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  1. Rules Reference updated - Dec 21, 2017

    Oh, that makes sense. My bad for posting first thing in the morning before properly waking up.
  2. Rules Reference updated - Dec 21, 2017

    “A player cannot bring into play a unique card owned by his or her opponent if that opponent controls an in-play copy of that card.” So this makes same clan match-ups much more tricky. And what happens if my opponent has a copy of The Imperial Palace in play and mine flips up? This change seems an odd one. It’s doesn’t seem to be connected to any of the various game issues and rules questions that have been raised in the last few months.
  3. Minor Clans in Existence in LCG Lore

    The story inside the "For Honor and Glory" pack confirms the Mantis, if any further confirmation was required.
  4. Any results yet?

    Clan Role is going to be determined by the Top of Clan after Friday's Tournement.
  5. Any results yet?

    In the Kiku Matsuri the Hatamoto title was reserved only for players that ended the day 5-0. Players who end day 1 of the Gen Con Tournement as Top of Clan are also made Hatamoto, if they haven't already reveived the title from the Kiku Matsuri.
  6. #L5RLive

    The Gen Con events guide advertises that the L5R Parade starts at 11.30am proceeding from Georgia Street to the Fantasy Flight Games event area in ICC Hall E.
  7. In the Smokeless Fire article it states the deck building rules and suggested deck list presented are for use in both of the GenCon tournements and the honored preview event. So unless they announce a change after Fridays Top of Clan picks we should be able to choose which role we use in London.
  8. I could be wrong, but I believe you can use hashtags on Facebook as well now. At least, the Honored preview event let you enter using Facebook or Twitter by using the correct hashtag on either site. EDIT: Never mind, just reread that it specifically says tweet your support.
  9. So, There's been a lot posted about the mechanics of how the Roles will effect the different Clans, but is there a story impact to the roles that are selected? Or am I reading too much into that first paragraph: So if you want Hida Kasada to reach out to allies and build the Crab defences to endure the shadowland onslaught, you need to pick Keeper of Earth, but if you want him to launch a daring raid into the heart of the shadowlands you need Seeker of Fire. If you want Doji Hotaru to unleash the Harriers it's more likely to happen under the ethos of Air, while Void could lead her to refocus the Crane on rebuilding their lost farm lands and reclaiming their power in Court. Is this the implied effect of the roles? and if so, which role would you like your Champion/Clan to embody - mechanics aside?
  10. L(ondon)5R

    Mine was a photograph of some Crane paraphenalia and a couple of my 40k Eldar figures which I painted and posed in a Crane scheme (I modelled my Wraithlord in a Dueling pose) and Tweeted that with an exposition art haiku: Mashing up genres Wraithlord in Crane colours kills With one perfect strike
  11. L(ondon)5R

    It appears I'll be helping defend the honour of the Crane in London! I've not had the details yet, but I've just had a message saying I have an invitation
  12. Tsukune was Voice of the Masters before she was Champion. Is it possible that that's what this card will represent? I mean if you wanted to choose a focus character through which to view all aspects of the complex leadership structure of the Phoenix the Voice would be it.
  13. Dueling, A Bottom-Up Opinion

    This is a good example of why I like the new mechanic and it's elegant way of defusing issues of the past. My issue here is not in the way the mechanic works, it's in how it ties into the flavour of dueling as it existed in the CCG. By equating the bidding to how honourable/dishonourable you are in a duel you have made the way a Samurai conducts himself in a duel more important than the reason and outcome of the duel. So my Crane duelist, seen as a paragon of Honour and Courtesy, fighting to protect the honour of her Clan will likely need to fight fair and lose a duel to be seen as honorable. Follow that logic into other aspects of the setting - The Kakita Dueling Academy, most renowned Dojo of superior Duelists in the Empire (sorry Dragon). Lets assume Kakita superiority is represented by a card ability that grants a boost to the relevant stat used in a duel. What that translates to is the Kakita Acedemy is not training your Samurai in how to be better, more perfect, duelists, but actually how to minimise any dishonourable actions you may need to take in order to win a Duel. -The Emerald Champion, winner of the Emerald Tournement, named the superlative Duelist in all the Empire, got his position through dishourable actions and trickery. This has only been the case for one Emerald Champion that I recall (**** you Jimen!). Again, I like the mechanic, I don't think it connects with the flavour as we know it, that of Dueling being an honourable combat between two honourable opponents with dishourable actions the exception, not the norm.
  14. Dueling, A Bottom-Up Opinion

    I'm torn over this duelling information. Mechanically : On the one hand I like the mechanic from a gaming perspective; it seems fun and nuanced and, as pointed out by others, it removes some of the issues associated with duelling from the CCG. On the other hand it means the skill of my Duelist will now rely to some degree on my ability to read an opponent. This may take me a while to adjust and judge how much to bid on any encounter, but that's a learning curve we will all have to face. Discriptovly: I find this counter-intuitive to how duelling has always been discribed in the old setting. Duelling was a way of settling argument's and defending your honour, now you may lose honour in order to win. As other people have been giving examples one that came to my mind was of a Samurai overhearing a rival Courtier spread lies about his Clan. The Samurai confronts the Courtier and challenges him to admit his lies and apologise or face her in a duel. The Courtier is forced to defend his honour and accepts the duel. Said Courtier knows he cannot win the Duel and bids only 1, the Samurai bids the 3 that will guarantee the win. The Samurai has won the Duel, the Courtier has failed to defend his honour and been proven a liar, but still walks away from the duel with two extra honour. The reverse represents the Samurai bidding 1, assured in her ability, the Courtier bids 5 using tricks and slander to disrupt the Samurai's focus. The Samurai loses, the Courtier's words have been proven truthful, the Samurai's Clan has been shamed and she has been humiliated at the hands of an inferior opponent, but walks away with 4 honour. I just can't justify either of these scenario's in my head. A friend suggested that rather than viewing 1 as being standard honourable practice and each raise being incrementally more dishonourable until 5 being the height of dishonourable behaviour, think of 3 as the standard for duelling. You can bid higher for dishonourable practices, or lower for taking honour to the extreme. This seems a little better but it's still doesn't completely satisfy my own feeling of a disconnect between rules and story. Of course, we are yet to see how FFG choose to discribe duelling it's purpose and how it's perceived by others. They may redefine the concept with their own take on the Lore. Finally, and I could be wrong here, but I suspect the people who will most struggle to accept this method are Crane players like myself. Honour Dueling has been a long standing deck type for the Crane, and paying honour to win duels does not lend itself to an honour duel deck type (based on the fraction of information we know of the new LCG). This could be because the focus of the Crane has shifted slightly. Again I could be wrong, but I suspect The Cranes primary victory condition is going to be through Political Conflicts and not so much honour victory. Time will tell I guess.