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Posts posted by BCumming

  1. I would very much like to try an Aspect-less deck but don't want to disassemble any of my existing decks to do it.  My plan was "Tony Stark built this in a cave" but my friend's theoretical 'Ms. Marvel only has an allowance to work off of' version amuses me greatly as well.

    Even if there was enough design space to warrant a fifth Aspect eventually, there's no specific need for parity in amount of cards for each Aspect since the game is cooperative.  As long as there are enough cards to fill a full deck, I'm fine with a fifth Aspect that starts with maybe as many cards as any single other Aspect had in the core set.  Heck, they could even do something silly like an April Fool's Day release of Deadpool or Slapstick and tease a new Aspect with the joke being that we actually get that Aspect, albeit in a one-shot fashion.

  2. I love deckbuilding and prefer to tune my decks to the hero so I keep as many pre-built decks around as I can.  My Protection Iron Man plays very different from my Protection Black Panther and both are ready to play.  Since there aren't enough cards available between Core, Cap, and Ms. Marvel to have decks for all 7 Heroes at once, I'm excited for the day when there are enough random Basic cards that I can build a deck with no Aspect so that I can have full decks for all existing Heroes at that point.  Even if that Basic deck will be bad.  ;)

    I also like the idea of going the Smash-Up route and building 25-card Aspect modules then making random combinations to play, however I haven't tried this yet.

  3. 12 hours ago, jonboyjon1990 said:

    I'd like to see more effects that attack you and disrupt your cards and board state. 

    When I first looked through the encounter decks I was surprised to see only one Caught Off Guard in there since it really felt like a 'basic' disruption effect for villains that could have been given a second copy like Advance and Assault.  There is potential to make certain villains lean extra hard into particular kinds of board hate.  If they want to make a villain who excels at getting rid of allies and persona supports, Carnage springs to mind.  

  4. Jane Foster and MJ have a lot of history with Thor and Spidey but I wouldn't say either are the defining relationship in their respective hero's history.  Aunt May defines Spidey's values more than MJ and Thor's tumultuous relationships with Odin and Loki are much more meaningful to the character.  Does that mean Design is also doing it this way to leave the door open for Jane/Thor or Jane/Valkyrie?  I sure hope so!  Jane/Thor got me back into collecting comics and her story arcs were excellent so I'll buy her hero pack if they make it.

  5. My theory is that Fu Leng owes his name in part to fellow villain Fu Manchu with a chance of association with H.P. Lovecraft's Plateau of Leng.  

    There are a few Chinese-sounding names among Unicorn characters going almost all the way back to the beginning of the CCG.  I think it was around Gold Edition when AEG directed Unicorn more towards Mongolian influence.

  6. L5R is my first LCG and I've played dozens of CCGs throughout the years.  How does FFG promote their LCGs to new audiences?  Do they support and encourage demos?  Do they ever make demo decks to give people a taste?  Homemade CCG demo decks are usually pretty easy to build with extra commons and uncommons.  Would a demo deck or Clan Pack even work without adding the tokens and dial?  

  7. I want the following in an L5R app:

    1) A calendar to announce and remind me of events in my area.  Give it variable distance settings so I can be notified of basic OP kit tournaments within say 20 miles while also finding out about Koteis within 100 miles or maybe more if I feel like it.  Give me 5 mile/km increments up to worldwide that I can select for each tier of event.  Also remind me when new products release.

    2) A deckbuilder with Influence-level measurement, integrated Restricted List, errata, and clarifications.  Easy decklist export to PDF and/or email for submitting to Tournament staff is a must.  Additional functions like tracking popular splash cards and Clans could be fun too.

    3) A store-finder so people can find places to buy and play.  Which ties in to:

    4) An opt-in player finder to see other active players in an area.  Should definitely give a good idea of players in or near that area, not necessarily broadcast where those players are right at this moment unless those players want to be found.  Maybe have active players select a favorite store or place to play (pub, park, coffee shop, etc.), or even a few favorites.  

  8. 2-Core decks are awkward but your best bet would be to take a 3-Core list and add in cards of similar cost to the missing 3rd copies.  Otherwise add in cards you want to try out.  2-Core isn't a format to be competitive in so play around with some things to see if buying another Core set or a cycle pack or two will flesh the decks out the way you want.

  9. 20 minutes ago, Schmoozies said:

    I actually think Unicorn are one of the best positioned clans to take advantage of it actually.  They have a lot of understated for cost characters that benefit from the blanket set effect (especially if they are running Force of the River to fuel Cavalry Reserves) and with Yurts they can very easily offset the honor loss.  I suspect a Uni/Crab build using Reprieves for Cavalry Reserve/Charge targets and Rebuilds on Yurts may be something to watch out for.

    Agreed that Unicorn's poorly-statted characters in Core and Imperial do make Unleash attractive.  I'd prefer to play with more stat-efficient characters in general if I had the option so Unleash may become less relevant over the next cycle or two.  It's also better with Force of the River and now we're running into the realm of combos that just haven't panned out for me.  Especially when Unleash means packing Assassination as well is hard, on top of Captive Audience.  Yurts can alleviate that mountain of self-inflicted honor loss but they do also help the opponent.  So to me Unleash is going to be one of those roller coasters of 'sometimes unplayable' to 'occasionally game-winning' much like Way of the Unicorn.

  10. While I like the options available from having both a Keeper and Seeker role there's a good case for Unicorn to go double Keeper at this stage - mostly Talisman of the Sun and Keeper Initates.  Keeper of Fire is what the majority on the Unicorn Facebook group wanted, or at least the majority of those attending GenCon.  Feast of Famine is stupid good but in my experience Unleash the Djinn is not and it will sit useless in hand against any deck with dishonor pressure.

  11. 2 hours ago, twinstarbmc said:

    Is Shinjo Scout really that playable?  So, let's say I buy it with no fate. My opponent just passes. Now it's just a 2/1 for 2. Crap.

    Let's say I buy it with fate, to use next turn. Opponent Assassinates. Now it's a dead 2/1 for 3. Extra crap.

    Playable, yes.  Consistently useful ability, no.  If you are going first in a turn, Scout is your first purchase, and your opponent passes right away then either they have plenty of Conflict characters in hand (maybe confident in their ability to draw some) or they're so worried about you getting Fate back that they're misplaying.  There are other times you may need to buy Scout without being able to trigger its ability and it has decent stats for the cost.  Much like Meishodo Wielder it's definitely better to buy on certain turns but it's not always as obviously discounted as MW.   Putting a fate or two on Scout is risky at the same level as doing so for all other 1-2 cost characters.  It's not like Scout is so good that you need to keep it around as long as possible to maximize extra value and I'm happy if Scout takes an Assassination hit instead of one of my future Border Riders.  IMO it's an okay card that's worth trying, not necessarily building around or milking the ability for all it's worth.

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