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svelok

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  1. Like
    svelok got a reaction from Transmogrifier in Carolina Krayts is the best X-Wing podcast   
    Grand Inquisitor's defense : offense ratio is tilted too heavily in favor of defense.
    Jedi can take a lock to double mod dice with force, but Inqy is either only rolling 2 dice, or only has one force to modify dice, and loses the ability to mod on defense. On defense, he has the ability to stack 3 agility with 2 force and an evade token, which makes him incredibly durable but leaves him trying to just tickle things to death.
    He also has a lot of competition. Whisper in Extended, Soontir in Hyperspace. Soontir eats up a lot of room that Grand Inquisitor might be able to fill if he's rotated out.
  2. Like
    svelok got a reaction from RStan in Carolina Krayts is the best X-Wing podcast   
    What's the fair prices for these two pilots? L'ulo is currently 38, and Grand Inquisitor is currently 56 (!!!). Some comparisons...
    Statlines: 
    - Both I5
    - Both 2/3/2/2, with an ability to boost to 3 primary
    - L'ulo gets to have a rear arc
    - Grand Inquisitor gets to have 2 force points
    - Same basic action bar, but L'ulo can link any action to boost(/rotate) whereas Inqy can only link boost and roll into focus
    - Force makes having a white evade way stronger
    Abilities:
    - L'ulo's requires stress and can punch up to 4 dice at R1
    - Inqy's is stressless, and can apply defensively against incoming R1 attacks
    Upgrades:
    - L'ulo can take Heroic, double talents, and/or Advanced Optics
    - Inqy has a force slot
    - For 24 additional points, Inqy can have pre-dial movement, link it to a focus, do a blue, and then as an action take evade/lock
    - Both can take missiles
    - Inqy can take sensors (FCS? Adv Sens?)
  3. Like
    svelok got a reaction from GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    OTOH, how often do you see naked Obi/Plo vs 7B? At a glance, around 70%?
    And if so, does that suggest Obi-wan is overpriced and 7B is underpriced? There's also a pretty dramatic usage jump from Plo to Obi, 2 points for a force is pretty good.
  4. Like
    svelok got a reaction from theBitterFig in Carolina Krayts is the best X-Wing podcast   
    OTOH, how often do you see naked Obi/Plo vs 7B? At a glance, around 70%?
    And if so, does that suggest Obi-wan is overpriced and 7B is underpriced? There's also a pretty dramatic usage jump from Plo to Obi, 2 points for a force is pretty good.
  5. Like
    svelok got a reaction from RedHotDice in After a month, your thoughts on the Sith Infiltrator   
    For sure. He has 10 health and one agility. Shoot him at range 2 and he starts dying.
    This is true, but you also wouldn't typically pay for a shield upgrade on similar ships (ARC-170, Y-Wing, Falcon, etc), which means maybe he's just correctly priced for the ship as a result of it being the only ship he can go on.
  6. Like
    svelok got a reaction from RedHotDice in After a month, your thoughts on the Sith Infiltrator   
    what on earth
     
     
  7. Like
    svelok got a reaction from Oldpara in Carolina Krayts is the best X-Wing podcast   
    I agree
     
  8. Like
    svelok got a reaction from powersink in After a month, your thoughts on the Sith Infiltrator   
    This is kinda funny to me.
    Like, I agree, sure, Hate is probably an undercosted card. 
    But, we're talking undercosted by like a point or two, for a card that's usually one per list. And that's basically all anyone has had to say about the Infiltrator in a two page thread! For a ship that's largely been missing from the top tables!
  9. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    What's the fair prices for these two pilots? L'ulo is currently 38, and Grand Inquisitor is currently 56 (!!!). Some comparisons...
    Statlines: 
    - Both I5
    - Both 2/3/2/2, with an ability to boost to 3 primary
    - L'ulo gets to have a rear arc
    - Grand Inquisitor gets to have 2 force points
    - Same basic action bar, but L'ulo can link any action to boost(/rotate) whereas Inqy can only link boost and roll into focus
    - Force makes having a white evade way stronger
    Abilities:
    - L'ulo's requires stress and can punch up to 4 dice at R1
    - Inqy's is stressless, and can apply defensively against incoming R1 attacks
    Upgrades:
    - L'ulo can take Heroic, double talents, and/or Advanced Optics
    - Inqy has a force slot
    - For 24 additional points, Inqy can have pre-dial movement, link it to a focus, do a blue, and then as an action take evade/lock
    - Both can take missiles
    - Inqy can take sensors (FCS? Adv Sens?)
  10. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    I agree
     
  11. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    It's usually both easier and more useful to just give up on the word and use a new one instead, than to try and crusade to protect its meaning. 
  12. Like
    svelok got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    It's just definitions. It's useful to delineate between unfun game mechanics and things outside the game that ruin fun, even though both have the same outcome. Doesn't make either less legitimate, just (sounds like) somebody missed a memo on the definition of "negative play experience" being used on the forums.
    If I ask for a pie recipe, you're not wrong to suggest a mincemeat pie, it's just not what I meant and we had different assumptions about what the other was referring to.
    language is quite hard turns out, kudos to whoever thought of it first it's a real winning idea
  13. Like
    svelok got a reaction from Okapi in After a month, your thoughts on the Sith Infiltrator   
    what on earth
     
     
  14. Like
    svelok got a reaction from Mattman7306 in Carolina Krayts is the best X-Wing podcast   
    What's the fair prices for these two pilots? L'ulo is currently 38, and Grand Inquisitor is currently 56 (!!!). Some comparisons...
    Statlines: 
    - Both I5
    - Both 2/3/2/2, with an ability to boost to 3 primary
    - L'ulo gets to have a rear arc
    - Grand Inquisitor gets to have 2 force points
    - Same basic action bar, but L'ulo can link any action to boost(/rotate) whereas Inqy can only link boost and roll into focus
    - Force makes having a white evade way stronger
    Abilities:
    - L'ulo's requires stress and can punch up to 4 dice at R1
    - Inqy's is stressless, and can apply defensively against incoming R1 attacks
    Upgrades:
    - L'ulo can take Heroic, double talents, and/or Advanced Optics
    - Inqy has a force slot
    - For 24 additional points, Inqy can have pre-dial movement, link it to a focus, do a blue, and then as an action take evade/lock
    - Both can take missiles
    - Inqy can take sensors (FCS? Adv Sens?)
  15. Like
    svelok got a reaction from GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    What's the fair prices for these two pilots? L'ulo is currently 38, and Grand Inquisitor is currently 56 (!!!). Some comparisons...
    Statlines: 
    - Both I5
    - Both 2/3/2/2, with an ability to boost to 3 primary
    - L'ulo gets to have a rear arc
    - Grand Inquisitor gets to have 2 force points
    - Same basic action bar, but L'ulo can link any action to boost(/rotate) whereas Inqy can only link boost and roll into focus
    - Force makes having a white evade way stronger
    Abilities:
    - L'ulo's requires stress and can punch up to 4 dice at R1
    - Inqy's is stressless, and can apply defensively against incoming R1 attacks
    Upgrades:
    - L'ulo can take Heroic, double talents, and/or Advanced Optics
    - Inqy has a force slot
    - For 24 additional points, Inqy can have pre-dial movement, link it to a focus, do a blue, and then as an action take evade/lock
    - Both can take missiles
    - Inqy can take sensors (FCS? Adv Sens?)
  16. Like
    svelok got a reaction from Antipodean Ork in Inert Fat Han   
    I think Han was already fine before points changed. He never got a shake at a meta not lousy with torpedoes at his old price, which is a consequence of FFG changing multiple variables all at once (which they've generally done a good job at, imo).
    The Kanan+ID ruling a month ago, though, changed the situation for extended Han hardcore. On top of that, the Han build with all the tricks got a full *17* points cheaper in January. If you count Jake as part and parcel, it's a whopping 21! 
    Han came down 10, Luke down 4, Kanan down 2, Engine Upgrade down 2, Jake down 4. Offset only by Trick Shot up 1, or if you want, also by Lone Wolf up 1.
    Compare that to a monster of preseason, Marauder+Han Boba Fett with Palob and 2x Tugboats. That's a list that went up by about 20 points and entirely disappointed from the meta, not just as a list but also almost completely as individual pieces, too. A 20 point change to a build is a monumental efficiency shift.
    But despite all that digital ink, it's not about the strict power level of Han. There's no such thing in second edition as an unbeatable list or a list that wins big in the hands of an unskilled player. It's about the resurrection of non-interactive game mechanics that we thought were dead and buried along with first edition, only for us to find them carrying on undead, having attached themselves at the neck to a second edition body.
  17. Like
    svelok got a reaction from Hiemfire in After a month, your thoughts on the Sith Infiltrator   
    This is kinda funny to me.
    Like, I agree, sure, Hate is probably an undercosted card. 
    But, we're talking undercosted by like a point or two, for a card that's usually one per list. And that's basically all anyone has had to say about the Infiltrator in a two page thread! For a ship that's largely been missing from the top tables!
  18. Haha
    svelok got a reaction from RStan in Ship of the day: M3-A Interceptor   
    They're a best of both worlds action bar too - the white roll and evade of the TIE, the lock of the Z.

    [cries in 3-hard]
    The one banks (that the TIE lacks) and one hards plus the white roll (that the Z lacks), let it slow roll a lot better, which help a lot for munitions and bullseye-based weapons. The blues are kind of limited but it doesn't matter because you don't usually get stressed except on a k-turn, after which you probably want to one back anyways so it's fine.
    Cannons are a very unique slot to have on such a cheap (soon cheaper...?) ship, but the potential budget builds are stuff like:
    Cartel Spacer + HLC: 32 points, bullseye only
    Cartel Spacer + Tractor Beam: 30 points, can't do damage, probably shoots last
    Cartel Spacer + Ion Cannon: 33 points
    All seems pretty marginal? And right now, missiles in general are bad and torpedoes are expensive, and in either case the low initiative Scyks probably can't get locks and the higher init ones are too fragile for the expense? (Eg: Proton Torps Serissu is 52 points, and will maybe shoot once before dying?)
    it is too late, now
     (40 points)  (38 points)
  19. Like
    svelok got a reaction from Punning Pundit in After a month, your thoughts on the Sith Infiltrator   
    Hate is probably a few points underpriced. For Maul/Dooku, it's definitely an auto-include at 3 points - it happens to be the only good force upgrade, and to work really well with the infiltrator specifically. Kylo and Vader also have access to 3 point Hate but tend to have an actual decision involved. Scaling with base size seems approximately fair, 3/4/5 for small medium large or something, as a proxy for HP.
    That being said, its partially just because of list building constraints. CIS only has so many ways to put together a 200 point list, and lots of them leave approx. 9-15 point gaps where you can't squeeze in another Vulture, Vultures don't really want upgrades other than ESCs, and you don't really have any reason to not just spend the points on upgrades for your only ship with upgrade slots.
  20. Like
    svelok got a reaction from Managarmr in Ship of the day: M3-A Interceptor   
    They're a best of both worlds action bar too - the white roll and evade of the TIE, the lock of the Z.

    [cries in 3-hard]
    The one banks (that the TIE lacks) and one hards plus the white roll (that the Z lacks), let it slow roll a lot better, which help a lot for munitions and bullseye-based weapons. The blues are kind of limited but it doesn't matter because you don't usually get stressed except on a k-turn, after which you probably want to one back anyways so it's fine.
    Cannons are a very unique slot to have on such a cheap (soon cheaper...?) ship, but the potential budget builds are stuff like:
    Cartel Spacer + HLC: 32 points, bullseye only
    Cartel Spacer + Tractor Beam: 30 points, can't do damage, probably shoots last
    Cartel Spacer + Ion Cannon: 33 points
    All seems pretty marginal? And right now, missiles in general are bad and torpedoes are expensive, and in either case the low initiative Scyks probably can't get locks and the higher init ones are too fragile for the expense? (Eg: Proton Torps Serissu is 52 points, and will maybe shoot once before dying?)
    it is too late, now
     (40 points)  (38 points)
  21. Like
    svelok got a reaction from RStan in After a month, your thoughts on the Sith Infiltrator   
    This is kinda funny to me.
    Like, I agree, sure, Hate is probably an undercosted card. 
    But, we're talking undercosted by like a point or two, for a card that's usually one per list. And that's basically all anyone has had to say about the Infiltrator in a two page thread! For a ship that's largely been missing from the top tables!
  22. Haha
    svelok got a reaction from Punning Pundit in Ship of the day: M3-A Interceptor   
    They're a best of both worlds action bar too - the white roll and evade of the TIE, the lock of the Z.

    [cries in 3-hard]
    The one banks (that the TIE lacks) and one hards plus the white roll (that the Z lacks), let it slow roll a lot better, which help a lot for munitions and bullseye-based weapons. The blues are kind of limited but it doesn't matter because you don't usually get stressed except on a k-turn, after which you probably want to one back anyways so it's fine.
    Cannons are a very unique slot to have on such a cheap (soon cheaper...?) ship, but the potential budget builds are stuff like:
    Cartel Spacer + HLC: 32 points, bullseye only
    Cartel Spacer + Tractor Beam: 30 points, can't do damage, probably shoots last
    Cartel Spacer + Ion Cannon: 33 points
    All seems pretty marginal? And right now, missiles in general are bad and torpedoes are expensive, and in either case the low initiative Scyks probably can't get locks and the higher init ones are too fragile for the expense? (Eg: Proton Torps Serissu is 52 points, and will maybe shoot once before dying?)
    it is too late, now
     (40 points)  (38 points)
  23. Like
    svelok got a reaction from evcameron in After a month, your thoughts on the Sith Infiltrator   
    what on earth
     
     
  24. Like
    svelok got a reaction from LagJanson in Carolina Krayts is the best X-Wing podcast   
    It's usually both easier and more useful to just give up on the word and use a new one instead, than to try and crusade to protect its meaning. 
  25. Like
    svelok got a reaction from GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    It's usually both easier and more useful to just give up on the word and use a new one instead, than to try and crusade to protect its meaning. 
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