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Everything posted by BCumming
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Because the forums are being removed...
BCumming replied to Venompuppy's topic in Marvel Champions: The Card Game
This is the point where you either have to trust in the system or make a deal with Mephisto or Loki. -
Because the forums are being removed...
BCumming replied to Venompuppy's topic in Marvel Champions: The Card Game
I highly doubt they'll go for it but doesn't hurt to ask. Best bet would likely be sending a private message to FFGEvan. -
I'm on reddit and BGG as my less real-namey handle Sandulax.
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This is a bummer. Forums are so much better for finding information and having discussions than FB, though the FB group is alright for what it is. I'm not keen on Discord in general. BGG is mostly adequate even if it has snobs like DW2 says above me and the same repeating threads like FB about things which have already been discussed plenty and easily findable with a search (Hulk too weak, Leadership too strong, game too easy, OMG just got the latest pack, etc.). The MC subreddit https://www.reddit.com/r/marvelchampionslcg/ is good and I spend a fair amount of time there already. Guess I'll suck it up and register for BGG so I can stop lurking and start participating there in addition to my reddit-ing.
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Any Easy Missions or Villians?
BCumming replied to Maryshelly2's topic in Marvel Champions: The Card Game
That's a habit to break. While there are some decks that can get into a damage race with the boss, it's not always the best strategy. Sometimes defending for a round or two instead of attacking or thwarting with your hero's basic stats might be enough. Other situations require flipping back to alter-ego to recover, maybe even doing so a few times throughout the game. Either way, keeping your hit points up could buy you an extra turn or two to finish the villain past the point you've normally been losing on. You may need to thwart the villain's main scheme more to afford the extra threat that comes from being in alter-ego for a turn. Rhino is one of the easiest villains out there but also one that often steals wins with the very low amount of threat required to complete his main scheme. Try Captain America's prebuilt deck and focus on getting Allies into play then using them to thwart and attack until they have one hit point left then use them to block Rhino's attack on you. Cap's 3 DEF with the shield in play and his ability to ready himself also means he's great at staying healthy so you can extend the game and win. Once you're more comfortable with other portions of the game besides duking it out with the villain, you can revisit the good old boss rush. -
Haven't played a lot of Ant-Man and mostly a modified version of his pre-built (with Goliath for all the size-changing allies) so I've only found him to be very efficient instead of hyper-efficient. Perhaps my quibble is in the phrasing as I certainly agree that he's great at setting enemies up with Ants to be KO'd or to be defeated by his little buddies though he doesn't have quite the same effectiveness with Thwarting. On paper I see Wasp doing the same sort of thing but a different way so I'm curious for more input from anyone who's tried her out yet.
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I'm a bit surprised by your experience. Ant-Man (hero) never felt hyper-efficient to me while Wasp looks to be a different type of efficient, eliminating otherwise wasted excess thwarting or damage by redirecting it to another target. AM's upgrades are better on the whole and he's much more combo-driven than Wasp appears to be while she seems made to hit the ground running as well as finish schemes and minions off. I'm excited to try her out and see how she feels.
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It's a pretty good ability - I just think it falls into the category of 'might as well do this while I'm here' when switching to AE as opposed to being a primary motivator for changing back to AE like Carol, etc. My hopes from the original preview article were that the ability would tie in more with her kit. Might find myself appreciating the ability more once I get to use her.
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The Good: Wasp's kit looks very efficient and a lot of her cards allow multiple targets to be hit so you don't lose excess thwarting or damage in many cases. She changes sizes to suit what's needed but looks to want to hang out in one or the other for a while depending on board state - it's different from Ant-Man's constant shifting and yet still effective. Getting another Quincarrier is great so I don't have to move it around when I'm playing with friends that don't own the game, which was half of my playtime before the pandemic. I'm excited to get my physical copy of Jane Thor even though we've known about her for months. The Bad: Not much to say here as far as the new cards themselves. No permanent resource generator, which really isn't necessary to begin with. However a pile of resource cards (six total copies of 'Power of' and Pym Particles plus Energy, Genius, and Strength), 'Max 1' cards, and minion-only tech means her prebuilt deck could be rough to play against most scenarios, or at least very reliant on her kit. That's a minor concern for me since I'll be moving these cards around and building something new anyway. The Other: I wish her Pym Particles had different art with her or Janet on it. I'll just assume that's Hank so it's fine. Her alter-ego ability doesn't set up any combos or even have interaction with her other cards beyond all of her Attack and Thwart events being Mental. However Justice Wasp will love being able to shuffle in Lay Down the Law. Seems more like an ability that will get use while in AE form as opposed to one that makes you want to be in AE like Carol, Tony, Kamala, and Natasha. I think she'll spend more time in Giant form than Tiny which just feels wrong - we'll see how that pans out. Also don't think she'll get as much mileage from Swarm Tactics as Ant-Man, again not a bad thing and I can just cut it from the deck if I don't like it. I like all of the off-aspect cards that come with her but not sure how many of them will actually be used outside of Perseverance with Protections Wasp or Ant-Man. Athletic Conditioning might have use in some status-heavy scenarios but I can't help wishing it was a Support or Upgrade so it would be more likely to be around when needed.
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Sleeves, Clumping and Percentages
BCumming replied to darthweasel2's topic in Marvel Champions: The Card Game
I agree that there are all kinds of advantages to knowing what's in your deck and even better if you have a good idea where. Layering cards returned to the deck with The Rock or Booker T could pay off big if you did it correctly. As for me, I often had my recurred Strike reversals overturned by Grapples and vice versa. I haven't seen this Team Covenant stream so I can only guess that two Advances came up early in the game and then again later. If that's the case then how do you prove that A) clumping is a common occurrence across all sleeve-users; and B) that their double Advance wasn't just very good shuffling (sufficient randomization leading to an unexpected result) or poor shuffling (insufficient randomization)? I'll admit, I first thought your definition of clumping was consistently seeing the same cards next to each other often throughout many shuffles and uses, which in my experience is usually mismatched sleeves or a bit of gunk causing stickiness. If you're talking about occasionally having some cards not randomize as well as expected despite proper shuffling, that makes a bit more sense. However I don't see any empirical evidence for the claim that sleeved cards don't randomize as well as unsleeved. The point about shuffling the deck face-up to see if randomization is happening as well as expected is worth examining so I'll try that next time I'm sitting down for some solo. To your final point about deep dive discussions, I don't know how much you're going to get with a cooperative game instead of a competitive one. This is my first co-op LCG and second LCG overall so I can only guess that there's less reason to analyze cases for use of Emergency and Warning when compared to competitive metas where you can collectively speculate about how applicable adding a niche Reversal to your deck is. Is Clutch/Apply out of favor or will I need my Clean Breaks for this tournament? -
Sleeves, Clumping and Percentages
BCumming replied to darthweasel2's topic in Marvel Champions: The Card Game
I guess if somehow you know what's clumping together then you can take advantage of that. How would you determine what's clumping together to leverage that knowledge? How would you even prove that sleeved cards clump more than unsleeved? -
A nasty young fellow who goes by the alias Discord. https://marvel.fandom.com/wiki/Joshua_Richardson_(Earth-616)
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Sleeves, Clumping and Percentages
BCumming replied to darthweasel2's topic in Marvel Champions: The Card Game
You lost me here. It may take some practice but riffle-shuffling cards in a properly-sized sleeve is barely any different from shuffling the same way without. Dirty or brand-new sleeves might cause a bit more clumping than non-sleeved cards but clean, broken-in sleeves are perfectly fine for randomization - source: me using card sleeves with competitive card games for over 20 years. -
Spoiled Quicksilver deck **SPOILERS**
BCumming replied to maniakmedic's topic in Marvel Champions: The Card Game
He looks like a lot of fun. I'd been fooling around with a self-buffing Leadership Captain America deck with other readying effects and after seeing QS, that deck is going to work much better with Pietro. Being 4/4/4 or better while readying more than a couple times per turn will be a blast. Really like Adrenaline Rush and Civic Duty as support for the idea. Allies? No need! (Other than fueling Earth's Mightiest Heroes, that is.) Sense of Justice is my new favorite art. I love Lockjaw's appearances in Ms. Marvel's comic, especially since he's what got me to buy my first issue of Ms. Marvel and I've enjoyed her ever since. -
New upcoming unconfirmed products
BCumming replied to Venompuppy's topic in Marvel Champions: The Card Game
Rampant speculation? Lets goooooooooooo! Titan's Shadow suggests some things related to the mad Titan Thanos but to me is more of a hint of things to come than showdown. I'm 100% down with the Black Order (Proxima Midnight, Corvus Glaive, Cull Obsidian, and Ebony Maw) as villains so that's four of the five scenarios. Do we then get a Chitauri army scenario? The 'missing' fifth member from the comics, Supergiant, who was never seen in the MCU? Do we get some Thanos-related allies from the comics like Mephisto, Magus, etc? RoRS had the Reality Stone and GMW has the Power Stone so would Titan's Shadow go hog wild and have the other four Stones? Seems doubtful to me so I'd expect one or two if they're going to emulate the MCU and have a long overarching story involving more Stones as more campaign boxes release, with a 'return to Thanos' campaign in a couple years. As for heroes, Falcon and Winter Solider are the two most prominent MCU good guys that don't have hero cards yet so they're in strong consideration. However we know FFG is leaning more towards comics for source material and using the MCU as advertising to draw new players that don't necessarily read the comics but had at least heard of the movies. To that end, maybe we get a cosmic Avenger like Quasar or otherworldly allies/troublemakers like Adam Warlock? This would be a good place to get MCU supporting characters like Mantis and Yondu as heroes since Thanos would be the headliner here. Sinister Motives seems to be either Sinister Six/Syndicate or possibly a lead-in to X-Men with Mister Sinister. I'm hoping it's the former. While there's no doubt that X-Men will come eventually, this release seems a bit soon for lead time based on hints from interviews with the developers so I'm going to stick to Spider-villains. As a casual fan of Spidey who gets most of my current information from a friend, I can name off a ton of villains but don't know if/how they've worked together or been a part of the Six/Syndicate in the past. All I know is I want Doctor Octopus! Getting other classic villains like Kraven, Mysterio, Vulture, Electro, Sandman, Lizard, etc. is all I want from it. Hero-wise, I like the idea of Miles, Gwen, and/or Black Cat as the main hero with a publicly less-known Spider-ally like Silver Sable as the other hero. -
Maybe Nebula's hero pack will have her own victory condition(s) that necessitate working with the rest of the team on some things and sabotaging others, a la Cylons in the Battlestar Galactica board game, Impostors in Among Us, the Renegade role in Bang!, and so on. Highly unlikely given Champions' place as the 'quick and easy' co-op game but very fun to speculate on.
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Integrating Team Up with already released heroes
BCumming replied to maniakmedic's topic in Marvel Champions: The Card Game
Black Widow & Hawkeye is the one I want to see most, thanks to the MCU, with a Wolverine & Colossus "Fastball Special" after that. I half-expect one for Star-Lord and Gamora as well. As for how a Team-Up for existing heroes is released, that's hard to say since both have hero packs already so maybe in a campaign set? Scarlet Witch and Vision have a lot of history in the comics but SW gets her Team-Up with Quicksilver in her hero pack and I doubt they'd have a second in there for her and Vision. I suppose a Vision hero pack could contain two copies so you can use the extra with SW. -
Changing heroes that have been badly received?
BCumming replied to Humantorch101's topic in Marvel Champions: The Card Game
Lockjaw seems like a good fit for Hulk. This good boy has the resource type Hulk likes and being playable from the discard pile is nice since Hulk can't cycle his deck as quickly as other heroes. A decent source of THW is more important to Hulk in solo than group games and might just be handy to have with 2+ heroes around. Spider-Man (Miles Morales) is coming out in the Wasp pack. He's up on Hall of Heroes, don't know where the card was originally previewed or confirmed. -
I own everything released so far, sleeve all my cards, and am able to fit most stuff in the Core box and standard insert that comes with it. Specifically, I'm able to store a deck for every hero (except one now that Ant-Man is out), all Core villains and modules, Green Goblin villains and modules, and the Wrecking Crew. Everything else - RoRS villains, modules, and campaign cards, Kang villain and modules, currently unused aspect and basic cards, and Ant_man deck - is taking up slightly over half of the Red Skull box. I've opted to use a separate small container for the dials and tokens though they could fit in the RORS box too if needed.
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Galaxy's Most Wanted Discussion
BCumming replied to maniakmedic's topic in Marvel Champions: The Card Game
I was hoping for silhouettes too. Hopefully they're saving those (and more Wasp previews!) for some December content since no new products are releasing then. As for which heroes we get, I think we're all in agreement that Star-Lord, Gamora and Drax are practically guaranteed and the 4th pack is up in the air. Mantis makes some sense with her MCU appearances though she's not quite what I'd call a main character. Nebula is a possibility but she has more screen time as a villain, plus she's a villain in GMW and I don't think they want to have the conflict of a new character not being usable in one of the most recent scenarios. This could be a great slot to add in another comic-only character like Adam Warlock, Nova, Phyla-Vell, etc. Then for aspects in the cycle packs, Leadership and Justice should be in the first two to round out GMW's Aggression and Protection. After that, it's a gamble, though I hope Justice gets another pack quickly since its card pool is a bit behind the others. Thus my predictions are: First: Star-Lord/Leadership - he's the team leader after all, might have a Team-Up card with Gamora Second: Gamora/Justice - former assassin turned hero lends itself to Justice IMO Third: Drax/Aggression - the brute/muscle of the squad in the movies lends itself well to Aggression Fourth: ???/Justice(?) -
Galaxy's Most Wanted Discussion
BCumming replied to maniakmedic's topic in Marvel Champions: The Card Game
Dauntless looks like a great reward for not taking damage or finding ways to pump your hit points. Endurance works well and Iron Man, Hulk, and Thor have HP boosting cards in their kit. She-Hulk isn't going to get good use of it since Focused Rage and Gamma Slam are her engine and big hit. Black Panther might not like it either since he often wants to take small amounts of damage to deal with right back with Vibranium Suit + Wakanda Forever. I'm excited for Into the Fray for my minion-hunting Thor deck to double down on what it does best while I sneak a Hand Cannon into Hawkeye Aggression for the 5ATK base attack, even if it is cheating thematically. -
Favorite combo of all time: Mountain + Lightning Bolt Favorite Champions combo: Strength in Numbers + Avengers Assemble, especially with The Triskelion, Avengers Tower, and now Stinger too
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Changing heroes that have been badly received?
BCumming replied to Humantorch101's topic in Marvel Champions: The Card Game
Thor is dependent on the amount of minions in a scenario and ranges from fine to great based on that. He plays better than most people thought from just looking at his cards, and getting engagement-manipulating cards in other aspects will improve his options. Hulk missed the mark on a few things so I'd expect more aspect cards designed to prop him up than errata or a complete re-do anytime soon. -
No. Ant-Man (Pym) only gets pym counters for the amount that was overpaid and reducing his actual cost of 0 cannot go below 0. Thus he doesn't combo well with Team-Building Exercise. He does work well with Team Tactics since it gives +1HP beyond the pym counters so he could be a free 2THW, 2 ATK, or block. Scott wants to flip a lot so anything that rewards that is excellent. His helmet is great and definitely makes him better but not seeing it early isn't as bad for him as Hawkeye not getting his quiver. My favorite part of the helmet is effectively eliminating the hand size penalty for being in Giant form since you get to draw a card by going Tiny. Haven't watched Ant-Man and the Wasp since release so I forget the specifics, however totally agree that he's just plain fun like the movies. Even if you don't know much about him or have any particular love for the character he's still enjoyable.
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Core Game Hero Challenges Iron Man
BCumming replied to darthweasel2's topic in Marvel Champions: The Card Game
2) Teamwork and Earth's Mightiest Heroes can help too. EMH is better with stat boosts that last beyond one action while Teamwork is only going to a a bit of extra Thwart. Side note - this pretty much has to be done in multiplayer since threat caps on the main scheme are too low to ignore for long while side schemes are more punishing in solo too. 3) This is going to be tough until we get cards that let use sacrifice cards in play so that you can lay down some Tech cards early and be functional in hero form until you get the Tower out. Protection has the edge of Tech cards in-Aspect while Justice or Leadership might be more necessary to deal with the extra threat of spending more turns than usual in Alter-Ego form. For letter-of-the-law players, they'll need to find a way to indicate which boot or gauntlet is which to ensure they bring each boot back and not just the same boot twice.
