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Joe From Cincinnati

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About Joe From Cincinnati

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  1. You could go 7-0 and still not hit the point cut off of 53 points. 7 mod wins is 42 points. Then there's the whole negative play experience you'd be intentionally creating for your opponents (via stalling, wasting time and overall standing in the way of the progression of the game.) The time limit exists due to the tournament framework of 7 rounds in one day (you can't expect people to participate in a tournament for 10+ hours, hence the time limit). It shouldn't be used intentionally to win. 75 minutes is more than enough time for this game to end naturally. This is not a viable strategy and shouldn't be considered.
  2. I can never resist a good BM here and there It's a problem.
  3. Seems like a very win-more card. Which is a shame. Because if it was only 1 ring, it'd be OP as all ****. But 2 rings seems win-more. That's a thin design line.
  4. "[Unicorn] provides you with a puzzle that’s always fun in every iteration."
  5. The original request for articles didn't explicitly specify strategy discussion. It was phrased to us as a recruitment article. Something to get new players interested in the clans that best fit their style. I was the first one to write an article (and my article was shared as a basis with a few others via the Jade Throne guys prior to release) and I chose to weave story/theme with strategy because I felt that was the best way to get new players interested: relating the mechanics in game to the story and theme of the clan. Although this article doesn't have as much strategy discussion, I think it's still a good reflection of what makes the Crane Crane. It just oozes elitism in the best possible way :).
  6. Nice. I was hoping they'd announce a Kotei I could day trip to before Gen Con.
  7. Thanks for the kind words guys! It was a little bit of a different article to what I usually do, being somewhat set "in character," but it was a lot of fun and I was still able to get a few jabs in .
  8. I got a spoiler for the upcoming Phoenix Clan Pack https://www.wardensofthemidwest.com/crab-card-spoiler-disciples-void-clan-pack/
  9. Well yea. I mean we're trying to print strongholds that are as good as Scorpion's right? I think these are all perfectly in line :). Free ring under certain conditions relative to the ring. #balancethemeta.
  10. Crab Stronghold: Action: If you have fewer cards in hand than an opponent, bow this stronghold – Discard 1 card at random for that opponent’s hand and draw a card. Crane Stronghold: Action: If you have fewer honored characters or more dishonored characters than an opponent, bow this stronghold – Honor or Dishonor target character. Dragon Stronghold: Action: If you have fewer ready characters than an opponent, bow this stronghold – bow target character. Lion Stronghold: Action: If you are more honorable than an opponent, bow this stronghold – gain 2 honor. Unicorn Stronghold: Action: If you have fewer ready characters than an opponent, bow this stronghold – Ready target character. Scorpion Stronghold: I don't think it matters because their current one is so above curve that it'd be pretty hard to give them something better to play, but hmm... Action: During a conflict, bow this stronghold – each attacking character you control gets +1 political until the end of the conflict. Gives every other clan their "Scorpion Tier" stronghold and gives Scorpion their "Core Set Tier" stronghold :).
  11. The Top Scorpion players I've seen use those dishonor cards to intentionally drop below their opponent so that they can combine their honor pool and your honor pool into a "shared honor pool." For example, If the scorpion is at 7 honor and their opponent is at 6 honor, they can use assassinate to go down to 4 honor and then use the stronghold to make it 5 to 5 honor. They spent 2 honor and 1 of their opponent's to play the assassination. Almost all Scorpions I know of bid 5 on turn 1. Because then two options exist: 1. their opponent bids 5 with them, which is fine and they can keep bidding high and drawing more of the best conflict deck in the meta right now. 2. Or their opponent bids between 1 and 4 and the Scorpion stronghold immediately becomes active, essentially allowing the Scorpion to spend their opponent's honor in order to play those honor costing actions. If they bid 5 and their opponent bid 3, they lose 2 honor to go to 12 to 8. Stronghold makes that 11 to 9. Meaning they got 2 more cards and only spent 1 more honor. Things like that.
  12. Dishonor is basically Scorpion's only weakness at this point. If those effects didn't cost honor, I don't even know how you beat Scorpion consistently out of several clans haha. The Stronghold is the most powerful in the game by a wide margin and helps offset the costs of your cards as well. The whole clan is actually extraordinarily cohesive in that its design helps cover its only weakness with, as you said, the Soshi Illusionist, stronghold and Blackmail artist. Not many clans have this many ways to come back from being in honor trouble. And you see it in how comfortable Scorpions are even when they're sitting at 2 or 3 honor. For most clans, that's "danger zone, I'm about to lose" but for Scorpion it's kind of just..."eh. Don't waste your honor, but you don't need to bid 1 yet if you don't want to, since you can always just steal your opponent's honor anyway." I was actually thinking this thread was going to be "how did they design a clan that was so strong with so few weaknesses" so I'm amused that it's the exact opposite :P.
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