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  1. Not quite. To trigger an ability the effects have to be able to change the game state without taking into consideration other card abilities. Duels intrinsically changing the game state is consistant with storm/Tetsu becuase Tetsu's ability doesnt trigger of an effect of storm but things like insult to injury do trigger off an effect of duels. Since there are cards that trigger from the effects of duels we know that dueling itself intrinsically involves a possible state change.
  2. Dash cost is not treated the same as dash skill. You wouldn't be able to search up a Gunbai with Shunsen since a dash cost isn't ever less than or equal to the number of rings you would put back with Shunsen.
  3. Choosing participants is not an effect. Defend your honor triggers before effects occur, but after costs are paid and targets are chosen.
  4. It's a SH that does nothing T1, and most of the time only gets you back to fate parity T2 so by the time you hit T3 you've generated 3 more fate than your opponent. Sure, it scales amazing past that but most games have been effectively won by then and SHs like City, Mountains Anvil Castle and HMT all have abilities that are going to have been worth at least that extra 3 fate over 3 turns.
  5. Uni wouldn't need Fair Accord, or anything else to trigger their new SH. You collect your fate each turn at the start of the Dynasty phase so Shiro Shinjo is always on.
  6. Conflicts are ongoing until after characters have bowed and gone home. Tetsuko will still be considered attacking when Display of Power would be played, so her ability will apply to it.
  7. I'm pretty sure that in all other games this is the opposite of correct. MTG has cards like Stronghold Gambit, which will always put your creature into play when your opponent has no hand, and Hearthstone has the Joust mechanic which always wins when your opponent has no minions left in their deck (even when you would reveal a 0 cost like Wisp).
  8. I think the real question is should you be able to bid negative honor?
  9. The biggest issue with this is that it's a win condition that is actually impossible without your opponent's help. All the other win conditions, even honor/dishonor, can be won by simply playing well against an opponent who is also playing well (although not necessarily competitively) while this actually requires your opponent to make a huge blunder and basically hand you the game.
  10. That is correct. When Tadakatsu is in play your opponent is locked into attacking with someone, somewhere once they've told you to choose an element and you do so.
  11. Putting it on the bottom of your deck does count as a change in game state. However, in the case of Mitsu he specifically says "If it is an event, put it on the bottom of your conflict deck instead of into your discard pile after resolving its effects."; if you try to choose a Mantra and can't end up playing it you'll also be unable to put it on the bottom of your deck since "after resolving its effects" never happens. Kyuden Isawa is more complicated since KI doesn't actually have you select which event you're playing until it resolves, and then you end up selecting the event only by playing it. This means that "Remove that event from the game" only knows which event to remove in relation to the event that got played; if you can't play an event then KI has no idea which one to remove and can't remove it.
  12. You're playing it as if it were in your hand, which is what lets you play it at all, but it isn't actually in your hand. It's still in your discard and Tadaka still sees it to stop you from playing it.
  13. Mitsu cannot play an event while Tadaka is active. Dev rulings have stated that cards are copies of themselves, and I believe that the next update to the rules is going to officially clarify that.
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