dominated by big ships. A majority of the X-Wing community has probably never seen either build in person, which cleaves between institutional and personal knowledge. (AKA, what percent of a blogs readership shares the authors understanding of a topic?)
  6. Like
    svelok got a reaction from Tlfj200 in Carolina Krayts is the best X-Wing podcast   
    If we had 3 month metas instead of 6 month metas, getting that right is much less important.
  7. Like
    svelok got a reaction from Tlfj200 in Carolina Krayts is the best X-Wing podcast   
    Difference between a meta with good big ships in, and a meta dominated by big ships. A majority of the X-Wing community has probably never seen either build in person, which cleaves between institutional and personal knowledge. (AKA, what percent of a blogs readership shares the authors understanding of a topic?)
  8. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    If we had 3 month metas instead of 6 month metas, getting that right is much less important.
  9. Thanks
    svelok reacted to Pink_Viking in Padme's *what* initiative?!   
    Initiative =/= pilot skill.
    It's more of a compromise between skill, aggressiveness, adaptability and quickness of pilot's reactions. 
    "In reality" Activation phase doesn't happen in steps, everything more or less happens at the same time. Better and/or faster pilots are able to respond to enemies' movements.
    I1 TIE Defender pilots are probably more skilled than I2 Rebel pilots, but they rely on orders from superiors and often can't take the initiative. I2 Rebel didn't go through the same training as I1 Defender, but he's able to think for himself and make his own ddcisions more often.
    So while Ahsoka would be the better pilot here, she still mostly serves under other Jedi, relying on their leadership. On the other hand Padmé is expected to lead her force, so she has to be more proactive than Ahsoka.
    This is the best I could come up with, tho I tend to agree that I3 would seem more appropriate...

  10. Thanks
    svelok reacted to Dasharr in Padme's *what* initiative?!   
    Pilot Skill is not a part of Second Edition X-Wing. "You must unlearn what you have learned". The Initiative score replaced the game-mechanical function of PS, and it means only what it says - Initiative. Highly skilled pilots (Soontir Fel, Wedge Antilles, etc) can seize the initiative in space combat because they're so accomplished at the controls. Padme is an example of a character who has strong (but still less than the true aces) Intiative by decisiveness and named-character cinematic mojo. This is the woman who deposed the sitting Chancellor of the Republic in a single address to the Senate and fought a war with a makeshift army against the Trade Federation invasion force (and won) - "taking the initiative" is what she does.
  11. Like
    svelok got a reaction from GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    Difference between a meta with good big ships in, and a meta dominated by big ships. A majority of the X-Wing community has probably never seen either build in person, which cleaves between institutional and personal knowledge. (AKA, what percent of a blogs readership shares the authors understanding of a topic?)
  12. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    Difference between a meta with good big ships in, and a meta dominated by big ships. A majority of the X-Wing community has probably never seen either build in person, which cleaves between institutional and personal knowledge. (AKA, what percent of a blogs readership shares the authors understanding of a topic?)
  13. Like
    svelok reacted to CaptainJaguarShark in Padme's *what* initiative?!   
    As others have mentioned, Initiative is not merely a depiction of pilot skill in a straightforward way. That's part of the reason they changed the name from Pilot Skill in the first place. Perhaps the N1 is also easier to fly than the Delta-7. That would help explain how Ani picked it up so quickly as well as why Padme might be better in this. Maybe if she was on another ship she'd have lower I, and Ahsoka might have a higher I. Then again, this could just be mechanical balance- which is also fine.
  14. Like
    svelok got a reaction from fantomenos in Passive Sensors on Phantoms!   
    Two 👏 points 👏 
    Let the people have locks! End the tyranny of high initiative!
    I actually think this or something like it is just how locks should work by default. The lock action is so bonkers, hilariously tilted in favor of high initiative (remember good 'ole Squad of Legend?) that just about any i5 can equip single modded proton torps and it's probably fine, but any pilot i4 or below has to thing long and hard about munitions that aren't focus-triggered and i1/2 generics just say no by default. It's both thematically and mechanically busted, one of those "core set problems" that FFG re-examined for 2.0.
    But, they didn't change it, so it's not a mechanic that's going anywhere (short of third edition 👀) - and I really like Passive Sensors as a sort of next best thing. (Note that Synched Console and Targeting Sync exist too, although both are quite bad with current prices.)
    PS levels the lock playing field to let low init ships and generics in on the munition action. And as a sensor slot (it could've easily been mod!), it specifically does mostly so for the ships that thematically ought to be ordnance carriers - bombers, punishers, hyenas, etc.
  15. Like
    svelok got a reaction from Micanthropyre in Carolina Krayts is the best X-Wing podcast   
    This answer probably changes depending on who you ask. Some people like spending XX games architecting a list to solve a matchup, some people like not having a stable meta for long enough that the matchup needs solving. Neither group of people is more correct than the other, it's just a preference.
    That being said - point change/meta chaos is trending down, not up. We've got all the factions we're gonna get - two of our three waves so far added new ones! - at least until those rumored KoToR movies happen. 👀
    We're therefore going from 2 new factions, 6-8 new ships a wave; to 0 new factions, 2-3 new ships a wave. And each new ship matters relatively less for the meta the more ships there are in the faction/format, unless it comes out the gate ludicrously OP.
    And while point changes can always introduce new imbalances via changes made just for meta effects - like Leia - those are a small percent of total changes, so balance should trend up over time. All the bad stuff that got cheaper but is still bad will get cheaper again, good stuff that got nerfed but is still good might get nerfed again. Eventually it'll plateau with some static variation, but we're still probably in a higher level of imbalance than what will be the editions average over its lifecycle.
  16. Like
    svelok got a reaction from Mattman7306 in Carolina Krayts is the best X-Wing podcast   
    random several hours later thoughts
    flattened power curve means there's less of a "top meta squad" and more of "top meta archetype" increased faction count splinters the meta further related, there is (either real or perceived) more regional variation in the meta overall, fewer of the same list and more similar-ish lists define the meta counters have to be more strategy based than card-based, relative to 1.0 the edition change gave some veterans reasons to leave and some new players reasons to start, so on average the community has  gotten a bit "greener" 2.0 has a deficit of institutional knowledge, being only 8 months old and having experienced only a handful of metas in that time (eg: we've never had a 2.0 "big ship" meta)
  17. Like
    svelok got a reaction from impspy in The Seinar Specialist I2 Tie Aggressor is morbidly overcosted   
    Is any two dice generic correctly costed, that isn't a Torrent? Bombers are, I guess. 
  18. Like
    svelok got a reaction from Sunitsa in Carolina Krayts is the best X-Wing podcast   
    This answer probably changes depending on who you ask. Some people like spending XX games architecting a list to solve a matchup, some people like not having a stable meta for long enough that the matchup needs solving. Neither group of people is more correct than the other, it's just a preference.
    That being said - point change/meta chaos is trending down, not up. We've got all the factions we're gonna get - two of our three waves so far added new ones! - at least until those rumored KoToR movies happen. 👀
    We're therefore going from 2 new factions, 6-8 new ships a wave; to 0 new factions, 2-3 new ships a wave. And each new ship matters relatively less for the meta the more ships there are in the faction/format, unless it comes out the gate ludicrously OP.
    And while point changes can always introduce new imbalances via changes made just for meta effects - like Leia - those are a small percent of total changes, so balance should trend up over time. All the bad stuff that got cheaper but is still bad will get cheaper again, good stuff that got nerfed but is still good might get nerfed again. Eventually it'll plateau with some static variation, but we're still probably in a higher level of imbalance than what will be the editions average over its lifecycle.
  19. Haha
    svelok got a reaction from Brad84 in Carolina Krayts is the best X-Wing podcast   
    Same reason I'm on the forums

  20. Like
    svelok got a reaction from GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    This answer probably changes depending on who you ask. Some people like spending XX games architecting a list to solve a matchup, some people like not having a stable meta for long enough that the matchup needs solving. Neither group of people is more correct than the other, it's just a preference.
    That being said - point change/meta chaos is trending down, not up. We've got all the factions we're gonna get - two of our three waves so far added new ones! - at least until those rumored KoToR movies happen. 👀
    We're therefore going from 2 new factions, 6-8 new ships a wave; to 0 new factions, 2-3 new ships a wave. And each new ship matters relatively less for the meta the more ships there are in the faction/format, unless it comes out the gate ludicrously OP.
    And while point changes can always introduce new imbalances via changes made just for meta effects - like Leia - those are a small percent of total changes, so balance should trend up over time. All the bad stuff that got cheaper but is still bad will get cheaper again, good stuff that got nerfed but is still good might get nerfed again. Eventually it'll plateau with some static variation, but we're still probably in a higher level of imbalance than what will be the editions average over its lifecycle.
  21. Like
    svelok got a reaction from GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    random several hours later thoughts
    flattened power curve means there's less of a "top meta squad" and more of "top meta archetype" increased faction count splinters the meta further related, there is (either real or perceived) more regional variation in the meta overall, fewer of the same list and more similar-ish lists define the meta counters have to be more strategy based than card-based, relative to 1.0 the edition change gave some veterans reasons to leave and some new players reasons to start, so on average the community has  gotten a bit "greener" 2.0 has a deficit of institutional knowledge, being only 8 months old and having experienced only a handful of metas in that time (eg: we've never had a 2.0 "big ship" meta)
  22. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    random several hours later thoughts
    flattened power curve means there's less of a "top meta squad" and more of "top meta archetype" increased faction count splinters the meta further related, there is (either real or perceived) more regional variation in the meta overall, fewer of the same list and more similar-ish lists define the meta counters have to be more strategy based than card-based, relative to 1.0 the edition change gave some veterans reasons to leave and some new players reasons to start, so on average the community has  gotten a bit "greener" 2.0 has a deficit of institutional knowledge, being only 8 months old and having experienced only a handful of metas in that time (eg: we've never had a 2.0 "big ship" meta)
  23. Like
    svelok got a reaction from Hiemfire in Carolina Krayts is the best X-Wing podcast   
    random several hours later thoughts
    flattened power curve means there's less of a "top meta squad" and more of "top meta archetype" increased faction count splinters the meta further related, there is (either real or perceived) more regional variation in the meta overall, fewer of the same list and more similar-ish lists define the meta counters have to be more strategy based than card-based, relative to 1.0 the edition change gave some veterans reasons to leave and some new players reasons to start, so on average the community has  gotten a bit "greener" 2.0 has a deficit of institutional knowledge, being only 8 months old and having experienced only a handful of metas in that time (eg: we've never had a 2.0 "big ship" meta)
  24. Like
    svelok got a reaction from Green Knight in N-1 Naboo Starfighter Preview!   
    The droid changes what the dial is set to
  25. Thanks
    svelok got a reaction from SpiderMana in Dear Separatists: I <3 U   
    Let us kneel at our altar, now that it's full spoiled (in english)
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