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crookedcrown

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Posts posted by crookedcrown


  1. So there's probably no issue if I just go ahead and attempt an inspiring rhetoric to help mitigate all that strain. And I'm going to flip a destiny for it.

    Inspire the team!: 2eP+1eA+2eD 3 successes, 1 threat, 1 Triumph
    p-tr.pngp-s-a.pnga-s.pngd-th.pngd-th.png

    3 successes! So at the very least, S'zish, Tox and Khaine will each recover 1 strain. I'd like to use the triumph to have Khaine recover additional strain (a total of 4 strain maybe at GM's discretion?) .. could I even argue for giving Khaine a boost on his next check? Yeah I'm getting greedy, I know XD 

    As my maneuver, I'm gonna hand Tox one of my stun grenades, and as a second maneuver, I'm gonna take cover from the line of sight of the guards below.


  2. 2 minutes ago, Mattimeo84 said:

    I was hoping the surprise of her seeing an Ithorian beckoning her to come in and talk would be easier than dragging her kicking and screaming. I needed to be more clear in my word choice, sorry!

    Grab as in grab her attention.

    it's all good, she should already head into the room on her turn because of my deception I believe.


  3. 4 minutes ago, Ryoden said:

    LoL guess I was expecting a more interesting result.

    Well you see her stiffen up and look at the door.  She stammers out a "Yessir" and looks at the gun in her hands as if trying to decide what to do.

    (She needs to wait for her next turn to act)

    Another player slot is next. Who's up?

    Yeah , in one direction or the other, I definitely did not expect that result!


  4. Lol, dog face, eh? I knew this mug of mine was good for something.

    I'm going to flip 1 destiny as well to upgrade my deception once more.

    Before I roll, I'm also gonna ask for a rule clarification on Smooth Talker - because I have one rank in this... each individual triumph can be spent as 1 success, is that correct? So I could spend two triumphs as two success at rank 1 where it would be 4 success at rank 2. (Just checking)

    Deceiving the Mechanic: 3eP+2eB+1eC+2eD+2eS 1 success
    p--.pngp-s-s.pngp-s-a.pngb-s-a.pngb-a-a.pngc-f.pngd-f-th.pngd-f-th.pngs-th.pngs-th.png

     

    WELL... guess it doesn't matter at this moment! But that was a success anyway! If only just barely! XD

    After we see the results of this, I'll post something IC.


  5. Doing his best to imitate the Zygerrian's voice, Brin yells out to the mechanic "Quit fooling around and get in here already!". Aware of the rifle in her hands, Brin motions to the rest of the team to get in position and to be ready to disarm her. He's hoping that yelling through the door will conceal any differences in their voices enough to convince the mechanic to enter their room.


  6. Well... if there's no need to lure her in here, I guess at this point I would simply suggest we stand by to stun her or coerce her...? We probably want to get her help if she's willing to help, but first, we need to make sure she doesn't alert anyone to our presence. This is kind of tough in structured play when we're not responding to a particular threat because you want to make the most of your 'turn'.

    In any event, Brin will still take the comlink from Tox. I just want to point out too that I'm surprised a single threat was enough to tip everybody off to our presence :\ that feels like a very significant effect for a one threat.


  7. Based on what's happening (and it'll be tough not to metagame after the IC posts), I'd like to get the mechanic into this room. I suggest then that we disarm her and either convince her to help us or if she seems like she won't, knock her out and examine her person for anything of use (datapad, schematics, tools, access cards, who knows). If Khaine is taking a turn right now, could Brin ask him to concoct a mechanically convincing reason why we could redirect the mechanic toward us instead?

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