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Everything posted by BCumming

  1. Lockjaw seems like a good fit for Hulk. This good boy has the resource type Hulk likes and being playable from the discard pile is nice since Hulk can't cycle his deck as quickly as other heroes. A decent source of THW is more important to Hulk in solo than group games and might just be handy to have with 2+ heroes around. Spider-Man (Miles Morales) is coming out in the Wasp pack. He's up on Hall of Heroes, don't know where the card was originally previewed or confirmed.
  2. I own everything released so far, sleeve all my cards, and am able to fit most stuff in the Core box and standard insert that comes with it. Specifically, I'm able to store a deck for every hero (except one now that Ant-Man is out), all Core villains and modules, Green Goblin villains and modules, and the Wrecking Crew. Everything else - RoRS villains, modules, and campaign cards, Kang villain and modules, currently unused aspect and basic cards, and Ant_man deck - is taking up slightly over half of the Red Skull box. I've opted to use a separate small container for the dials and tokens though they could fit in the RORS box too if needed.
  3. I was hoping for silhouettes too. Hopefully they're saving those (and more Wasp previews!) for some December content since no new products are releasing then. As for which heroes we get, I think we're all in agreement that Star-Lord, Gamora and Drax are practically guaranteed and the 4th pack is up in the air. Mantis makes some sense with her MCU appearances though she's not quite what I'd call a main character. Nebula is a possibility but she has more screen time as a villain, plus she's a villain in GMW and I don't think they want to have the conflict of a new character not being usable in one of the most recent scenarios. This could be a great slot to add in another comic-only character like Adam Warlock, Nova, Phyla-Vell, etc. Then for aspects in the cycle packs, Leadership and Justice should be in the first two to round out GMW's Aggression and Protection. After that, it's a gamble, though I hope Justice gets another pack quickly since its card pool is a bit behind the others. Thus my predictions are: First: Star-Lord/Leadership - he's the team leader after all, might have a Team-Up card with Gamora Second: Gamora/Justice - former assassin turned hero lends itself to Justice IMO Third: Drax/Aggression - the brute/muscle of the squad in the movies lends itself well to Aggression Fourth: ???/Justice(?)
  4. Dauntless looks like a great reward for not taking damage or finding ways to pump your hit points. Endurance works well and Iron Man, Hulk, and Thor have HP boosting cards in their kit. She-Hulk isn't going to get good use of it since Focused Rage and Gamma Slam are her engine and big hit. Black Panther might not like it either since he often wants to take small amounts of damage to deal with right back with Vibranium Suit + Wakanda Forever. I'm excited for Into the Fray for my minion-hunting Thor deck to double down on what it does best while I sneak a Hand Cannon into Hawkeye Aggression for the 5ATK base attack, even if it is cheating thematically.
  5. Favorite combo of all time: Mountain + Lightning Bolt Favorite Champions combo: Strength in Numbers + Avengers Assemble, especially with The Triskelion, Avengers Tower, and now Stinger too
  6. Thor is dependent on the amount of minions in a scenario and ranges from fine to great based on that. He plays better than most people thought from just looking at his cards, and getting engagement-manipulating cards in other aspects will improve his options. Hulk missed the mark on a few things so I'd expect more aspect cards designed to prop him up than errata or a complete re-do anytime soon.
  7. No. Ant-Man (Pym) only gets pym counters for the amount that was overpaid and reducing his actual cost of 0 cannot go below 0. Thus he doesn't combo well with Team-Building Exercise. He does work well with Team Tactics since it gives +1HP beyond the pym counters so he could be a free 2THW, 2 ATK, or block. Scott wants to flip a lot so anything that rewards that is excellent. His helmet is great and definitely makes him better but not seeing it early isn't as bad for him as Hawkeye not getting his quiver. My favorite part of the helmet is effectively eliminating the hand size penalty for being in Giant form since you get to draw a card by going Tiny. Haven't watched Ant-Man and the Wasp since release so I forget the specifics, however totally agree that he's just plain fun like the movies. Even if you don't know much about him or have any particular love for the character he's still enjoyable.
  8. 2) Teamwork and Earth's Mightiest Heroes can help too. EMH is better with stat boosts that last beyond one action while Teamwork is only going to a a bit of extra Thwart. Side note - this pretty much has to be done in multiplayer since threat caps on the main scheme are too low to ignore for long while side schemes are more punishing in solo too. 3) This is going to be tough until we get cards that let use sacrifice cards in play so that you can lay down some Tech cards early and be functional in hero form until you get the Tower out. Protection has the edge of Tech cards in-Aspect while Justice or Leadership might be more necessary to deal with the extra threat of spending more turns than usual in Alter-Ego form. For letter-of-the-law players, they'll need to find a way to indicate which boot or gauntlet is which to ensure they bring each boot back and not just the same boot twice.
  9. I wanted to go theme-y with him so I added Goliath to make it all the size-changing allies, plus Iron Man and Ronin to get the best effect from the ally upgrades. Having 7 upgrades that have to attach to allies can give me janky hands where I draw all the stuff to boost allies but no actual allies to play them on. Cutting Call for Aid entirely kind of hurts in that regard but I'm fine with it since the real solution should be to cut 1-2 of those upgrades. Running 3 copies of Team-Building Exercise is too many and that was a problem I also had with just the preconstructed deck, currently going with a single copy but 2 in Scott also seems fine. I also got rid of Moxie even though it's best in Ant-Man (and soon to be Wasp) decks. Inspiring Presence to get more swings out of loaded-up guys like Giant-Man and Goliath fits better with what I want this deck to do. Anyone with an Inspired and Power Glove makes a great target for readying too! https://marvelcdb.com/decklist/view/5187/lang-s-big-tall-1.0 Only played solo so far and haven't done more than a few bouts with Rhino and a single battle with Klaw but it's been fun.
  10. Avengers Tower and Team-Building Exercise can indeed be used to reduce an Avenger ally by 2. You'll have to use the Tower first since it's a floating effect and TBE is a combination of immediate reduction and playing of the ally. I knew Scott was going to be fun and good so I started out with the preconstructed deck against Expert Rhino and Legions of Hydra. LoH on the first turn in two of three games was awful and the 3-boost on it made me lose to an untimely Advance. I tuned the deck up to try Expert Rhino with Masters of Evil and simply crushed him. Expert Klaw with MoE took a bit long and was more fun. Can't wait to play him with friends and also with the Wasp!
  11. Champions wasn't built for head-to-head play so it would be interesting to see how they make it work. Love the Annihilation suggestion - not only was it a great story with a fun cast, it would fit in nicely after/during the Guardians campaign and cycle. Annihilus is one of my favorite villains in the comics so I'm up for a battle with him.
  12. I'm fine with Wanda having two obligations and I wouldn't be surprised to see another hero get that in the future. There's plenty of design space to explore with Obligations, what they do, how they're removed, and so on. Future Obligations could summon or enhance a Nemesis, cause problems for other heroes, buff villains, or more - I'm excited to see what they can do. There are times now where an Obligation comes up and it's just too tactically risky to exhaust for removal. Having meaningful options when choices come up is good design. Her extra one could be very nasty at times and I think it's a good balance to a powerful character who can also manipulate the encounter deck.
  13. Get some Earth's Mightiest Heroes in that Ant-Man deck! Protection Giant sounds neat too.
  14. What Aspects or combos are you playing or want to test with him? I'm going to try Leadership with the new cards and Goliath to have the size-changing allies all together but other than that I don't feel he really has any particular synergy there. His Justice card is neat so I may try that next, then switch him to Aggression when Janet Wasp comes out in Nadia Wasp's pack.
  15. She looks like a lot of fun. A better execution of 'extra power with drawbacks' than the Hulk.
  16. Very true, though Leadership has plenty of other good Allies to fill the gaps until Felicia shows up. In particular, Goliath and Iron Man are tailor-made for doing the same sort of thing. I agree with OP that Team Training and Reinforced Suit aren't me as necessary for her in particular since she's more suited to attacking, though they'll help when facing Concussive Blast, Thunderball, and indirect damage, or provide you with more cushion to thwart with her if needed. As for a Black Cat hero, I'd love to see her with a hero power or a number of hero cards that involve milling a card from your deck or the encounter deck for extra effect, a la Hulk Ally and/or that one Scarlet Witch card that counts boost icons. I loved her first card in Vs. System since it did similar things.
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