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BCumming

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  1. Like
    BCumming reacted to AlterEgos in Quicksilver revealed?   
    I thought SpiderMana you could see the original discussion. To clarify on the global discord FFG head of marketing Evan Johnson is kind enough to liase with community leaders in informing the player base about shifts in scheduling or arranging for content creator spoilers and so on. As a now admin of the discord I try to collate that information and then post it out publicly as announcements for everyone. This is what I wrote regarding the recent scheduling changes. Hope it helps!

    "An update regarding Marvel Champions for products from October onwards direct from FFG Marketing. September Stream Schedule.
    Wasp announcement article prior to Quicksilver stream announcement. "we weren't able to make the schedule work out to have a corresponding livestream, unfortunately."

    October 2020
    The Once and Future Kang. Ant-Man is no longer releasing alongside this scenario pack.

    November onwards
    Release Order will be the same commencing with Ant-Man. They are uncertain at this time whether releases are going back to one pack per month or another potential double up may occur. FFG where possible will let us know more as information becomes available. Statement: "Sorry for the change-up!"
    Additional information.
    As this is the global discord it is extremely fortunate FFG is willing to liaison with us to share this information. I hope you appreciate this update and we'll keep everyone posted as more information comes in."
  2. Like
    BCumming reacted to maniakmedic in Quicksilver revealed?   
    That would make sense, but I'm still sad it's pushed back. Stupid virus!
  3. Like
    BCumming reacted to TheSpitfired in Quicksilver revealed?   
    Sorry, I didn't mean a hero/villain pack all in one, I was more thinking they release a hero pack and a villain pack at relatively the same time. Maybe a fun unofficial gimmick that says you have to beat his scenario before you can play him as a hero. Quicksilver seems perfect for something like that. You could make the argument for wanting someone more prominent but when we're battling against villains like Rhino, Klaw and Taskmaster I don't think a Quicksilver fight is too far off.
    Fun speculation either way, thanks for the chat!
  4. Like
    BCumming got a reaction from TheSpitfired in The Rise of Red Skull -   
    Success!  FLGS had a dozen available and FFG HQ had three when I swung by to check them out.
  5. Like
    BCumming reacted to Abyss in Hawkeye: First Impressions   
    So, after playing against Crossbones and Creel solo:
    - Quiver is Synth Suit levels of 'this is how the hero is meant to play'. The difference between getting it early and not seeing it are HUGE. Kind of feels like maybe his alter ego should let him search for it as well, though might have made him a bit too consistent. I'm hoping at some stage soon we see a basic 'search your deck for an item (/weapon?)' card to make some characters more consistent when they've got one ofs that are central to their playstyle.
     - The numbers on his cards aren't huge, but with essentially three attack and cheap arrows, he's got pretty good sustained damage right out of the gate. Once he's set up he's generally pretty reliable to pump out a certain amount of minimum damage each turn, compared to other characters who tend to be more burst damage focused with their 3+ cost damage cards. His bad thwarting means low threshold scenarios are likely to be an issue for his playstyle.
    - He's definitely fragile. Low health, low recovery, not much thwarting so he can't really afford to go into Alter Ego much....I feel like his pre con deck is pretty well designed, Leadership feels like it's probably the right choice for him in most cases. 
    - Disruption really hurts him. Stuns, exhausting his identity, guards, toughness. His damage is usually coming in packets of three, so losing an opportunity for it is pretty painful. 
    Overall, I found him pretty fun, though much more enjoyable with the quiver. One issue is that he does feel like one of those characters that is very self contained in terms of his signature cards, so it feels like there's not a ton of synergy with his aspect cards and he probably mostly needs to use them just to cover his weaknesses. Which isn't necessarily a problem, but it can make him less interesting in terms of building and playing multiple decks.
  6. Like
    BCumming reacted to Orcdruid in You'll Pay for That and Allies   
    To Clarify what @BCumming said, the reason this doesn't work is because you, the player, can't take damage, so 'you' defaults down to you, the identity(the hero you have chosen to play).
  7. Like
    BCumming got a reaction from Zordren in Using Nemesis Sets as Modular Sets   
    One of the neat things about Champions' structure is that it's wide open for mixing, matching, and tweaking to make up scenarios.  If we want more mileage from our Nemesis sets then we just have to figure out ways to bring them to the forefront - put include them in Villain decks as modules, start with one in play like a Villain's sidekick, or make them the focus of a new scenario.  I had a shower-thought about the latter:
    Lethal Legion
    Setup: choose two unused Nemesis sets per player.  Each Nemesis and Side Scheme starts in play while the other cards get combined with the standard (and maybe Expert) Villain cards, along with a modular set or two or maybe more.  The Nemeses' health values get multiplied by the number of players so in a 3-player game, a Nemesis with 5 health becomes 15.  Their Side Schemes will be the Main Schemes with Target Threat equal to 3x or 4x the amount of Threat they start at - probably best to ignore Crisis icons on any of these and replace that effect with an Acceleration Token or extra Encounter card.
    Play: The Nemeses will have an 'active Villain' mechanic similar to The Wrecking Crew to determine which one of them schemes or attacks.  Randomly determine which one of them begins the game as active.  At the start (or maybe end?) of the Villain Phase, the active villain will change to the next Nemesis down the line of Nemeses.  And for more chaos, whenever a Nemesis deck card is drawn as an encounter card the active Villain changes to that Nemesis so they can do their thing.  When any one Nemesis Scheme hits its Target Threat, the enemy wins.  Heroes win by defeating all Nemesis.
    Notes: The Encounter deck won't be normal-sized so it may need to be propped up with extra modular sets or maybe seeing more of these Nemesis deck cards and going through the deck faster will be part of the fun.  Numbers are fast and loose here - add more health or ATK or SCH to the Nemesis to make them more challenging, or adjust the Target Threat of the schemes if they're too difficult or easy.  Modular sets with named minions could be a good stand-in for a Nemesis as well - Scorpion, Tombstone, M.O.D.O.K., and so on.
  8. Like
    BCumming reacted to maniakmedic in Heroes or villains you would love to see?   
    I'd like to see a M.O.D.O.K. scenario.
    And I still really want to see Civil War boxes. I think it would be awesome to have two different boxes for the Civil War timeline: one that is Team Cap, the other Team Iron Man, and depending on which box you run through, you are facing off against villain versions of the opposing heroes. That could really shake some things up.
    Also, #TeamCap FTW! 😁
  9. Like
    BCumming got a reaction from maniakmedic in Hawkeye: First Impressions   
    I know enough about Hawkeye from the comics but have a lot more exposure to him from the EMH cartoon and the MCU.  Long story short, I was happy to have him come to the game though not terribly excited.  Played a couple solo games with him last night against Rhino and he feels right.  He's all about arrows and having the right one for the job.  He's squishy like an un-enhanced human would be.  He's not great at thwarting or defending but can deal a lot of damage if he gets to focus on that part of the game.  Much like in the comics, heavy hitters like Thor/IM/etc. are the flashy ones while Hawkeye absolutely gets the job done.
  10. Like
    BCumming reacted to maniakmedic in Hawkeye: First Impressions   
    @HirumaShigure I am really loving Hawkeye's playstyle. He's definitely on my list of favorite heroes to play.
    I can't say I was ever able to get Earth's Mightiest Heroes to work for me in the few times I've played with him, but in the first game (against Rhino, who I always try new heroes against) War Machine and Hawkeye's Quiver were both in my opening hand, along with enough to pay for both of them, and it was magical. Basic War Machine is an awesome ally.
    I did notice that you need to get Hawkeye's rhythm down when it comes to his quiver. It's a small thing, but you want to stack arrows under it (especially the Explosive and Cable Arrows) to make sure you have them when you need them most.
    All in all, he's a really solid character that can handle solo play pretty well. Some tweaks to his deck (take out 2 of the Team Training cards, 1 Ready for Action, and 1 Sky Cycle, and add in a  couple of Make the Calls, maybe a Quincarrier or other resource generator) and I think he'll do a lot better.
    On the whole, he's a really strong damage-dealer, but he is a bit squishy, so you definitely have to watch his hit points.
  11. Like
    BCumming got a reaction from Derrault in You'll Pay for That and Allies   
    Card text: "Hero Response (thwart): After the villain attacks you, remove 1 threat from a scheme for each damage you took from the attack (to a maximum of 5)."
    So the villain is attacking you and you block with an ally.  If that villain's attack doesn't have overkill then you take no damage and would remove no threat if you play the card.  If the villain's attack does have overkill then you take the amount of damage past what is needed to defeat the ally and could remove that amount of threat, to a maximum of 5 as stated on the card.  
  12. Like
    BCumming reacted to FearLord in Quicksilver revealed?   
    They’ve announced all of the releases from now until February. The only thing slightly confusing about this is that we haven’t had a Wasp article yet, so potentially between now and the 23rd?
  13. Like
    BCumming reacted to maniakmedic in Using Nemesis Sets as Modular Sets   
    I'm willing to bet that this type of thing will officially make it into the game at some point. But for now it's cool that if you want, you can just decide to throw them into a scenario and there's not really anything to stop you from doing so.
    Though, let's be honest, if straight throwing a hero nemesis set into a scenario from the beginning caused a vortex to open up and drop either Boggs or Caleb into the room to police your game, who wouldn't?
  14. Like
    BCumming reacted to FearLord in Using Nemesis Sets as Modular Sets   
    It’s obviously not the way those sets were designed to be used, but I don’t see why you couldn’t do it...
  15. Like
    BCumming got a reaction from Vlad3theImpaler in Spider-Woman/Jessica Drew Discussion Thread   
    41 is possible and the ratios of drawing X card(s) at certain times are barely different from 40.  That said, I consider the starting point Basics for most decks to be Energy/Genius/Strength, 1x Avengers Mansion, and 1x Helicarrier so that's five cards right there.  At five Basics you get 20 Aspect cards to play around with, of which ten of each seems solid.  As intrigued as I am by her deck-building possibilities, I'm waiting to get my hands on the product so I know what all her Hero cards and pre-constructed deck comes with before I dig into customizing.  I greatly enjoy deck-building and try to keep a deck for every Hero pre-built so she's probably going to start off as my home for janky combos between Aspects using cards that would otherwise mostly sit in the pile of extras (Enraged + Med Team? Sign me up!).  First Aid and Honorary Avenger are the main Basics that jump out at me as being useful enough in the right builds to justify running fewer Aspect cards in an Ally-focused build.  Nick Fury and Mockingbird are great but might not make the cut there as neither of them are the kind of Ally that needs to stick around for best value.
    The "Power of" cards probably don't find a home in my Spider-Woman build since the targets to provide double resources will be noticeably fewer than in other decks.  Assuming a 10/10 split in her, do I really need to have a pair of "Power of" cards for the 10 (8 plain Aspect cards + 2 of her Hero/Aspect) other cards of that Aspect in the deck?  If I'm running a lot of expensive stuff in an Aspect then I'll consider one or two of the "Power of" for that Aspect but I highly doubt I'll ever play enough expensive stuff to justify E/G/S and four "Power of" cards.  Seven cards that only provide resources can make for some ugly hands when too many of them show up together, which is why I usually cut the "Power of"  cards from resource-rich decks like Black Panther and Captain Marvel.  I believe we still have yet to see if Jessica has a unique resource card along those lines and I wouldn't be surprised to see if she has her own version of a "Power of" that makes double resources for any Aspect card.  Even if my hunch is a bust, we probably don't want more than one copy each of two different "Power of" cards unless the deck also really wants Wild resources to fuel cards like For Justice and Relentless Assault.
  16. Thanks
    BCumming got a reaction from KimJoshIl in The Rise of Red Skull -   
    I've heard reports that their stock has been good for at least the last few releases.  Honestly haven't checked FFG HQ in months since my FLGS is even closer.  They've gotten enough stock to put on shelves since Dr. Strange (maybe since Thor/Widow?), so that's where I'm starting tomorrow.
  17. Like
    BCumming got a reaction from Zakk1121 in The Rise of Red Skull -   
    Yep.  This right here is why I didn't pre-order RotRS from FFG after doing so from Thor through Hulk.  I don't mind receiving things a day or two after street date but when I live in the metro area of which FFG's headquarters is a suburb and my pre-orders don't arrive until at least a week after release date, I'll take my chances driving 20 minutes to FFG to buy on release date.
  18. Like
    BCumming got a reaction from TechnoGolem in Spider-Woman/Jessica Drew Discussion Thread   
    Okay, so Lola and Jessica are similar in broad strokes while Jessica wins functionality hands-down.  Guessing roles in Arkham are more strict than they are in Champions?  I like how Justice decks can still sport a few Aspect attacks and contribute that way while Aggression can help out a bit with threat management.  Leadership obviously does both well anyway while Protection can't do much to help with threat in-Aspect but the very nature of it leads to less scheming and has a few ways to deal damage.
    Neat to see SW's got her own pseudo-Eye, and a pair of them at that.  Hawkeye will be nice to have but Jessica looks a lot more fun to build and play with!
  19. Like
    BCumming reacted to HirumaShigure in Heroes or villains you would love to see?   
    I'm committed, I doubt there are any characters I would skip just because I don't like them in the comics. I didn't get tired of the 6 scenarios we have in a year's time, so having 5 new villains will make all the "old" heroes feel fresh and new again with new challenges to face. Really easy to turn the previous scenarios into a campaign using the cards provided in Rise of Red Skull...
  20. Like
    BCumming got a reaction from Tonbo Karasu in You'll Pay for That and Allies   
    Card text: "Hero Response (thwart): After the villain attacks you, remove 1 threat from a scheme for each damage you took from the attack (to a maximum of 5)."
    So the villain is attacking you and you block with an ally.  If that villain's attack doesn't have overkill then you take no damage and would remove no threat if you play the card.  If the villain's attack does have overkill then you take the amount of damage past what is needed to defeat the ally and could remove that amount of threat, to a maximum of 5 as stated on the card.  
  21. Like
    BCumming got a reaction from jonboyjon1990 in You'll Pay for That and Allies   
    Card text: "Hero Response (thwart): After the villain attacks you, remove 1 threat from a scheme for each damage you took from the attack (to a maximum of 5)."
    So the villain is attacking you and you block with an ally.  If that villain's attack doesn't have overkill then you take no damage and would remove no threat if you play the card.  If the villain's attack does have overkill then you take the amount of damage past what is needed to defeat the ally and could remove that amount of threat, to a maximum of 5 as stated on the card.  
  22. Like
    BCumming reacted to FearLord in Rise of Red Skulls - Official Content creator spoiler season   
    On the plus side Kang and Ant Man in October is another big chunk of content straight away which is cool...
    The Leadership pool in particular is getting a real freshen up - I think we’re going from about 7 Leadership allies to 15 over these 2 packs!
  23. Like
    BCumming reacted to TechnoGolem in Spider-Woman/Jessica Drew Discussion Thread   
    Not 100% positive on the details since I'm going by memory. 
    You would build her deck using 3 roles (think aspects). You had to have 7 cards from each role.
    During your turn you pick a roll and can only play cards from that. You can spend one of your few actions to change your role.
    On paper she was very versatile but in play she was often extremely limited in what she could do.
    Her base stats were average across the board. In multiplayer another player word normally do a vastly superior job at anything you were trying to do.
    She was an interesting concept but only seemed to make the game harder.
  24. Like
    BCumming reacted to Abyss in Spider-Woman/Jessica Drew Discussion Thread   
    She has to take 7 cards from 3 different roles (Arkham's version of aspects) and she can only play neutral cards and cards from a chosen role; she can change her chosen role once per turn. So I'm assuming it's getting stuck with bad hands where you want to play cards from multiple roles.
    However, I don't think they're really comparable; Spider-Woman's restrictions are purely deck side, once you're playing her you can play anything freely; the only real conflict you might have is being more limited in playing the 'Power of' cards, but that's something that can be addressed with deckbuilding (e.g. not playing them, or running a high cost aspect with low cost support).
    Anyway, seeing Spider-Woman's kit, she's honestly kind of ridiculous. She's got pretty much everything; damage, threat removal, the ability to generate all three status effects, economy and readying. All of her cards are pretty cheap. She'll pretty much always have at least 2/2/2 stats, often 3/3/3. And that's before even getting into her having access to two different aspects! Maybe she doesn't play as well as she looks, but right now it seems like she's going straight to the top of the class. 
  25. Like
    BCumming reacted to Schrodinger's Hat in Spider-Woman/Jessica Drew Discussion Thread   
    Well you weren’t far off, with her essentially having 2x Eye of Agamotto, but only usable on aspect cards. So I can see some big turns, and also she’ll consistently get the kicker on cards which want you to pay with a specific resource type. 
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