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svelok

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  1. Like
    svelok got a reaction from Npmartian in TIE/rb stats, ship ability and pilot ideas   
    TIE... Brute?
        
    No really, why hasn't this ship been announced yet? Wave 6? 👀
  2. Like
    svelok got a reaction from Redd9 in TIE/rb stats, ship ability and pilot ideas   
    TIE... Brute?
        
    No really, why hasn't this ship been announced yet? Wave 6? 👀
  3. Thanks
    svelok reacted to So Crates in System Open Series 2019 Results   
    If any of you Europeans are sitting on results because of the GDPR, I quickly made an anonymizer page for Cryodex JSON output here: http://yasb2-xws.herokuapp.com/anonymize
    It replaces all the names of people with "name0", "name1", etc.  Then upload that result to ListFortress please
  4. Like
    svelok got a reaction from theBitterFig in what are scum players bringing to the table?   
    There's always Fenn Rau + 2 Bounty Hunters...
  5. Like
    svelok got a reaction from Cubanboy in [Blog] - X-Wing Storage Solutions   
    You keep your ships in the forums?
  6. Confused
    svelok got a reaction from BDrafty in Tie Defender Re-Design: Its Time   
    Would this be cool? (Yes, I'm just blatantly stealing taking inspiration from Ric Olie's ability.)

    Dial would be exactly the same as currently, but with the 2-hard as white and the 4-k as red. 
  7. Like
    svelok got a reaction from Mattman7306 in Tie Defender Re-Design: Its Time   
    Would this be cool? (Yes, I'm just blatantly stealing taking inspiration from Ric Olie's ability.)

    Dial would be exactly the same as currently, but with the 2-hard as white and the 4-k as red. 
  8. Like
    svelok got a reaction from Punning Pundit in Tie Defender Re-Design: Its Time   
    Would this be cool? (Yes, I'm just blatantly stealing taking inspiration from Ric Olie's ability.)

    Dial would be exactly the same as currently, but with the 2-hard as white and the 4-k as red. 
  9. Confused
    svelok got a reaction from millertime059 in Tie Defender Re-Design: Its Time   
    Would this be cool? (Yes, I'm just blatantly stealing taking inspiration from Ric Olie's ability.)

    Dial would be exactly the same as currently, but with the 2-hard as white and the 4-k as red. 
  10. Like
    svelok got a reaction from Chumbalaya in Tie Defender Re-Design: Its Time   
    Would this be cool? (Yes, I'm just blatantly stealing taking inspiration from Ric Olie's ability.)

    Dial would be exactly the same as currently, but with the 2-hard as white and the 4-k as red. 
  11. Like
    svelok reacted to Biophysical in Tie Defender Re-Design: Its Time   
    I'm 100% with you.  
    For a very conservative change, if it lost Full Throttle and the white K-turn, and got a bunch of points dropped you could shave massive points off of it.
    For a baseline comparison, the T70 would have a roughly similar dial, same statline excepting the agility difference, and similar action bar.  It costs 46 for the i1.  Would the Delta, with one more agility, access to barrel roll all the time, but no linked action be too little at 51?  Probably not, because the i1 T70 isn't even that good.  Similarly, the i1 Silencer is 52, still not that good, and loses one hp compared to our hypothetical ship, but has a ton of linked actions compared to our Defender.  That hypothetical 51 point Delta is still fast, tough, and hard hitting, and becomes much more interesting to play.  
    It could be the rare fast cannon carrier, it could provide some beef at the expense of offensive output, and it wouldn't be such a chore to play against.  7 AGI3 health is still very tough, but doesn't just ignore single attacks like the token stack does.
     
  12. Like
    svelok reacted to Boom Owl in Tie Defender Re-Design: Its Time   
    Tie Defender Re-Design

    I think its time to have an honest discussion about Tie Defenders in X-Wing. 
    The ship is extremely cool looking. Possibly one of the most beloved ships in the entire game simply because of its mythology and the theme of it being a Super Powered Imperial Ship. 
    It is the definition of cool.

    Unfortunately there is a problem. FFG ported over a genuinely boring and difficult to balance version of the ships design. Very little about the Defender's gameplay is as "cool" as it looks. 
    I know it has fans, believe it or not despite what follows here I am one of them. I get it. But I absolutely am not a fan of its current design. 
    For a minute lets 100% forget what the ship used to be. Let go of the White K Turn and Free Evade. For some of you this will be difficult, potentially impossible.  Imagine a totally different Defender. An actually fun Defender that could be cool, challenging, nuanced, and allowed to be costed in some rational way. What would it look like?  The Tie Defender would benefit from a complete ground up redesign. Ignoring everything that it used to do in 1.0 entirely.  Couple Quick Comments on Its Current Design: 
    White K-Turns are fundamentally uninteresting The literal gameplay loop of a Tie Defender lacks nuance Yes I understand that there is nuance to how they are played, but end of the day the White K-Turn Holds the entire ship back from being something more.  The first time you play a game of X-Wing with the core box you fly at it each other and K-Turn. The Defender evokes that gameplay. It doesnt feel uniquely powerful. It feels like "Core Box K-Turn" the ship.  It doesnt seem like a ship reserved for the best "pilots". Its boring.  I dont care that it "flipped" in one or two scenes of a cool Cartoon. That doesnt make it its theme. Just because this used to be its "trick" doesnt mean it should still be its "trick".  To Quote Anakin....."Its holding the defender back"  Jousty things can be fun. It can still be jousty, semi direct, without a White K...the stat line guarantees that.  Full Throttle is uninteresting, unnecessary, and a balancing problem  Focus/Evade for simply not getting blocked isnt fun  Its not rewarding, its just a Token Stack.  I like the idea of a Speed Based mechanic, but not one that simply adds tokens to your ship. Token Stacks as a near universal rule are the most boring mechanics in X-Wing. They are Math. Math is boring.  Full Throttle drives the defense capabilities so far out of line with "normal defense" that the rest of the ship must suffer some weakness ( primarily on Offense )  Oh and just to drive the point home, Defense is absolutely the enemy to the Free Peoples of 2.0 X-Wing. Very Good Defense leads to terrible terrible gameplay. It is priced accordingly.  Stat Line 3 Hull 4 Shields on 3 Agility is amazing but of all the Defenders traits its pretty much fine?   Easiest part of its overall design to balance around.  The Stat Line is not game warping ( though it is close to being that ). At least there is space to design around it.  Actions No Linked Action, but you get nearly everything else you could possibly want without Stress.  Having access to both a Boost or a Roll is a huge deal.  It cant use both at the same time, but thats "ok". Like Fang fighters it has to get some things right. Thats neat.  Tie D Title: This gets brought up a lot. Its a little better but,  Double Tap isnt really all that creative.  It preys on the Ion + White K Turn which frankly is stupid as ****. Speaking of Frank. Frank, are you reading this? Hi Frank. Thanks Frank.   Ignore that to. Its more interesting than Full Throttle, no question. But its the past. Its a stale ship design.  Close Out: 
    So what would a COMPLETELY different Tie Defender Design look like? What would the ship do? What would it be? What could it be?  Personally I would prefer a simpler ship with a similar stat line and a linked action or two. A more "fundamental" ship, fewer tricks. More Subtle. Still a Power House. But less gimmicky.  Id be happy with just a solid Dial, Solid Stat Line, Badass Ship Model, Sensors, Missiles, Cannons, Talent, possibly Modification, and a point cost to match. A simpler solid ship design with fundamentally different gameplay, not trapped at a point cost total of its own making.  You all are more creative then me though. What would your Defender 3.0 look like forgetting everything about what it used to be? Give it some tricks, just make them new tricks. 

    Over/Under 2 Posts Before Someone Suggests Sabine's Rebel Defender?
     
  13. Like
    svelok got a reaction from impspy in Does Anyone Want Dash and Dengar To Be Good?   
    Collision Detector is charge based. Mining TIEs are... stuck being TIEs, Grappling Vultures are stuck being Vultures (and can't fly over obstacles, only land on them).
    Lots of abilities are fair on flimsy front arc ships that would be busted on a tanky 4 dice bowtie ship.
  14. Like
    svelok got a reaction from impspy in Does Anyone Want Dash and Dengar To Be Good?   
    Issue with Dash is he wasn't reworked enough.
  15. Like
    svelok got a reaction from feltipern1 in Dear Separatists: I <3 U   
    I disagree with this. And it's something I see people say a lot, that strikes me as odd.
    So, you talk about variance, and reliance on dice, and whatever... but isn't that just talking about ESC Vultures?
    What about a bunch of generic Belbullabs with Impervium flying together? Or a pair of generic Infiltrators with both force crew? What about missile-less Grappling Struts Vultures alongside a Soulless/Impervium Grievous? Or a triple Discord Missiles list? Or just 3-ship Maul, Dooku, Grievous?
    Maybe there's some good stuff still hidden in there. Plenty of people don't own a collection to test all that stuff; if random off-the-wall CIS lists start winning events I'll take notice. 
    But until then, everybody is almost implicitly looking at CIS as "Energy Shell Vultures: The Faction; Guest-Starring Darth Maul". Is everybody just missing something? Sure, I'd believe it. But right now, it sure looks like everything in CIS that isn't Darth Maul or Energy Shell Charges is overcosted.
  16. Like
    svelok got a reaction from BrotherFett in Hyena Article - Living Starfighters   
    yeah, I looked through some of those possibilities here:
    Knowing FFG... there's another talent in the spread that looks like an alternative to Ensnare, and Ensnare itself is probably gonna be expensive. Dual talents would be cool, but seems unlikely.
    What would you run? Ensnare, and...? Trick Shot, maybe.
    Actually, they could be a good Treacherous platform, if that card is cheaper by then.
  17. Like
    svelok got a reaction from DoubleDown11 in Carolina Krayts is the best X-Wing podcast   
    First Order, get down from there.


  18. Like
    svelok reacted to RStan in Carolina Krayts is the best X-Wing podcast   
    Turns out Tavson and either a SKB or QD create a favorable endgame vs Rebel Beef (most of the meta) for Kylo. 
    Also...sad Roger Rogers 
  19. Haha
    svelok got a reaction from Hiemfire in Carolina Krayts is the best X-Wing podcast   
    First Order, get down from there.


  20. Like
    svelok reacted to Boom Owl in Who Wants Star Wars Resistance Ships Added to X-Wing?   
    I assume sometime after Episode 9 Ships are released?
    Resistance:








    Scum: 



    First Order: 

  21. Thanks
    svelok got a reaction from Tlfj200 in Carolina Krayts is the best X-Wing podcast   
    SLAM moving last is hilariously broken, but it's kept in check by not coming in flavors above I4 (except B1, as mentioned, with its single charge and drawbacks), so I5/6 can hunt it.
    But that's an empty solace if you're running a list that doesn't have anything at I5/6... 
    Which makes me wonder if they shouldn't have found a way to make SLAM happen in the end or system phase.
  22. Like
    svelok got a reaction from theBitterFig in Carolina Krayts is the best X-Wing podcast   
    "RR v1.X: you cannot drop bombs while disarmed"
    we did it team, we saved the city
  23. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    "RR v1.X: you cannot drop bombs while disarmed"
    we did it team, we saved the city
  24. Thanks
    svelok got a reaction from jagsba in Carolina Krayts is the best X-Wing podcast   
    SLAM moving last is hilariously broken, but it's kept in check by not coming in flavors above I4 (except B1, as mentioned, with its single charge and drawbacks), so I5/6 can hunt it.
    But that's an empty solace if you're running a list that doesn't have anything at I5/6... 
    Which makes me wonder if they shouldn't have found a way to make SLAM happen in the end or system phase.
  25. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    SLAM moving last is hilariously broken, but it's kept in check by not coming in flavors above I4 (except B1, as mentioned, with its single charge and drawbacks), so I5/6 can hunt it.
    But that's an empty solace if you're running a list that doesn't have anything at I5/6... 
    Which makes me wonder if they shouldn't have found a way to make SLAM happen in the end or system phase.
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