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Everything posted by svelok

  1. CIS made two final tables and a top four at hyperspace trials this weekend: Grievous+ 5 ESC drones, and two Sear+7 lists. Transition to "underrated" beginning?
  2. Look at Republic and First Order right now. Good generics does so, so much for interesting listbuilding.
  3. updated for huzzah, mythic, atomic empire, and great escape trials - up from 440 to 630 total players, now
  4. This is not and should not be an acceptable defense, for any judge decision. I'm putting this first so it's more clear that I'm not taking issue with the decision itself - a judge's decision needs to weigh the situation and stand on its merits. I'm not saying there's anything wrong with the ruling - but "well, the judge had no choice" is just a bad argument. Judges can always bend the rules in the direction of leniency if the situation warrants. To be fair, it does sound like the judge acted leniently. Strictly speaking, the floor rules call for a game loss if a list/deck mismatch is found after the event starts. From your telling, it sounds like this was waved in favor of a warning or something, and only actually awarded a game loss when the player showed up to play their next game with a still illegal deck/list issue.
  5. He'll have a chance to shine with future droid ships, I bet. All it takes is another action worth doing.
  6. people always miss the most busted abilities, the free-est dice mods, and the highest initiative pilots... thats the thing that makes me scared of the future of new pilots for old ships - give people what they actually ask for and the i5/6 bloat would be insane
  7. Ensnare is not just stapled but sent to space and cold welded onto the talent slot unless it's like Delta 7B prices - it completely transforms the ship, especially at high initiative. But in that scenario, Gravy Deflector can be cheapish while Ensnare is 7B-ish and then its a meaningful choice.
  8. its basically intuitive one or two hits coming in: roll 3 dice, only keep the best two - which is what a reroll amounts to if you're not doing weird stuff like rerolling eyes despite having a focus - is strictly identical to just rolling 3 dice straight three or more hits coming in (or weird stuff like juke is involved): roll 3 dice, only keep the best two, sometimes means the worst dice was still a focus/evade that would've been useful
  9. Due in some part to how FFG names our pilots, all Separatist players are involved in a conspiracy to make our conversations about the faction impenetrable to outsiders
  10. All I want is Ensnare to be like 20+ points so Deflection Fac can be cool and wholesome and cheap
  11. some day, that vulture will have 3 wings and nose cannons with evade/boost on the action bar or maybe be big and thicc with reinforce on its action bar and a billion firing arcs not yet... but some day (or maybe it just flew over a cloud idk)
  12. Its surprisingly ok. Aces get twitchy when you spread your arcs.
  13. I think Dedicated is better than Marksmanship but worse than Crack Shot, so sure.
  14. I disagree. On the other hand, I am curious why i3 clones pay an extra tax. Hyenas do, too. What does it mean
  15. every seasonal kit I've ever played in had a $5 buy-in, even if it was just given back out as store credit prizing
  16. svelok

    The Hyenas

    I almost universally launch the probe on turn one, and make sure that I'll be behind a rock on turn 2 if they try to rush in
  17. This is every upgrade, and moreover, the fact that every upgrade is more or less efficient on certain pilots is sort of the point.
  18. Sear is the key, here - we didn't not bring ESC just to not do damage. We're going for crack shot-ing stuff. I agree, exclusively within the context of Sear+175. I don't rate Hunters outside of that, they have considerably lower damage output than an ESC TFD shot, and have a more restrictive ability. But when you're going for range 1 bullseyes anyways, and you're bringing i3s anyways, it's not a bad use of points. Three r1 dice with calcs rolls one blank more often than it doesn't, 3 dice crackshot hurts. Sure, impervium is marginal. I'm not a huge proponent of struts in general so that's just my preference.
  19. Goals: 7x 3-dice attacks With DRK-1 setup for full mods This wasn't possible before wave 4, so lets explore a bit. Also, thanks @MasterShake2 for the writeup on the gencon list, I disagree with some of these listbuilding perspectives but that's the whole point of discussing lists! DBM Baktoid, Concussion Baktoid, ESC/DRK1 Techno, 4x ESC Trade Fed yasb: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z329XW238WWWY329XW99WWWY324XW209W221WWY279X209WWY279X209WWY279X209WWY279X209WW&sn=7x DRK DBM&obs= So this ticks both boxes. Not sure how many people bought 3 or more Hyenas, but I did, and I've been focused on Sear swarms for a hot minute, so let's take a break and play around. Yeah yeah, technically Concussion+DBM could theoretically do some stupid **** like put a splash crit damage onto an entire TIE swarm and then concussion to reapply them and flip a bunch of directs and just delete it, but that's some stupid 0.000001% scenario and not the goal. Don't get distracted by it. Instead, we're using Baktroids for target flexibility (vultures lock one target, baktoids lock another and can shoot at either). DBM itself is pretty good here (its like having a 3.5 dice missile) but we're just using it for single target damage (it splashes onto the original target!) unless the opponent just hands us more for free. Concussion missiles we're taking as energy shells that get more charges, but we can try to hold it for last when relevant if the rest of the list can put cards down first for bonus upside. One extra point for 2 extra ESC charges is pretty value, when you can just ignore the requirement. Third hyena is pretty straightforward, he gets to equip DRK-1 and then joins the Vultures in throwing energy shells at things. After the opening, its not too different from other ESC swarmy lists, although try not to blow yourself up with concussion missiles. Thoughts? Bonus episode: This one's just for fun - 7ship Sear list with TA-175, 3x Precise Hunters and 3x Discord Seppies. No damage missiles, just going for range one bullseye shots to calc, reroll, and crack shot, while herding people with buzz droids and init-killing i2 stuff. https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z308X239W207W229Y343X224WWY343X224WWY343X224WWY309XWWY309XWWY309XWW&sn=Sear Heart Attack&obs=
  20. The Raider already has 8... is 10 so far fetched?
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