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Posts posted by crookedcrown
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From the cockpit viewport, Brin squints down at the valley, trying to make out something through the dust. He reaches into his bag and reaches for his electrobinoculars, just to get a better-- drat! I almost forgot... I left those things behind on Malastare after that dicey encounter with those gun runners!
He leans in closer, carefully perusing the landscape when something dawns on him... huh... that's interesting...
Hesitantly Brin speaks up and addresses his allies. "Hey, fellas... is it just me or, do the hulls in this valley almost look to you as though they've been... placed there? Don't they look like they've been kind of lined up...? Hmm, maybe it's just me..."
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26 minutes ago, Ryoden said:To clarify, As players, you know that there are those 4 ships out there. Your characters do not know that for sure.
For each ship I am asking for skill checks not to determine "if" you find them but more to represent how long it takes to find them. I am still waiting for a few Perception checks (from @Weedles and Fries, @crookedcrown and @Hinklemar), to answer that question for the C-ROC.
lol sorry I missed that post somehow and now everything makes a lot more sense. Can I get a boost from my advantages earlier for my post-battle cool check? I wasn't sure if you provided an answer for that, but I think it was yes.
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8 minutes ago, Hinklemar said:Hey all! I apologize for the silence. Something I thought would be a non-issue was obviously a very big issue. Props to you all for doing well in the combat and to Ryoden for keeping the flow going.
Gameplay wise, if Fzaexx really is the best at medicine he can step in if anyone needs. Also, he returns after the fight with his own story (IC post to follow very shortly).
Know contents of wreck:
3 success, 1 advantage
Welcome back!
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2 minutes ago, Ryoden said:So as an aside, How did you all feel about the combat? From a gameplay perspective I mean. I feel like it went pretty darn smooth my self.
lots of fun. Because of the nature of pbp, I didn't know how smoothly things like turn order would go, but everyone is doing a great job, and the action was easy to follow!
Ryoden and Mattimeo84 reacted to this -
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Cooling off: 2eA+1eP 2 successes, 3 advantage


same as others, someone else can use this boost if they need it.. Unless we're allowed to hold onto it for a next check like Mattimeo asked ;D
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1 hour ago, Weedles and Fries said:I vote that we wait for crookedcrown's, Ryoden's, and my IC posts (in that order) before we start the next round.
Thanks, @Weedles and Fries, sorry my post took so long XD.
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"Wow, incredible! S'zish, you really came through for Khaine there! Remind me not to end up on the wrong end of a blaster when it comes to you lot. Still... that worm is still out there... Let's not drop our guard now..."
Brin holds his blaster close and peers out into the dust, pondering where the second lurker snuck off to...
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So for clarity, in case they didn't notice,
@Imperial Stormtrooper recovers 2 strain from inspired rhetoric, @Mattimeo84 recovers 1, @Ahrimon recovers 1
Mattimeo84 reacted to this -
Just now, Ryoden said:I think it's supposed to be one ally per success and extra recovered strain with advantage.
I don't think each one has to be a separate ally, but I'm okay with playing through with this ruling.
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lol I defer to the GM. We can look into it later for future sessions. So S'zish recovers 2 strain and Tox and Khaine recover 1 strain each? Does that work?
i agree with @Imperial Stormtrooper, the wording is a little awkward, I didn't even realize there was more than one way to read into it!! Whoops!
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So Brin does an Inspiring Rhetoric action targeting S'zish, with one setback for fear, and one boost from his last advantage. I'm also using destiny to upgrade the check.
Inspiring Rhetoric -> S'zish: 1eA+2eP+1eB+2eD+1eS 3 successes, 1 advantage






Nice! @Imperial Stormtrooper S'zish recovers 4 strain!
Imperial Stormtrooper reacted to this -
Woaahh S'zish's strain is actually pretty bad XD sorry @Ahrimon, Khaine might get overlooked again ;_;
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Well since we don't know where it is, and it might be hard to track with survival among all the dust, I could offer khaine some inspiring words "you'll get 'em next time for sure!" Or something to that effect, hahah. Just to help with strain before the other lurker comes back.
Mattimeo84 reacted to this -
9 minutes ago, Ahrimon said:Man, I was planning on raising Mechanics, but I might just raise my ranged skill. Some bounty hunter I've turned out to be. lol.
Lol it was just a bad roll XD such is the will of the dice
Mattimeo84 reacted to this -
I want to take a moment to express my gratitude to this group. As part of international tabletop day (tomorrow, yay!), two of my regular players and I planned a one-shot campaign to introduce three of our friends to EoTE. I was really excited and put a lot of thought into the environment they were gonna explore and then two of the three new players canceled last minute and kind of killed our plans ;_; we even had an amazing session zero where we all made characters together.
I was pretty disappointed, but this is really great, so thanks folks! XD you saved my EoTE plans for the weekend
Mattimeo84 and Imperial Stormtrooper reacted to this -
10 minutes ago, Mattimeo84 said:Khaine, do you want revenge?
Lol I wanna see that.
Mattimeo84 reacted to this -
12 minutes ago, Imperial Stormtrooper said:Can I suffer two strain to use Aim at the one holding Khaine to gain 2 setback dice, but target where it's tentacles meet it's body?
Highly recommend using Destiny with that check!




Shadows in the Light (OOC)
in Star Wars: Edge of the Empire RPG
Posted
Posted IC