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svelok

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  1. svelok

    Carolina Krayts is the best X-Wing podcast

    So when does Treacherous resolve? While I'm at it, it's still never been made conclusively clear to me what happens to Advanced Sensors or Slave 1 when your dial is flipped in the system phase by Snoke/Informant.
  2. The timing is very relevant. Attacker rolls 3 dice with a lock, getting 3 blanks. [If it's during the defender modifies attack dice step, it happens now. There are no hits, so it can do nothing.] Attacker spends the lock, rolling 3 hits. Defender rolls 2 dice, getting 2 evades. [If it's whenever you want, it happens now, and the defender takes no damage.]
  3. When does Treacherous resolve? Canceling dice isn't considered a dice modification. Is canceling dice results a dice modification? If yes: Then it would occur during the defender modifies attack dice step, before defense dice have been rolled. But nothing in the rules says cancelling dice results is a dice modification, other than that it seems like it ought to be - except that the rules explicitly tell us cancelling dice is not. In fact, the rules for canceling dice seem to treat canceling dice and canceling dice results interchangeably. If no: So... when does it happen? There's a very big difference between "before the attacker modifies dice" and "after seeing the defense roll". The rules don't tell us when cancelling dice happens, just that it isn't a dice modification. Lots of cards currently cancel dice. All of them tell us when. Eg: Biggs and Crack Shot specify "before the neutralize results step"; Munitions Failsafe and Lieutenant Kestal specify "after dice are rolled"; Seyn Marana first uses the word "spend", which has a defined timing.
  4. svelok

    Carolina Krayts is the best X-Wing podcast

    Maybe not in general? But it's a seismic bomb, and we specifically see it just breaking up rocks and tossing those rocks into stuff in the movie that its from. I also think it makes list building a little more interesting if it doesn't. Forgot to quote this the first time.
  5. svelok

    Carolina Krayts is the best X-Wing podcast

    You've also gotta think about what your opponent is bringing, I guess. Are you going to bring Reinforce Clouds if you know 15% of the lists out there are more maneuverable than yours? Yeah - I'm guessing they will change it specifically to prevent it from working on gas clouds.
  6. svelok

    Carolina Krayts is the best X-Wing podcast

    Right now seismics would work on them. But the text for what the actual bomb templates do is in the RRG, so they'd just have to replace "obstacle" with "debris field or asteroid" and then they wouldn't work on gas clouds. I'm just guessing that will happen, based on it not making thematic sense, and being an easy change that makes which device you equip more interesting.
  7. svelok

    Carolina Krayts is the best X-Wing podcast

    It would really surprise me if Seismics work with gas clouds. All FFG has to do is update the RRG for them to not, and it doesn't make sense for them to (my seismic bomb detonates this, uh, hydrogen cloud, scattering chunks of, uh... one damage, it's one damage.)
  8. I would also take the bet that FFG update the effect of Seismic Charges (remember that bomb cards only describe how to drop them, the rules themselves are digital) to only work on Debris/Asteroids.
  9. svelok

    Carolina Krayts is the best X-Wing podcast

    If they obstruct, you get 1.0 reinforce. Ion token for 1.0 reinforce is really not a great trade for Soontir. It's a pretty good trade for RAC. That would be interesting and I like it.
  10. svelok

    Carolina Krayts is the best X-Wing podcast

    Take a strain, can't shoot while parked on it? If you bring 3 gas clouds, first player can place two of them, so they don't synergize with bidding for second? It's also the future, so FFG can just change their rules if they're too potent.
  11. Soulless One makes Impervium crazy good, woah.
  12. Usually, the response to arc-dodging ships is to spread your arcs, to ensure something gets to shoot at it. Soulless One allows Grievous to arc dodge the ship he wants to shoot while also being more resilient to incoming fire from the rest of the list.
  13. svelok

    Carolina Krayts is the best X-Wing podcast

    I'm imagining a mirror match between two sets of bullseye-oriented Separatist lists (Sear / Precise Hunters / TV-49 / etc) with Treacherous sprinkled about. Both players want to land bullseye arcs, both players want to have a ship - preferably an enemy ship, but an ally works too - obstructing incoming attacks. CIS initiative is extremely compressed (only one I5 pilot, so functionally they're an entirely I1-4 faction), so the discrete listbuilding choices of an I2 or I3 over an I1 or I2 matter. You've got swarming ships that don't have any particular incentive to fly in formations of more than, like, 3 or 4. Grievous wants to either arc dodge you, or be arc-dodged by you (if Grievous turns away from half your list, he's a mini Boba Fett). That game sounds fun.
  14. svelok

    Are you an X-Wing cheater?

    I have a bad habit of forgetting to flip, too. I always make sure to slide my dial to where it's clearly visible when I realize I've done it for exactly this reason.
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