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Spatula Of Doom

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  1. Like
    Spatula Of Doom got a reaction from angelman2 in The Jewel of Yavin... Thoughts?   
    Played in it. Then after the adventure was done I had a look through the adventure path.
     
    The betrayal near the end of the adventure seemed a little predictable to me, but maybe I've just read/written too many of my own stories.
    It was actually a lot of fun, though as Lug mentioned light on the combat, though not necessarily light on action, the race can be pretty intense if run correctly.
    Do consider that the characters might wind up with a couple hundred thousand in cold hard cash by the end of the adventure.
     
    Here's my narrative on the adventure if you'd like to read.
     
  2. Like
    Spatula Of Doom reacted to Ruakar in Ships, Maps, Weapons   
    Ok, Finally did it.   I will post all my ships, maps and stuff here.    I hate to re-post all this stuff again but check back regularly for the new stuff, (actually did the Jawa skiff this morning).  
     
    Many things are not 100% accurate.  Headhunters are one seaters,  the tie bomber needs some changes and so on.  Forgive the R's, and I guess i should add that i use Roll20 for my players so they are all PNG's
     





















     
     
     
  3. Like
    Spatula Of Doom got a reaction from SirSaiCo in What youre charaters theme song?   
    For my most used Star Wars character, Juggo the Scoundrel, I've actually got several songs tagged to him, but only two of which could be considered a themesong.
    On a good day it's Clutch: Subtle Hustle.
    When things are running a little more rough it's still Clutch, but instead Clutch: The Incomparable Mr. Flannery
  4. Like
    Spatula Of Doom reacted to DaverWattra in Best prequel fan edit?   
    Auralnauts: 
     
  5. Like
    Spatula Of Doom reacted to ExileofEnya in Best prequel fan edit?   
    Auralnauts.
  6. Like
    Spatula Of Doom reacted to Durango Bolas in Which ship is your crew using?   
    Long story short, we came into a windfall after our Hotdog restaurant on Bespin exploded and we received a huge insurance payout. This was not a shady job *glances nervously around*. Rather than build a fancy new restaurant we decided to split the money. I purchased the beautifully clunky Wayfarer, as I was looking to establish a petting zoo/animal hire for the carelessly wealthy. The Pelican (as its named) has everything I could need for the capture and transport of creatures of all sorts. The hangar has been retrofitted to house a Scyk Interceptor (to protect against attacks, given that the wayfarer is very light on armaments) as well as a speeder truck for transporting critters on the ground. The transport (the Slipper Fish) has been modified to be an amphibious vehicle, so as to expand the scope of potential animals to track and capture (i'm a survivalist bounty hunter, although I must admit i haven't taken any proper bounties in a while). Anyway, here she is! I like to do up the maps/ships for our campaign. Hope you like it!
    https://imgur.com/gTvC2W4
  7. Like
    Spatula Of Doom got a reaction from Archlyte in Which ship is your crew using?   
    I'd go for the HWK 1000.
    It looks cool, has good stats, is the right size for a small party that might want to take one or two passengers occasionally, and you're thumbing your nose at the empire just by owning one.
     
    Not currently part of an EotE group, but we started out with a Lancer Pursuit Craft, before realizing it didn't really do much well, and then switched over to a YT-2400 and modded it to the gills (well, not quite since we didn't have custom loadout, but close).
  8. Like
    Spatula Of Doom got a reaction from Kabal in NPCs...PCs...Monsters...n stuff...art   
    Sweet, thanks to both Tom and Ahrimon! Plenty of usable pics in those.
  9. Like
    Spatula Of Doom reacted to 2P51 in Starting PCs - Crafting items?   
    I'd let them craft after CHARGEN, if it's appropriate in your story.  If they want to buy stuff during CHARGEN to do that I'd allow that.  There wouldn't be any rolls during CHARGEN though, and maybe not after depending on where they start out.  You can choose to either share where they start or not with them, or just tell them there is a risk involved in that they might not be in a position to craft anything if you are starting them out on a crashing ship or something.
  10. Like
    Spatula Of Doom reacted to FuriousGreg in Interstallar communication   
    I find it best to think of communications like it was before cellphones and the internet when the original films were made (I know some of you young'ns don't know what thats like but it was a thing...).

    Anyway what you'd have are walkie-talkies, Ham radios, landlines, and libraries. Handheld communicators (Comlinks) are essentially walkie-talkies with an increased range and better coverage with larger versions allowing communication out into the planetary system. Holo-Messengers are about the same on their own except it sends and receives holograms. Both can be boosted by larger systems and may have access to the Holonet as well, they're pretty strait forward to play.
    Most Intergalactic communications (the Holonet) are more like old long distance landlines where you can only communicate through a network of relay stations. It can be accessed through private and public kiosks and is generally monitored, they can also communicate with ships if they have the right equipment.
    The other type of communications are closer to Ham Radios which are like walkie-talkies but with much greater range and are primarily for ship to ship or ship to ground communications, how these work in ST is a bit rubber sciencey but it's separate from the Holonet but can use it to increase range. It's base range varies depending on how powerful it is with larger Imperial ships able communicate either directly or through relay stations across most of the Galaxy with little if any delay, smaller ships can't carry large comm equipment so have range limitations but it's up to you to decide what those are.

    What SW communications and information access aren't is like the internet. Most information is physically separated from the communications network and stored like you would find in a library (you know those buildings with books and ****). So to get information you literally have to have some way to access whatever storage device it's in. We see this many times in the films from the archives at the Jedi temple to the plans for the Death Star but mostly because none of the characters in any of the films uses anything remotely internet like when it would be really useful to be able to. It's likely because at the time SW was written this was the case but also because a lot of Sifi was about machines and humans having to fight it out for survival so information needed to be discrete and unconnected or the machine would take over and use us meatbags for batteries (this may be our future as well if codebreaking catches up to encryption).

    Oh, and plot.
  11. Like
    Spatula Of Doom reacted to lupex in Advice on granting individual characters credits   
    I would be inclined to trigger the Hutt obligation, maybe have the hutts henchmen track down the group and demand a large payment to let them go on thier way, otherwise they will report back and the Hutt will want a 'conversation' with the group.  This payment could then reduce the group obligation.
    Also, get the player in question to watch this 
     
  12. Like
    Spatula Of Doom got a reaction from Sturn in Running over someone with a speeder?   
    Well... If we're getting pedantic about it, I could mention that car's don't run over things either. They roll.
  13. Like
    Spatula Of Doom got a reaction from awayputurwpn in Running over someone with a speeder?   
    Well... If we're getting pedantic about it, I could mention that car's don't run over things either. They roll.
  14. Like
    Spatula Of Doom reacted to aclarkbr90 in Tracking Down Boba Fett   
    Last night, my party made the mistake of tracking down Boba Fett in the mushroom forests of Felucia. One of their allies had been captured by the Bounty Hunter, and they had to intercept him and free the prisoner before Fett could deliver his acquisition. They knew he was a bounty hunter, but they didn't realize who he was until they were already engaged with him. I'm totally fine with my party breaking canon, so he had a legitimate wound threshold and could have been killed.
    I set up Fett with an arsenal of weapons. He never used the same attack twice in a row. Quickdraw allowed him to switch from one toy to the next easily. He swooped about on his jetpack, causing as much as mayhem as possible. He carried a carbine, light blaster, a wrist-mounted flamethrower, a wrist-mounted grappling hook (if it hits, it automatically trips, ensnares, or disarms instead of dealing damage), and he could also flying kick using brawl (which would get two boosts if used with the jetpack). He had a missile tube, which he intend to save only for an emergency escape, since his reloads were on his ship.
    Through the entire encounter, the party never managed to deal a single point of damage (he had adversary 3, defense 2, and made appropriate use of flight and terrain to avoid lightsaber attacks), but boy did they soundly defeat him.
    First, he exchanged fire with his carbine vs the battledroid's built in blaster. He hit, badly wounding one PC. The battledroid missed, but damaged Fett's jetpack (the atmosphere was already causing jetpack problems, so this effectively grounded him for a few minutes - great move!). 
    Then, he fired his grappling hook to disarm the lightsaber-wielder (taking a moment to realize that his attackers might be more valuable bounties than his current captive). In the meantime, the PCs tried to slip around behind him to free the captive.
    Then, he advanced and unleashed his flamethrower on the PCs, hitting several and badly burning the battledroid, who would remain on fire for much of the encounter. But the scoundrel PC hurled a glop grenade at Fett as he backed off. This was the only successful combat check for the PCs the entire encounter, but it effectively immobilized him for two turns.
    The PCs took the opportunity to free the captive. Moment's later, Fett had managed to readjust the settings on his jetpack and he swooped in for a flying smash. But that PC drew her lightsaber and slashed back, destroying the launching mechanism on his missile.
    Fett takes up a perch on a mushroom tree and shoots down a fleeing PC with his carbine. Even though he has lost his prey, the party now has one PC down and a second on trapped in a bog. Fett knows they aren't escape today. Plus he'd much rather have two aspiring Jedis to sell than a single rebel privateer.
    The PC's then drove a vehicle into the mushroom tree that he was perched on, knocking him into a sinkhole filled with rotting mushrooms and mud. He lost his carbine in the muck, but fired back with his flamethrower. 
    Moments later, the PCs had mounted up on their vehicles (a speeder bike, a glider, and an ATV), and were being chased through the jungle by Fett and his faulty jetpack. Though Fett had lost two of his more deadly weapons (missile tube, carbine), he still had a flamethrower, grapple hook, and a blaster pistol. They swooped in and out of the trees. One of the PCs tried to use his whip to catch Fett's ankle and throw him into a tree, but Fett had the same idea, pulling the Duro from the vehicle with his grapple hook. Finally, as Fett was spraying flames down on the glider pilot, he caught the backdraft in his malfunctioning jetpack and spun into a tree. With no way left to pursue the PCs, they were able to escape and flee the planet and the horrid Mandalorian.
    It was a truly epic encounter, and it gave them the shear terror of dealing with Boba Fett, knowing that they had gotten the best of him but and not truly defeated him. It was perfect.
    TL;DR: The PCs faced Boba Fett. They didn't deal a single point of damage to him despite many tries, but managed to immobilize him twice and destroy his jetpack, missile tube, and carbine, leaving him trapped on a forest planet. Fett deal 50+ wounds over the course of the encounter, including three crits, but found himself outmatched by the PCs creativity and guile.
     
     
     
  15. Like
    Spatula Of Doom got a reaction from KRKappel in Starting with a Business   
    Yep. That sort of scenario is a good example, and precisely what I meant by ""working space" and connected to the business and making money."
     
    If it is connected to the business, then all you have to do is pay the initial purchase price for the hangar space. From there, it's overhead/operating costs are covered by the business, and the PC's can also use the hangar space as a perk (though it will probably have at least some of the space taken up by business/customer ships).
    If it isn't, then you pay the initial purchase price, but the overhead/operating costs need to be covered by the PC's, because the business itself isn't gaining returns from the cost.
     
    I do find it funny that all the Homestead examples are essentially businesses too.
  16. Like
    Spatula Of Doom reacted to Millennium Falsehood in Built my players a pretty cool setpiece: DX9 Stormtrooper Transport   
    I have an affinity for building models, as anyone who has followed my posts can tell. I built a huge Imperial Customs Corvette for X-wing, and so when my players lost their ship to the Empire in Edge, I thought it was the perfect excuse to build them a new one. So in our scenario last weekend, they had gotten themselves captured by the Empire, and I just knew that they couldn't resist capturing an Imperial transport to soup up and use in their battle against Admiral Dead-man-walking (their name for the Big Bad in my campaign). I found a miniatures scale paper model of the ship in question, a Telgorn Corporation Delta-class DX9 Stormtrooper Transport, on the internet a long time ago, so I printed it out twice in order to make the armor panels 3 dimensional. I also printed out several pages of wall and floor textures as well as little computer panels and seats and so forth. It was quite an involved process with cutting out thick cardboard to make walls and framing pieces, but it was also really fun. The entire model took about a week of nonstop building after I got home from work, and the results, while not quite as good as I was hoping they would be, have managed to make my players extremely happy.
    Here are some pictures of this beast:
    http://i.imgur.com/PzJwEMC.jpg
    They had to escape the Empire's clutches before the shuttle got to the Star Destroyer, so I used a Shuttlecraft micromachine from Star Trek: The Next Generation to represent it. I would have printed out and built Momir Farooq's DX9 paper model kit, but I ran out of time.

    Here's the ship itself. It has quite a presence on the table. The starmap, btw, is a felt one I created for X-wing.
    http://i.imgur.com/p42vY1x.jpg
    And here it is with all the hull panels taken off and set aside. Most of the interior was made from a set of interior walls I got from www.swminiatures.com for the old WotC miniatures game. They work really well for "wallpaper", though.  

    Here's the cockpit, with the elevated pilot and copilot positions as well as the forward assault ramp. The ramp folds nicely against the nose of the ship. It's really hard to get miniatures in there, but as this is a narrative game it's not strictly necessary to have them.

    Here's the "neck" of the ship in the hallway interconnect. All the electronic components I used for detailing were from my workplace. I repair old autopilots, so at the end of the day I usually pocket all the crap I would have thrown away and use it for detail parts like this.

    And here's the other side of the hallway. There would be a small control room above this, accessible with a ladder, but I ran out of time to build it. I'll probably add it this week for my players.

    Since there are doors in the hallway, I made either side of it removable. This side is the mechanical room, with a computer that can access all the ship's systems.

    The aft boarding ramp also folds down, and is double-jointed. I was going to make giant pistons for this one, but again, I ran out of time before I could. Also, funny thing: you might be able to make out a big power transistor right above the door leading to the interior (it's the thing with three legs and a cylinder glued to the top of it). This one was a burned out unit from an old servo motor, but a functioning one would be $125 or so.

    This is just a shot of the cockpit from another angle showing the boarding ramp and airlock. The Imperial pilot who they captured the ship from is in there at the moment, naked and suspicious that they intend to open the airlock at any moment...

    And finally, the troop section. This particular transport has been converted into a prisoner transport, so the door leading to the rest of the ship has no access from this side. The droid cut open the door with her plasma torch, so they're going to have to figure out a way to make the door function if they want to be able to close it off.
  17. Like
    Spatula Of Doom got a reaction from RogueJedi in Presenting options   
    If you guys are getting back into gaming and/or new to the system, here's what I'd suggest.
    Give the narrative prompt, then give the players their own prompt. "This would be a good spot for the tech head to strut his stuff. Do you want to do something?"
    Keep giving the narrative prompts, but gradually fewer of the OOC/Player prompts, so that they can start doing things on their own initiative. They might surprise you with the ideas they come up with.
  18. Like
    Spatula Of Doom reacted to EliasWindrider in In real life my wife's water broke about 2 hours ago   
    We weren't expecting this for another 3 weeks 
    Samuel Lucas Dalbey (a.k.a. Samuel L ... nickname "mace windu")  is going to be born in the next 1-3 days
    I picked Samuel she picked Lucas
    In the hospital now
  19. Like
    Spatula Of Doom got a reaction from SavageBob in Four Ranks of Technical Aptitude?   
    My main concern is that you're going from fractions to "everything becomes 1." It's an inconsistency both in "the rules" and as a story telling device.
    EG: hacking the local patchwork network of Mos Shuta control normally takes, say, five minutes for the average hacker, while the hack of the century on Coruscant Central bank's maximum security accounts and records takes, oh let's say a solid five days worth of 16 hour shifts to do the whole thing. The GM might decide that the first one only needs one check, while the second should be quite a few checks, and likely the core of an entire adventure (but we're talking about the hacking side of things).
    I forget off the top of my head what a round of structured time is about, but let's say 30 seconds (I seem to remember that number being tossed around). Let's also say that CC bank adventure needs about 30 checks total from the hacker.
    In Mos Shutta the player with Tech aptitude 4  is knocking 5 minutes down to 30 seconds, which is 1/10th of the original time. In the CC bank adventure, you're turning 80 hours into 15 minutes, or 1/320th of the original time. That's a pretty drastic difference.
    It also makes the GM put in arbitrary artificial roadblocks like adding checks required in order to circumvent the character's abilities and maintain time limitations as a storytelling device.
    "The rules" should be there to reduce arbitrariness not introduce them. We don't need rules to be arbitrary.
    See your example solution is actually pretty cool, and I might use it in game, but not because someone might have 4 ranks in Technical aptitude.
  20. Like
    Spatula Of Doom reacted to SavageBob in New to game, help making a character?   
    Ah, OK, that's good. So, I'm guessing you understand the mechanics of how to make a character, but you're looking for some tips on how to make a character you'll want to play. In that vein:
    You'll probably want to pump most of your starting XP into raising your characteristics. These are very difficult to raise once character creation has ended. As a Hired Gun or Bounty Hunter, Agility and Brawn are probably going to be important to you. If you see yourself as a pilot or a ranged fighter, raise Agility to at least 3, but probably 4. If you see yourself as more of a melee, close-combat guy, raise your Brawn to 3 or 4 instead. If you want to be good at all weapons, raise both. Raise other stats as you can afford, and don't forget the extra XP you can get from taking on more Obligation (assuming EOTE). A 2 is about average for a hero-type, a 3 is good, a 4 is very good, and a 5 is something you'll probably have to wait to get to once play begins. As for choosing a career and specialization, it really depends on what you want to character to be good at. Maybe if you posted some of the specs you're waffling between, we could give you more guidance. I find it useful to come up with my concept first: What fictional archetype or fictional character do I want this PC to be like? With that in mind, you can look for specs with talents that let you do the things that archetype or character can do. For instance, do you want to be Boba Fett? Gadgeteer is your spec. Do you want to be a grenade-hurling pyromaniac? Take Demolitionist. It may take more than one spec to get to your concept, but you can start with one and buy the other once you get some XP under your belt from play. That should get you started. Feel free to follow up with more specific questions.
  21. Like
    Spatula Of Doom reacted to SavageBob in Four Ranks of Technical Aptitude?   
    Why not allow 100%, but  still require multiple checks? I've heard of GMs treating non-combat checks similarly to combat, and this might be an instance where it would make sense in your game to allow for the kind of suspense you're advocating for. For instance, the slicer PC is trying to hack into an Imperial star destroyer's main computer. You decide that the system has 10 "resistance algorithms" (or something), each requiring one uncanceled success to take down. In other words, the computer has "wounds" the slicer has to overcome, and each slicing attempt takes a certain amount of time that Technical Aptitude can reduce.
  22. Like
    Spatula Of Doom reacted to _Thriven_ in So I got really tired of generating Merchants and NPC's...   
    My group says I would be too nice and give players weapons on NPC's and they felt they shouldn't find what they are looking for and when I said ,"You find nothing of use to you." they get really frustrated.
    My group also wants to see merchandise, even to pass it over.
    So I made a merchant and NPC generator.
    This is alpha v1.
    Let me know what you guys think.
    https://rawgit.com/JmurrayJr/EoteTools/master/EotE_NPC_Merchant_Generator.htm
    You can save this entire file to your desktop to use offline or run from a phone/tablet. Everything is stored in the file.
    I originally started working on (still working on) a html/javascript character builder, branched it and started NPC/Merchant Generator.
    -Thriven
  23. Like
    Spatula Of Doom reacted to 2P51 in Fast/Automatic combat resolution rules?   
    GM section.  One roll combat resolution.
    EoE p.323
  24. Like
    Spatula Of Doom reacted to bsmith23 in Weve outgrown our ship   
    Thanks. They went with the Consular.  Funny story.  We were in the middle of the story today when they realized the needed something better.  So the Noble of the groupis making connections with her Family heritage and was able to get the ship from the Royal hangar.   As they were leaving the obligatory fight broke out, so everyone scrambled for positions.  Now the Consular ship in the AoR CRB has weapons, FnD Disciples of Harmony does not.  Guess which one (GM Destiny flip) they got? 
  25. Like
    Spatula Of Doom got a reaction from MasterZelgadis in Do you allow lightsaber combat skill?   
    Depending on how they deal with Teemo it's fair to say he might have a holocron, training saber, or some old jedi texts on the subject. Hutts are very long lived, collectors of curiosities, and less concerned with legalities.
    I might limit it to a few ranks until she gets more advanced training or some experience with an actual lightsaber, but I generally try to avoid flat out saying no to anything short of the ridiculous.
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